NESCraft II Day Ten
There was a whispering in my hearth,
A sigh of the coal.
Grown wistful of a former earth
It might recall.
Wilfred Owen
Daftpanzer
You cook the pork over the fire, sharing it with Decamper as the rain begins to let off and eventually die off. You then spend the morning crafting a fine ax and in the afternoon use it to chop down some timber. While you do Daftpanzer is busy digging out a crevice in the nearby foothills eventually digging out a sizeable cave.
As night falls you crawl into the cave with Decamper, eager for the shelter after last night's rain. The night is
eventful and in the morning you Decamper informs you that life stirs in her.
Daftpanzer
Traits: Ranger
Status: Healthy. Well-fed (+1AP). Well-rested (+1P). Warm. Smells normal.
Action Points: 5
Inventory:Stone Axe (poor quality, poor durability). Whicker shield (poor quality, poor durability), Linen toga (minor enchant: "camouflage", medium quality, poor durability)
Stashed Nearby: Thick leather (medium quality, medium durability). Timber (2)
Decamper
The morning is damp but dries out rapidly as the clouds retreat. You share grilled pork on the fire with Daftpanzer and in spend most of the day digging in the nearby foothills, excavating a cave and hauling stone. You ask for the blessing of the Rose Quartz Willow and feel that you work without tiring and in the late afternoon, strike some much harder metal you recognize as iron, know that the blessing of the land is upon your endeavor.
As night falls, you crawl into the cave you have carved, curling up with Daftpanzer. In the morning life stirs within you and you are famished, knowing you will need enough for two as long as you are pregnant.
Your work with the pick and stone has taught you the secrets of being
diggy.
Decamper
Traits: Spiritual, Digger
Status: Healthy. Pregnant (-1AP) Well-fed (+1P). Well- Rested (+1AP). Warm
Action Points: 4
Inventory: Stone Pickax (poor quality, very poor durability)
Stashed Nearby: Rose Quartz Willow (basic totem: 1 mana). String (1). Stone (4). Raw iron (1)
Mana: 0
Karma: 1
Everblack
You spend most of the day preparing a rucksack to carry you gear in, utilizing most of the materials you have on hand to do so. When you are finished you are satisfied with the look and make of it; it is large and sturdy though you feel the stitching could be better. Importantly, its large neough to hold your tools, net, and axe and allow you to move on from your site with most of your gear. You say 'goodbye' to your tipi and head eastwards, moving into an area with extensive grassy hills. A leopard appears to be stalking you and you throw it some meat to dissuade it from eating you.
You travel on through the night, arriving at the top of a wide hilly area as morning comes. The leopard continues to track you but your ranger sense tells you it is not stalking you so much as looking for another hand-out.
As the morning's sun rays touch your hill you notice strange white cliffs to the south-east. These looks chalky but glitter and there are veins of dark metal shooting through them. Further east the land turns dryer and strange wide-trunked trees grow thickly.
Your work with the rucksack has left you feeling
'crafty'.
Everblack
Traits: Ranger, Stalker, Crafty
Status: Healthy. Well-nourished (+1 AP). Tired (-1AP)
Action Points: 3
Inventory: Atlatl (poor quality, poor durability). Cured Deer Hide (moderate quality, poor durability). Spear-case (carries two spears). Spear (Poor quality, Poor durability). Spear (Poor quality, Poor durability). Rucksack (carries 3 items; poor durability). Fishing net (poor quality, poor durability). Stone tools (Poor quality. Poor durability), Stone Axe (Medium quality, poor durability).
Stashed Nearby:
Mana: 0
Karma: 1
J.K. Stockholme "Tokolma"
You are now Tokolma. You have decided. And so it is.
You start the day by heading out by boat to fish and while on the sea a light rain comes and goes, wetting you but doing little more. Despite your aptitude for the trade and your equipment, luck is not with you and you catch only enough to feed you for the day. You return to your small island cook yesterday's fish, while setting this one out to dry somewhat so it does not rot.
In the afternoon you explore the rusty metal ore but while you are able to scrape at it a bit, you feel you would need a pick to make a significant dent in it or to retrieve a piece. And so you give up and turn your attention to making stone tools. Satisfied with these, you then turn to weaving the local grasses into a linen blanket.
As night falls you rest, waking to the sound of dolphins playing nearby.
J.K. Stockholme "Tokolma"
Traits: Waterborne, Fishy, Crafty
Status: Healthy. Well-fed (+1AP). Rested
Action Points: 4
Inventory: Spear (poor quality, very poor durability), Stone ax (moderate quality, very poor durability)
Stashed Nearby: Dugout canoe (medium quality, medium durability). Stone tools (poor quality, poor durability). Linens (poor quality, poor durability). Fish (1). Fish bones (3).
Karma: 1
Kyzarc Fotjage
You head eastwards, wrapping the string around your wrist like a bracelet so as to not lose it. As you do, you turn your attention to the nearby birds and manage to catch one with a lucky throw of your spear. You throw it over your shoulder and continuing onwards, come to a colder area and decide to camp here, setting a large fire and using this to cook your meal upon.
Despite the cold wind, you are warm by your fire and in your wooly sheep hide.
You wake and are more attentive to the area around you, having learned much in your travels in the ways of
scouting.
Kyzarc Fotjage
Traits: Explorer. Scout.
Status: Healthy. Well-Fed (+1AP). Rested. Chilly.
Action Points: 4
Inventory: Bone spear (poor quality, poor durability), Stone tools (moderate quality, poor durability), Cured wooly sheep hide (poor quality, poor durability)
Stashed Nearby: Bird meat (1). Feathers. Bird bones. String.
Karma: 0
LordArgon
You wake rested and alert and share a meal of beef with Lord_Herobrine, and though delicious, the meal is a bit too little to fill you both. None-the-less, its better than going hungry and you get on with your day, crafting a hoe from nearby stone and sticks and using this to plant some seeds from local plants you know to be nutritious. It takes you most of the day but you feel this will be a rewarding endeavor.
As night falls, you return to your hut, sharing a night with Lord_Herobrine. In the morning she shares that life is growing within her and you know you will have to work twice as hard to feed your growing family.
LordArgon
Traits: Crafty, Leafy
Status: Healthy. Well-rested (+1AP). Fed. Warm.
Action Points: 4
Inventory: Stone axe (poor quality, poor durability), Sling (moderate quality, very poor durability), Lizard skin satchel (+2 inventory, moderate quality, moderate durability), Stone tools (poor quality, poor durability).
Stashed Nearby: Small timber cabin (moderate quality, good durability). Stone hoe (poor quality, poor durability). String (1). Lizard skin. Garden plot (sprouting; you should attend it tomorrow to get harvest)
Lord_Herobrine
You share a breakfast of grilled beef with LordArgon and watch as she sets up a garden while you work on a new bone spear. Spear in hand, you head out after the nearby zebra but these scatter at your approach, and you are unable to bring any down. You return to the hut, slightly hungry, and laying out your bedroll inside the hut, spend a restful though
active night.
In the morning you are pregnant and ravenously hungry.
Lord_Herobrine
Traits: Ranger, Tanner
Status: Healthy. Pregnant (-1AP) Well-rested (+1AP). Fed. Warm.
Action Points: 3
Inventory: Bone Spear (moderate quality, poor durability). Cured Dear hide (poor quality, poor durability).
Stashed Nearby: Small timber cabin (moderate quality, good durability). Hide bedroll (good quality, medium durability). Zebra bones.
Karma: 1
Marcher Jovian
Blinking through your exhaustion, you none-the-less force yourself to spend the morning rubbing wet branches together to get a fire going and by midday are successful. You feed the fire until it burns high and settle in to finally rest, waking in the late afternoon, early evening finally seeing a little more straight and the confusion clearing from your mind.
In the morning you wake and its happened again: another body... this one of a goat.
Marcher Jovian
Traits: Leafy. Herby. Leopardy.
Status: Healthy. Well-rested (+1AP). Well-fed (+1AP). Warm.
Action Points: 5
Inventory: Stone ax (poor quality, very poor durability), Stone tools (poor quality, poor durability)
Stashed Nearby: Stone hoe (moderate quality, poor durability). Gazelle meat (1). Goat meat (1). Uncured Gazelle hide (very poor quality, very poor durability). Uncured goat hide (very poor quality, very poor durability). Raw sinew (2). Medical herbs (1). Dye root (1). Gazelle bones. Chicken bones. Goat bones.
Omega
You head down to the nearby river to catch your breakfast and return with two large trout. You sink deeply along the banks in a thick white mud. Throwing one to the ravens, they quickly descend on it and devour it in minutes. Undaunted, you return to your cave and cook the remaining fish over your fire before turning your attention the coal, striking it with your pick-ax. You manage to collect quite a bit of it and throwing some on the fire, notice how well it burns with a fierce dry heat. As you do, you notice the mud on you turns quite hard as it dries and realize that the remainder of the material, you call 'clay', might prove useful in some way, perhaps as mortar or as an object to be shaped and dried by the fire.
In the early evening you head out to create a golem of snow but quickly give up when you notice you are being hunted by a pack of wolves led by a particularly fierce and large dire wolf which towers over its pack-mates.
You seal up your cave and sleep until morning, full, warm, and safe.
Omega
Traits: Warrior
Status: Healthy. Well fed (+1). Well-rested (+1 AP).
Action Points: 5
Inventory: Bone spear (medium quality, poor durability). Stone tools (poor quality, very poor durability). Cured Muskox pelt (poor quality, poor durability)
Stashed Nearby: Stone pickax (moderate quality, poor durability), Stone tools (poor quality, poor durability). Stone wall (poor quality, good durability). Rabbit bones. Tiger claws. Tiger teeth. Fish bones (3). Stone (1), Coal (2). Clay (1). Wrecked 1/2 finished snowman
Karma: 0
Thomas.Berubug
You spend the morning foraging but despite your aptitude for it, do not manage to find anything to eat and instead turn your attention to the arch and the way it seems to communicate with you. You open yourself to and feel the spirit's energy you had connected to previously pouring into the vessel that is the arch (though for a moment your attention flickers and you have a passing worry that the energies would be spilled uselessly everywhere).
The arch begins to glow and shimmer and even though the sun is setting you can feel the early sun's warmth shining on your skin through the arch. It is
something magical now.
You return to the lean-to, happy that the rain has passed and sleep deeply, hungry but satisfied with the day's progress.
Thomas.Berubug
Traits: Leafy, Herby, Builder
Status: Healthy. Hungry (-1AP). Well-Rested (+1AP).
Action Points: 3
Inventory: Wooden javelin (very poor quality, very poor durability).
Stashed Nearby: Sunrise Arch (basic totem: 1 mana). Lean-to (moderate quality, very poor durability). Horse bones
Mana: 0
Karma: 0
Sunrise Arch:
The totem will produce 1 mana per turn which can be 'harvested/picked up' by
Thomas.Berubeg as a free action or anyone else as a 'meditation action'. If it has already absorbed a mana point, it cannot absorb further until it is harvested. The mana is 'flavored' with the powers of Earth, Seasons, and Fire (and not for examples growth, blood, or beasts) and can be used as any other mana can be (see 1st post).