@Disenfrancied, im still not ok with your creature having no swimming! It needs some kind of animal or plant stage in its life-cycle. I wont allow species that are just parasitical filaments… A large-medium sized insect is about as small as im willing to get in this game (except maybe hive species something like ants). Im assuming there’s all kinds of parasites and really tiny critters floating around already (all that stuff counts towards plankton I guess).
BTW, a kind of ‘plankton’ might appear on land later, tiny land insects and stuff that aren’t counted as species, but will count as a food source.
Splime said:
I decided to make a crude evolution chart of my species and their descendants:
That is really cool
Niklas said:
EDIT: Though the honorary mention of Algaceae Dendrorethermis should instead be Dendrocovitis I presume? That's the one living in the cold waters. (re-thermis = return to the warmth; co-vitis = living together, the first version I did, in the cold)
That’s right of course, my mistake
marauder68 said:
Theres no flying fins in the cold, should I remove that gene?
Hmm, I should have shown one in the pic for the cold seas. I imagine some do live there. Its probably a good thing to have right now, but most of the plankton is in the warm sea. As the creature gets higher energy demands, fewer will be able to live in the cold (unless you start to feed more on animals instead of plankton).
BTW, something like ‘cartilage’ would be good for your creature, to help anchor the muscles in place for all that swimming and flying (‘skeleton’ might be too heavy!). Also it could probably do with Gills or Lungs at some point, to keep its metabolism going, and allow longer bursts of speed.
cvlowe said:
Is there a rule of thumb for how many energy genes are needed as a percentage of overall number of genes?
Without getting too complicated, all I can do is mention these problems in the update, whenever they become a problem

. It all depends on what kind of things the animal does...
The problem is you had 11 genes, some of them more energy-taxing, like live birth, gills for faster metabolism etc, with just one gene for actually processing what it can catch and providing the energy. Flesh eating level 2 in your new evolution will make things better. Level 3 would be great for your creature. Level 4 would be really efficient!
cvlowe said:
I thought I had responded to this, but I don't see it...
Yes, that would help greatly!
Ive attached a ZIP with all the stats files (word .docs). Im afraid only the last couple are nicely ordered era-by-era. The rest have the NPC evolutions listed out of order.