NESLife attempt #3

Pfft...Abaddon can kill people under its shadow whereas Gojira is just a really big radioactive lizard who stumples into buildings.
 
Decloak: Routinely survives all manner of high-tech weaponry, shoots radioactive plasma, is powered by a biological nuclear reactor, feeds off radiation, can survive hard vacuum, lava, or being buried in ice, is nigh immortal and has an immense healing factor, and regularly defends the Earth from all manner of nasty beasties.

It's like crossing Wolverine with a T-Rex with an atomic bomb and super-sizing the whole deal. Besides, Abaddon was stopped by Torchwood. Anything that can be defeated by a bunch of whiny bi-curious metrosexuals playing at being technocrats loses serious street-cred. :p Even getting beaten by two 6" tall Japanese girls who control a giant moth is superior to that.
 
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That was the 'line of death'. very impressive im sure you'll agree. I am updating now, and no more creatures will be taken note of until the next update. Not that im expecting any more now.

Godzilla wouldn't be the same in this NES without a Tokyo or New York city to fight in :)

@Symphony, i forbid you to post so many lurker comments in this thread without posting an evolution of your own!
 
Era 8: The Dentic Era

This era is named after the increase in fangs and jaws that appeared at this time. Though there were other trends, such as the appearance of more advanced gills and circulatory systems in many sea creatures.

New Evolutions:
Critters8.jpg


Winners:
Deathrex did noteably well, mainly thanks to the large populations of its predecessor. As the new genes spread through the population, the new species emerged with greater numbers. The parenting instinct helped this process. Although Deathrex’s rivals were technically superior in several areas, it was harder for their populations to establish themselves during this era.

Pincerdid. The combination of comparatively-excellent eyesight and powerful claws meant this species could rarely be defeated by predators. It still had plenty of plants to eat, and even urchins could feature on the menu now (but only if easier food wasn’t around).

Yuckius HungusOne of the most efficient plankton eaters, yet a very simple creature. It was very easy for this species to grow and multiply. They were still completely vulnerable if a predator was desperate enough to eat them, but this generally wasn’t too much of a problem for the overall population.

Zibbler-21, the evolved from of Dibbler-Revolution, is worth a mention as it won the battle against its rival the Landibblo (whose evolution had stalled). It gained the advantage with its improved stomach, and its fangs for fighting and bullying smaller creatures. Though there was still competition from other land species for the same sorts of food, so this species wasn’t exactly thriving either.

Silicoalgae was the first species to colonise the colder coastal areas. With no competition, it soon had huge populations.

Algaceae Dendrorethermis is worth mentioning as it continued to thrive in the cold waters, facing less competition for its habitant than any other water plant.

Endangered Species:
Purple Hunter existed in dangerously low numbers, just like its predecessor the Red Hunter. It was now a more successful hunter, but the problem in this era was the low level of efficiency at flesh eating - really too low to provide enough energy for this complex creature. This resulted in the need to catch more prey than should have been necessary. Other hunters had a similar problem, but it was more severe with the Purple Hunter. In bad times, the Purple Hunters were usually the first to die.

Bublimeon was slowly disappearing as Algaceae Dendrorethermis gradually took over the warm shallows. It mostly survived in isolated areas where conditions suited it best. Though there was no guarantee of long term survival.

Spikester was losing out to the Yuckius Hungus and the Stingjelly.

Ragsting became a fringe species as the Leviathan, its main host, was replaced with the more parasite-resistant Juggernaught.

Vegesuck couldn’t match the Pincerdid and was bullied away from all the best grazing spots.

Extinctions:
Red Hunter, Stalkrex, Yuckius Primus, Tentalight, Threadcap, Nitros Ventus, Pre-Finner, Photodid, Dibbler-Revolution, Cephalion, Not-Quite-as-Primitive Zeeboo, Leviathan, Superkiller Scuttlemeister: all replaced by their own evolutions.

The ancient Slimeotron Deslover species (era 3) was finally squeezed out by the various newer land plants.

Landibblo couldn’t find a place on land anymore, mainly thanks to the Zibbler-21.

The ancient Biter species finally disappeared. Its combination of smelling, fangs and fast swimming couldn’t keep it going any longer, in the face of more efficient and faster-breeding plankton eaters.

Zones:
Warm Shallows:
A mix of old and a little new. Diversity and competition remain high…
zigl8.jpg


Cold Shallows:
Little has changed. Ancient plant species are still thriving. The predators are not very fearsome here.
ZIGLCS8.jpg


Open Ocean:
Still dominated by the Wavys and their descendents. New species take up the same old positions. The deep ocean ecosystem is well established.
ZIGMO8.jpg


Temperate Land:
Plant life is evolving faster than the land animals! All species here seem fairly secure.
ZIGLland8.png


Cold Land (New!)
Silicoalgae blooms along the shore when its not too cold.
zigcoldland8.jpg


Bonuses:
Plant award: Leafy Land-Spike. TerrisH gets +1 gene bonus.

Animal award: Yuckius Hungus. BananaLee gets +1 gene bonus.

Innovation award: Flying Fin. marauder68 gets +1 gene bonus.

Survival award: Cryoalgae. Niklas gets +1 gene bonus.

Story award: Mauritania gets +1 gene bonus.

Genes Appearing in this Era:
‘Pack Hunting’ – the species will instinctively hunt in a group, cooperating to bring down larger prey, or to round up and trap smaller prey. This does not necessarily extend to sharing food with each other, or protecting the youngsters. This is not necessarily a sign of intelligence either, though brain power would be another bonus here. Obviously, this is only really useful for meat eaters. The higher the level, the more effective the hunting strategy. Low levels are little better than random manoeuvrings (but still better!).

‘Immune System’ – all species have some kind of immune system, but this will be extra defence against the nasty parasite species. The higher the level, the better the defence - especially if the immune level can match the level of parasite abilities.

Species Stats: (please check before evolving etc)
*Stats post link*

Problems:
@ Disenfranchised, I kept swimming for your creature, as there was no alternative transport method (im assuming there’s still a ‘animal’ stage that swims to a new host. Otherwise its getting too small to stay in the radar of this game)
@ Abaddon, I realised you were just reducing water retention and not removing it completely. So I haven’t changed what you posted. But note that ‘lichen’ didn’t have ‘excessive’ water retention. All plants will need high levels like that to be able to survive deep inland.
@North King, circulatory system x1 was merged into gills x1. I posted about this earlier... I wont count any circulatory system genes, as this largely depends on all other aspects of the species and you can just assume it exists as needed. There will only be Gills and Lungs to boost metabolism.
@cvlowe, hope you’re OK with how im handling ‘Pack Hunting’. I dont want any 'gene' to merge into areas covered by others.
 
Yes, that's exactly what I intended for pack hunting.

Still struggling, but still hanging in there..
 
Blue Hunter
Evolved from Purple hunter
Genes added: Flesh eating +1, Cold resistance x1
Genes (13): Flesh eating x2, Complex Stomach x1, Vibration Sense x1, Smelling x1, Swimming x2, Cartilage x1, Gills x1, Fangs x1, Cold Resistance x1, Live Young x1, Pack Hunting x1
Description: Only those Purple hunters that were better efficient at extracting nutrients from flesh really survived, especially in the lean times. this worked to weed out those who were not as efficient resulting in an improved flesh eating gene. With the development of cold resistance, however these predators found a rich feeding ground- and most importantly, less competition.
 
@cvlowe- Interesting evolutionary war we have going. Big, primitive, numerous and powerful hunters vs smaller refined predators.
 
Yuckius Shaggus: BananaLee
Evolved from: Yuckius Hungus
Genes (5): Drifting x1, Plankton Eating x3, Disgusting Taste x1
Genes Added: Yucky Taste +1, Mass Reproduction +2
Description: To these guys, love is something you clean up with a mop and bucket.
 
Fenal: TerrisH
Evolved from: Leafy land-spike
Genes (10): Photosynthesis x4, Water Retention x2, Acid x2, Piercing Spikes x1, Crawling Roots x1, Stem x2, Leaves x1
New Gene: Leaves x1, Plant eating x1, Cold Resistance x1.
Description: the Fenal was a weird plant, living in a style similar to It's predecessor, the leafy land spike, but with a few new twists. the foremost was it's active aggression to any other plants in it's vicinity, should it detect one, it would actually crawl onto the plant and then "eat" the plant with its roots, giving the Fenal a small boost of energy , and terminating a competitor. the second, It's adaption to the cold, which soon proved to be an even bigger boon, as it moved to prey upon the large carpets of Silicoalgae that covered the cold shores. It did slightly less where in it's original home, where the plants possessed a minimal level of self defense.
 
Measure and counter measure. I wonder if it's time to start building up small ecosystems in and on plants.
 
Juggernaut: North King
Evolved from: Leviathan
Genes (13): Plankton Eating x3, Swimming x2, Vibration Sense x1, Eyes x1, Pressure Resistance x1, Cold Resistance x1, Large Size x1, Skeleton x1, Immune System x1, Gills x1
Description: Very large and complex compared to its contemporaries, the Juggernaut's size, like its ancestors, is enough to deter all but the most fearsome of predators. At the same time, it has developed a more efficient gill-and-circulatory system in order to better support its size; oxygenated blood now can be delivered to any part of the body more easily. It has also developed a stronger immune system, focused mainly on fighting infection and destroying parasites; cells in the bloodstream destroy any foreign intruder. With this key development, the Juggernaut is safer from danger, large or small.

Behemoth: North King
Evolved from: Juggernaut
Gene added (max 2): Plant Eatingx1, Crawlingx1
Gene removed (optional, max 2): Pressure Resistancex1
Description (optional): A branch off of the Leviathan-Juggernaut path, the Behemoth was the first of its line to begin to eat plants as well as filtering plankton. This allowed it to gain more energy from different sources; in addition, it began to develop primitive crawling methods as some of its fins began to look more like limbs. Dwelling mostly in the colder waters of the sea, the Behemoth could still deter predators by its large size (and the fact that few predators lived there). In addition, if it was very quick, it could occasionally splash out of the water to nibble on a shoreline plant, though it would have to return soon, due to lack of lungs or water retention.
 
@cvlowe- Interesting evolutionary war we have going. Big, primitive, numerous and powerful hunters vs smaller refined predators.

Yes, just hoping my hunters stabilize. I'm hoping to evolve a couple new unique traits when I get a chance :)
 
switched something in my evolution. and...

If anyone wants to evolve a creature off one of my creatures, go ahead and do it. I don't mind. infact, I encourage it.
 
Esturyte: Lord Iggy
Evolved from: Scuteryte
Genes (8): Crawling x2, Eating Dead Things x1, Exoskeleton x1, Communal Behaviour x1, Claws x1, Water Retention x1, Plant Eating x1
Description: The Scuterytes remained in the sea, while the Esturytes began to move into the shallows, and eventually onto land. There, they feasted upon the corpses of animals washed upon the shore, and eventually on the numerous tidepool plants and various photosynthesizers.

Evolves to...

Geluryte : Lord_Iggy
Evolved from: Esturyte
Gene added (max 2): Digging, Cold Resistance
Gene removed (optional, max 2): [reminder: leave at least one gene for feeding/getting energy!]
Description (optional): The simple communal holes used by Esturyte families have developed dramatically in this offshoot of the Esturyte lineage. Geluryte claws have become shovel-like, and are used to dig long networks of tunnels. These tunnels grant access to the roots of plants, shelter from predators, and, shelter from the cold for the northern populations of this versatile creature.


Daft, how exactly does Cold Resistance work? Does it involve the development of hair/blubber/some form of insulator... or what?
 
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