Daftpanzer
canonically ambiguous
Thanks for the feedback, and the new species
@Splime, thanks again for taking the time to do those charts, they look great!
Hmm, are you talking about the map then? I may well drop that from future updates. I dont want to turn this into something that takes a week or more to update. I already have a NES for that
PS I like your idea about isloated land/sea masses that only last so long.
I thought it looked better that way, the less (lack of) detail visible the better
edit:
Ergh actually i think i meant to add to a level to the lungs, i didnt want metabolism on its own either
crazyeye
. Maybe i should have added it to crawling
crazyeye:
). Basically i had that gene earmarked as making the creature more energetic/able to move. I will change this next update, feel free to suggest what that 'gene' should be 
It depends on the size and complexity of the creature. Roughly speaking, a typical crawling critter from this game could go most places on land with level 3. level 2 would probably restrict it to moister areas. level 1 would be seashore/riverbank/lakeside. level 4 would be enough to start survivng in deserts etc.
The way i see it, 'Walking' is only really useful for larger animals on land, or smaller animals that want to go really fast. Walking will kinda make crawling obsolete in the same creature. Sorry this is a bit of a grey area...
@Splime, thanks again for taking the time to do those charts, they look great!
Lord_Iggy said:I love the new backgrounds, but I think the other things were better old-school.
So I vote that you keep the new backgrounds, but bring other things back to normal.
Hmm, are you talking about the map then? I may well drop that from future updates. I dont want to turn this into something that takes a week or more to update. I already have a NES for that

PS I like your idea about isloated land/sea masses that only last so long.
Lord_Iggy said:I didn't really like the blur effects.
I thought it looked better that way, the less (lack of) detail visible the better

edit:
Lord_Iggy said:Okay. What gene is Fast Metabolism? It's not on the list, though I can easily enough tell its meaning.
Ergh actually i think i meant to add to a level to the lungs, i didnt want metabolism on its own either





Grombar said:How many genes of water retention would it take to really start "living" on land?
It depends on the size and complexity of the creature. Roughly speaking, a typical crawling critter from this game could go most places on land with level 3. level 2 would probably restrict it to moister areas. level 1 would be seashore/riverbank/lakeside. level 4 would be enough to start survivng in deserts etc.
Grombar said:Also how are crawling and walking working together? If I want to add walking to something should I leave the crawling or will that just be an energy waste?
The way i see it, 'Walking' is only really useful for larger animals on land, or smaller animals that want to go really fast. Walking will kinda make crawling obsolete in the same creature. Sorry this is a bit of a grey area...