Never Before Seen Civs - Elimination Game

Status
Not open for further replies.
How did they influence others? I'm not aware of any major wars or interactions etc that they engaged in. Of course it's easy to give a dead Civilization a name if your own making--it hardly speaks to Olmec influence that there is a Nahuatl name for them.

Romans and Greeks didn't name every last barbarian tribe they went up against, and they especially didn't name the ones they found already dead. They just lumped them under "barbarians" or the regional equivalent of that unless they actually meant something.

As for how did they influence others I feel like I already went over this. Religious human sacrifice and blood letting (big deal in most other Meso-American civs) was their thing first, trade routes spread their art and culture all over the place with clear influence on the art of others and lots of Olmec relics dug up in non-Olmec sites, first civ in the area (you can argue how big the margin was but even if we're using sources that say they rose in the same general timeframe as Maya and others they STILL site the Olmec as the first and fastest developing even) which is pretty much the only reason sumeria is here rather than Babylon or Akkad, and all those other paragraphs I typed earlier but don't feel like retyping.
 
Again, that hardly is a positive form of supporting for the idea that a Civ having a name means they were influential. Many groups lacking in influence and relatively cut off from others have names. Greeks and Romans interacted with many, many group more than the Olmecs did.

So sure, the Olmecs left behind a legacy in terms of artifacts and human sacrifice, but I see no wars/alliances, etc. in what you've spoken of. It seems they were relatively peaceful and isolated--an agrarian economy without Bronze Age or large-scale modern bloodshed and diplomacy. Hence my comparing the PNW groups with the Olmecs.

The Sumerians by contrast were almost constantly at war, whether with the Gutians or other Mesopotamian groups. Theirs was a life defined by interaction (Gilgamesh is famed in part for building large city walls). Even if they were also progenitors in terms of leaving behind technology and other such legacies.

Trade is sort of a given. I'm sure the Haida and Tlingit traded (when they weren't busy taking over ships or attacking fur traders).
 
Last edited:
Plus the Jews didn't win the religious victory, Judaism isn't the largest religion today. I don't count Christianity and Islam as being the same faith as Judaism, especially with one being opposed to it (or at least some of them being hostile towards Jews). As one familiar with Malays, I can attest to that.
Uh, Jesus of Nazareth was a Jew, and for the first half century Christians were regarded as a sect of Jews, before Paul started branching out to convert Gentiles.

The Sioux had a long history of troubled relations with the US. Their stout resistance, amazing skill with adopted weapons (horse and gun) are interesting, and their leaders iconic. The best way to resist stereotype is to represents the Sioux somewhat differently. This isn't impossible. Civ developers have put new twists on France, Rome, etc in VI while retaining somebody of the things that make them iconic (French chateaus, Roman legions). The sandbox is wide enough to conceive of an interesting Sioux Civ, or Iroquoian Civ (someone other than Hiawatha can easily lead the Iroquois).

The Haida are less well attested because they mostly kept to themselves in relatively untroubled obscurity. That doesn't strike me as an interesting Civilization story. Almost all civilizations included in Civilization were influential or influenced by major player such like the British (Maori, Zulu), the Spanish (Incas, Aztecs, etc). Haida/Tlingit etc simply lack that. They are too small scale in their footprint to be a major Civ. The fact they aren't located in the US has little to do with this. Several US Native American groups would also not fit as major civs.

You speak of information beyond Wikipedia. Show me this information please. Show me that the Haida or other PNW groups did much more than sit in obscurity. Where is their influence? What did their leaders do? Again and again I have mentioned their lack of well attested leaders and the best people have come up with in defense is that there are a scant few names of leaders (with no elaboration on their potential agendas or leader abilities, let alone historical accomplishments).

The Hebrews did win a religious victory--they gave birth to Christianity. They also held a capital sacred to three major world religions.
The Sioux did literally nothing of significance except lose wars--first to the Iroquois (who drove them onto the Plains) and then the US (who drove them out of the Black Hills). I'm very sorry for their loss, but that doesn't scream "worthy civilization" to me.

The Sioux are also known for their artwork, conservation and many other things (bison!) even if iconic as warriors. They also had iconic leaders, which I note you have not filled out for the Haida/Tlingit (and I see no compelling history-based presentations of potential Civ leaders for either thus far in either agenda or ability).
Yeah, I hate to break your "tree-hugging environmentalist Indian" stereotype, but the Native Americans of the Southeast hunted the white-tailed deer to extinction; the Native Americans of the Northeast did the same to the beaver; and the Sioux very nearly did the same to the bison. You know how they hunted bison? They drove entire herds over cliffs. So much for "taking only what you need and using every part." :mischief: The Native Americans were people just like any other. They may have had a closer relationship to nature, but contrary to popular image they weren't a bunch of tree-hugging hippies who cared for nothing but preserving the sanctity of Mother Earth. Also, in what way were the Sioux known for their artwork? If we're talking jingle dresses, that's an art only developed post-contact, and if we're talking quillwork they learned it from the Cree and other Algonquian tribes.

Winning battles against Caucasians and negotiating with them shows interaction. The Sioux also interacted with French fur traders and other Native American groups like the Pawnee. Interacting with the Canadians was hardly climactic for the PNW groups on the same scale as Sioux or Iroquois resistance to Caucasian invasion (Popey of the Pueblo, had he been added in V, would have had a similar historical agenda represented as a leaders ability or other). In all ways, the Haida/Tlingit interaction with Europeans lacks the sort of climatic or iconic struggle of the Sioux against the United States (there were fights between Haida/Tlingit and Europeans, but nothing that could be colored as iconic; mostly violence with fur traders, and subsequent occupation).
The Tlingit fought a number of engagements with the Russians, not to mention a longstanding and fierce rivalry with the Inuit and Aleuts, who they regarded as their ancient enemies.


Armenians 18
Ashanti 1
Benin (Dahomey)/Benin (Nigeria) 19
Creek/Muskogee/Other SE NA 15
Georgians 9
Haida/Tlingit/Other PNW NA 12 (11 + 1) -- Comparing a sophisticated civilization that had a caste system, an elaborate ritual of wealth redistribution, sophisticated art and architecture, and permanent settlements with cultures that lived in wanderings bands of fifteen people led by a big man. Wow.
Hebrews 18
Maori/Other Polynesians 17
Swahili/Kilwa 17
Vietnamese 10 (13 - 3) -- I wouldn't object to Vietnam, but I'd rather see Siam. Meanwhile, I'm concerned that Firaxis would be excessively influenced by the modern nation of Vietnam.
 
Armenians 18
Ashanti 1
Benin (Dahomey)/Benin (Nigeria) 19
Creek/Muskogee/Other SE NA 15
Georgians 9
Haida/Tlingit/Other PNW NA 13 (12 + 1) As far as leaders are concerned, I think this aspect of the debate has more or less played out: There have been at least 4 specific leader ideas put forward, plus at least one agenda, and the design your own civ thread has at least 3 abilities that could be used as either civ or leader abilities. You can agree or disagree about whether these options are good ones (I don't think anyone's going to be persuaded at this point), but there definitely are options. As for impact, they were a dominant power in their region and traded beyond it. That's more or less the same impact as every other option on this list. As for what makes them stand out, they are this thread's best option, bar none, for adding geographical variety, cultural variety and (in my view) gameplay variety to the game and the franchise.
Hebrews 15 (18 - 3) Some of the claims in support of this option are more than a bit over the top. Israel has definitely not won a religious victory. Even if you consider Judaism, Christianity and Islam to be the same religion (and there are members of all three religions who would disagree quite strongly with this characterization), its adherents make up barely over half the world's population. It also makes no more sense to count the accomplishments of all Jewish individuals as accomplishments of a single civ, any more than it would make sense to count the accomplishments of all Christian individuals as accomplishments of a single civ. Israel absolutely had a massive impact on world history, but that impact took a form that would best be replicated not by a conventional civ but by a religion-founding city state.
Maori/Other Polynesians 17
Swahili/Kilwa 17
Vietnamese 10
 
Armenians 18-3=15
Ashanti 1
Benin (Dahomey)/Benin (Nigeria) 19+1=20
Creek/Muskogee/Other SE NA 15
Georgians 9
Haida/Tlingit/Other PNW NA 13
Hebrews 15
Maori/Other Polynesians 17
Swahili/Kilwa 17
Vietnamese 10

I've made all of my points abundantly clear, and while yes, the Dahomey empire were slave traders and very prolific slave traders at that, they still formed a very long lasting and powerful empire that stood for centuries and shook the political scene of the whole world on top of that and their accomplishments extend both before and beyond that. Cruelty is not the beginning and end of their legacy, especially if we consider Benin/Nigeria to include... Benin and Nigeria.

As for Armenians I don't really care about the region in general and also they're the closest rivals to my chosen victor so a kick down the ladder for them!
 
Armenians 15
Ashanti 1 - 3 = ELIMINATED Kumasi is good enough
Benin (Dahomey)/Benin (Nigeria) 20 + 1 = 21 Plenty of options
Creek/Muskogee/Other SE NA 15
Georgians 9
Haida/Tlingit/Other PNW NA 13
Hebrews 15
Maori/Other Polynesians 17
Swahili/Kilwa 17
Vietnamese 10
 
Armenians 15-3=12 Despite having one of the longest lasting cultures ever ( debatably starting with the Hayasa-Azzi confederation), I have to say the Georgians had more "Big personality leaders" and would fit more with the game.
Benin (Dahomey)/Benin (Nigeria) 21
Creek/Muskogee/Other SE NA 15
Georgians 9+1=10
Haida/Tlingit/Other PNW NA 13
Hebrews 15
Maori/Other Polynesians 17
Swahili/Kilwa 17
Vietnamese 10
 
Armenians 12
Benin (Dahomey)/Benin (Nigeria) 21
Creek/Muskogee/Other SE NA 15
Georgians 10
Haida/Tlingit/Other PNW NA 13-3=10 - I'm sorry, Haida/Tlingit supporters, but I have to say that while Native American Civ is missed, they aren't my highest priority - they are just somewhat less interesting to me. However, the other option for a Native American Civ here seems like a better choice to me.
Hebrews 15+1=16 - Their great influence on world's religions is indeniable, and I think that this Civ would make an interesting addition
Maori/Other Polynesians 17
Swahili/Kilwa 17
Vietnamese 10
 
Armenians 12
Benin (Dahomey)/Benin (Nigeria) 21
Creek/Muskogee/Other SE NA 15
Georgians 10
Haida/Tlingit/Other PNW NA (10+1)=11 Supporting this till the very end. They add diversity to the Amerindian Civs. The Sioux didn't live in villages, yet are somehow more better a choice? Fixating on leaders and Agendas is a bit much (I actually dislike the Agenda approach Firaxis has taken, it makes certain Civ leaders more annoying, like Gorgo, Pedro II, Alexander and Qin Shi Huang). Pocatello wasn't iconic yet he still got into the game. I think it's worthwhile for Firaxis to contact PNW peoples for help with creating the Civ.
Hebrews 16
Maori/Other Polynesians 17
Swahili/Kilwa (17-3)=14 I like them, but we lack information on their greatest leaders (even more so than PNW leaders). I wouldn't resort to using a more well attested leader, like a King of Zanzibar from the 1800s.
Vietnamese 10
 
Armenians 12-3=9 Nothing against them. I just smell blood in the water...
Benin (Dahomey)/Benin (Nigeria) 21
Creek/Muskogee/Other SE NA 15
Georgians 10
Haida/Tlingit/Other PNW NA 11
Hebrews 16+1=17 I think "undeniable influence" about covers it.
Maori/Other Polynesians 17
Swahili/Kilwa 14
Vietnamese 10
 
The Sioux did literally nothing of significance except lose wars--first to the Iroquois (who drove them onto the Plains) and then the US (who drove them out of the Black Hills). I'm very sorry for their loss, but that doesn't scream "worthy civilization" to me.
That is both wrong and insulting. The Sioux won a war against the United States Army, Red Cloud's War. They also won the Battle of the Little Bighorn, which is definitely iconic, having been in countless media portrayals, including a telling allusion in the film The Last Samurai (IMDB Quotes page; use the search function to find "Custer"). They also frequently fought and defeated neighboring tribes. I hardly see that as "literally nothing of significance except los[ing] wars." They scream worthy civilization due to their iconic status, both because of their well-known long military struggle against the US government, and because of their advanced military tactics, having adopted both the horse and the gun (used to great effect by the Sioux at Little Bighorn). They were ferocious raiders and defensive fighters both, which is why the US government had to use their federal military to defeat them.

Yeah, I hate to break your "tree-hugging environmentalist Indian" stereotype, but the Native Americans of the Southeast hunted the white-tailed deer to extinction; the Native Americans of the Northeast did the same to the beaver; and the Sioux very nearly did the same to the bison. You know how they hunted bison? They drove entire herds over cliffs. So much for "taking only what you need and using every part." :mischief: The Native Americans were people just like any other. They may have had a closer relationship to nature, but contrary to popular image they weren't a bunch of tree-hugging hippies who cared for nothing but preserving the sanctity of Mother Earth.
I never said the Sioux were "tree-hugging environmentalist Indians". I find it odd that in criticizing a propped-up stereotype you have yourself engaged in stereotyping--I said the Sioux engaged in "conservation". I did not say they fit into the ridiculous ("tree-hugging") stereotype you drew from nowhere. The bison were exterminated as a policy of the US government to force the Sioux to negotiate (reduction of the food supply means they are forced to trade, etc.) Notably, destroying bison herds was a US military policy:
Many military men recognized the bison slaughter as a way of reducing the autonomy of Indigenous Peoples. For instance, Lieutenant Colonel Dodge, a high-ranking military officer, once said in a conversation with Frank H. Mayer: "Mayer, there's no two ways about it, either the buffalo or the Indian must go. Only when the Indian becomes absolutely dependent on us for his every need, will we be able to handle him. He's too independent with the buffalo. But if we kill the buffalo we conquer the Indian. It seems a more humane thing to kill the buffalo than the Indian, so the buffalo must go."

Even Richard Henry Pratt, founder of the Carlisle Indian School and a Tenth Cavalry lieutenant in the Red River War, discussed this strategy after his retirement: "the generation of the buffalo was ordered as a military measure because it was plain that the Indians could not be controlled on their reservations as long as their greatest resource, the buffalo, were so plentiful."

The destruction of bison signaled the end of the Indian Wars, and consequently their movement towards reservations.

The Sioux were indeed close to nature--they relied on nature to survive! Of course they were conservationists (certainly compared to the US government, as history demonstrates). Recent struggles against the US government over the Dakota pipeline demonstrate that environmentalist and spiritual concerns continue to motivate the modern-day Sioux.

Also, in what way were the Sioux known for their artwork? If we're talking jingle dresses, that's an art only developed post-contact, and if we're talking quillwork they learned it from the Cree and other Algonquian tribes.
As for the art, the Sioux are known for buffalo hide painting, leatherwork (horse saddles, etc), carving, drum-making, pottery, quillwork and beadwork. I don't know whether they were inspired by or drew such traditions from others, but every civ has done that. Would you criticize Romans as "not being known for their art" because they drew heavy inspiration from the Greeks?

(As an aside, the Sioux also had great music. Their chanting is great.)

The Tlingit fought a number of engagements with the Russians, not to mention a longstanding and fierce rivalry with the Inuit and Aleuts, who they regarded as their ancient enemies.
The Tlingit fight with 19th century Russia is interesting. Unfortunately they lack any leaders with distinctive histories to go with that. Which I note you have pointedly not addressed since your last post about "fudging" the leader choices for the Haida/Tlingit.

Haida/Tlingit/Other PNW NA 12 (11 + 1) -- Comparing a sophisticated civilization that had a caste system, an elaborate ritual of wealth redistribution, sophisticated art and architecture, and permanent settlements with cultures that lived in wanderings bands of fifteen people led by a big man. Wow.
The Haida/Tlingit cultural customs are hardly things that could make it into the game. You know who else had a caste system? India. How often is that portrayed in the game? 0 times. Sioux did not live in bands of "fifteen people led by a big man". The Sioux commanded thousands of warriors, and their leaders were hardly just "big men". They were iconic leaders known the world over (especially Sitting Bull, but also others like Red Cloud and Crazy Horse).

Haida/Tlingit/Other PNW NA (10+1)=11 Supporting this till the very end. They add diversity to the Amerindian Civs. The Sioux didn't live in villages, yet are somehow more better a choice? Fixating on leaders and Agendas is a bit much (I actually dislike the Agenda approach Firaxis has taken, it makes certain Civ leaders more annoying, like Gorgo, Pedro II, Alexander and Qin Shi Huang). Pocatello wasn't iconic yet he still got into the game. I think it's worthwhile for Firaxis to contact PNW peoples for help with creating the Civ.

The Sioux are a better choice because they commanded vast swathes of land and thousands of warriors in constant warfare and negotiation with the US government. Their struggle for freedom is admirable and their leaders, Sitting Bull, Crazy Horse, Gall and Red Cloud alone are far more iconic than any Haida/Tlingit leader can be (as evidence by the sources Guandao was able to muster regarding the Haida/Tlingit/PNW leaders). Pocatello is not in Civ VI, and is iconic in my view for continuing to fight what he saw as the US' abuse of treaty obligations, and he also has a city named after him for his heroic fights and his equally heroic flights from the US (in the dead of winter, to avoid massacre).

For my part I will continue to downvote the Haida/Tlingit/Other PNW category to the end, for three main reasons:

1) Lack of distinct leaders with interesting stories. Koyah, for example, was a small scale village leader who led a dozen canoes in an attack. Huzzah. At that rate we can make Ned Kelly a leader of Australia, as he too led a small group to steal things.

2) Not a priority over other unrepresented regions like Oceania (who only this game saw Australia added). The Maori were very distinctive and iconic, yet somehow Native Americans close to Canada warrant inclusion over them? That makes no sense.

3) The supporters of Haida/Tlingit/Other PNW have decided that one of their tactics will be to denigrate the Sioux by engaging in offensive generalizations, accusing them of everything from destroying the bison to simply being boring. That Hollywood has decided to stereotype them does not mean they somehow do not deserve to be in Civ.

Haida/Tlingit/Other PNW NA 13 (12 + 1) As far as leaders are concerned, I think this aspect of the debate has more or less played out: There have been at least 4 specific leader ideas put forward, plus at least one agenda, and the design your own civ thread has at least 3 abilities that could be used as either civ or leader abilities. You can agree or disagree about whether these options are good ones (I don't think anyone's going to be persuaded at this point), but there definitely are options. As for impact, they were a dominant power in their region and traded beyond it. That's more or less the same impact as every other option on this list. As for what makes them stand out, they are this thread's best option, bar none, for adding geographical variety, cultural variety and (in my view) gameplay variety to the game and the franchise.
Hebrews 15 (18 - 3) Some of the claims in support of this option are more than a bit over the top. Israel has definitely not won a religious victory. Even if you consider Judaism, Christianity and Islam to be the same religion (and there are members of all three religions who would disagree quite strongly with this characterization), its adherents make up barely over half the world's population. It also makes no more sense to count the accomplishments of all Jewish individuals as accomplishments of a single civ, any more than it would make sense to count the accomplishments of all Christian individuals as accomplishments of a single civ. Israel absolutely had a massive impact on world history, but that impact took a form that would best be replicated not by a conventional civ but by a religion-founding city state.

As far as leaders are concerned, the leader ideas do not specify an agenda or ability, and the history behind the leaders shows a scant record at best. Koyah accomplished nothing of note, unless you count stealing boats as an action worthy of a world leader. They are not the best for geographical variety as the Maori have never been in the game, cultural variety--again, Native American groups with totem poles have been represented before in Civ, and as far as gameplay goes, the Haida being compared by historians to the Vikings does not promise engaging or new gameplay.

Israel definitely won a religious victory. Christianity is found in almost every corner of the globe; that's as close as anyone got to a religious victory in real life. At least you agree with me that Israel had a "massive impact" on world history; that's more than can be said about the Haida/Tlingit/Other PNW NA that you upvoted for inclusion as a major civ.


Elimination Game Votes:

Armenians 9
Benin (Dahomey)/Benin (Nigeria) 21
Creek/Muskogee/Other SE NA 15
Georgians 10
Haida/Tlingit/Other PNW NA 11 - 3 = 8 (Downvoted in part because its supporters continue to avoid the lack of a distinctive leader problem, and also because several of its supporters have engaged in insults towards the Sioux to prop up these "close-to-Canada-so-hey" groups in this elimination game.)
Hebrews 17
Maori/Other Polynesians 17 + 1 = 18 (If we want to talk underrepresented, we should note Oceania. The Maori were fierce warriors and culturally sophisticated, and would have some really interesting leaders like Hongi Hika and Te Rauparaha, who commanded thousands of warriors. Also, the Maori haka would be great to hear in music. Civ VI's music as a whole lacks vocals.)
Swahili/Kilwa 14
Vietnamese 10
 
Last edited:
Armenians 9
Benin (Dahomey)/Benin (Nigeria) 21
Creek/Muskogee/Other SE NA 15
Georgians 10
Haida/Tlingit/Other PNW NA 8-3=5 I agree with @Morningcalm, and I'm going to downvote them as a symbol of me not wanting blimmin' Canada and preferring the Sioux
Hebrews 17
Maori/Other Polynesians 18
Swahili/Kilwa 14+1=15 i prefer them as a unified civ than a bunch of random city states
Vietnamese 10
 
@Morningcalm I think we'll just have to agree to disagree about the indigenous peoples of the PNW. As for the Sioux, they are the very last Native American civilization I want in game. They have few accomplishments outside antagonizing the US (the same accusation I frequently see made for civilizations who were enemies of Rome with a lot less validity), they already have an enormous media presence compared to other tribes (whether being portrayed as "savage enemies" in older Westerns or "noble savages" in romanticized modern portrayals), and their gameplay niche has already been filled by Scythia and in the future by Mongolia as well--there's only so much room for horse raider civilizations, and Mongolia certainly has priority over the Sioux. Sure, the Sioux have interesting leaders and name recognition, but very little else. I'll even take the Cherokee over the Sioux, and I think I've been a pretty vocal opponent of their inclusion as well. Continuing to prop up stereotypes does no one any favors, and enough of the world already thinks that the Sioux are representative of all Native Americans.

3) The supporters of Haida/Tlingit/Other PNW have decided that one of their tactics will be to denigrate the Sioux by engaging in offensive generalizations, accusing them of everything from destroying the bison to simply being boring. That Hollywood has decided to stereotype them does not mean they somehow do not deserve to be in Civ.

...several of its supporters have engaged in insults towards the Sioux to prop up these "close-to-Canada-so-hey" groups in this elimination game.)
Uh...you're the one who brought up the Sioux. I only pointed out why I don't want the Sioux, most notably their use to perpetuate Native American stereotypes, their overrepresentation in the media, and their lack of general accomplishments* outside their image as "enemies of America." If you didn't want counter-arguments against the Sioux, then you shouldn't have brought them into the discussion.

*Yes, they were skilled horsemen and brave warriors, but those are hardly unique accomplishments.
 
Would you criticize Romans as "not being known for their art" because they drew heavy inspiration from the Greeks?
(Missed this before.) Yes, the Romans are not known for their art. Great conquests, technological assimilation, lenient governance, obsession with hierarchy, great technique in cataloguing and encyclopedizing Greek philosophy and literature, but very little accomplishment beyond imitation and recreation in the visual arts--and aside from some verse (chiefly Vergil), not much more with the written arts. The Romans were collectors, not innovators. The only real contributions to art made by the Romans were the fresco (which they adopted from the Etruscans, so half points) and the groin vault.

NB I'm not saying that a rich artistic tradition is necessary for being considered a great civilization; however, neither the Sioux nor the Romans can really be said to be among the great artistic masters. Rome's chief contribution to art was in preserving Greek art and literature (which is mostly known from Roman copies and translations); it made few noteworthy contributions of its own.
 
I hope the Sioux aren't added to Civ6. They are very bland as a Native American people. If Firaxis chooses them, I will know they don't care about representing Native Americans fairly, instead opting for cowboy movies' depictions. They weren't chosen instead of the Shoshone in BNW because they are "aggressive natives". So the Shoshone got in for being a more peaceful people, something you accuse the Haida/Tlingit of being. Killing Custer doesn't make them worthy.
I would take any Southeastern, Northeastern, Pacific Northwest, Subarctic, California, Great Basin, Southwest and Plateau peoples over them. The Great Plains is my least favorite region. Most of the peoples who hunted buffalo there have been shown to originate from somewhere else. It's a marginal region compared with others. If I had to pick a Plains people, it would be the Comanche.

We get it, you hate PNW peoples as a Civ, there's no need to continue arguing about it. Just downvote them.
 
@Morningcalm I think we'll just have to agree to disagree about the indigenous peoples of the PNW. As for the Sioux, they are the very last Native American civilization I want in game. They have few accomplishments outside antagonizing the US (the same accusation I frequently see made for civilizations who were enemies of Rome with a lot less validity), they already have an enormous media presence compared to other tribes (whether being portrayed as "savage enemies" in older Westerns or "noble savages" in romanticized modern portrayals), and their gameplay niche has already been filled by Scythia and in the future by Mongolia as well--there's only so much room for horse raider civilizations, and Mongolia certainly has priority over the Sioux. Sure, the Sioux have interesting leaders and name recognition, but very little else. I'll even take the Cherokee over the Sioux, and I think I've been a pretty vocal opponent of their inclusion as well. Continuing to prop up stereotypes does no one any favors, and enough of the world already thinks that the Sioux are representative of all Native Americans.

Uh...you're the one who brought up the Sioux. I only pointed out why I don't want the Sioux, most notably their use to perpetuate Native American stereotypes, their overrepresentation in the media, and their lack of general accomplishments* outside their image as "enemies of America." If you didn't want counter-arguments against the Sioux, then you shouldn't have brought them into the discussion.

*Yes, they were skilled horsemen and brave warriors, but those are hardly unique accomplishments.

Yes, I think we agree to disagree, especially since *yet again* the lack of distinctive leaders for the Haida/Tlingit was sidestepped by the PNW Supporters League. The Sioux could be distinctive as a mobile raider race with mobile settlements, which has not been done in Civ VI before. Frankly I think there's a lot of room for distinctive horsemen yet. What there's less room for is a Haida "Viking" esque naval civ which not only ends up being underpowered, but similar to the Vikings.

I brought up the Sioux, then you insulted them. That was my point. You seem to be implying the mere presence of the Sioux would encourage stereotyping. The fact that bad stereotypes of groups exist (including of the Vikings, Romans, etc) should not bar their inclusion in Civilization. If people insult other groups with stereotypes, all the more reason the include them in a game about diversity to show such persons that the groups are more than what their stereotypes encapsulated.

That said, I am glad you acknowledged "interesting leaders" among the Sioux. This key thing is what the Haida/Tlingit are missing in the most leader-focused Civilization entry yet (never before have we seen such distinct leader abilities, and the agenda system is a much more focused version of Civ IV's hidden and more subtle leader preferences).

(Missed this before.) Yes, the Romans are not known for their art. Great conquests, technological assimilation, lenient governance, obsession with hierarchy, great technique in cataloguing and encyclopedizing Greek philosophy and literature, but very little accomplishment beyond imitation and recreation in the visual arts--and aside from some verse (chiefly Vergil), not much more with the written arts. The Romans were collectors, not innovators. The only real contributions to art made by the Romans were the fresco (which they adopted from the Etruscans, so half points) and the groin vault.

NB I'm not saying that a rich artistic tradition is necessary for being considered a great civilization; however, neither the Sioux nor the Romans can really be said to be among the great artistic masters. Rome's chief contribution to art was in preserving Greek art and literature (which is mostly known from Roman copies and translations); it made few noteworthy contributions of its own.
Respectfully, I disagree. No one says the Romans or Aztecs were bad artists just because they copied from their predecessors. They were accomplished in their own right, even if heavily influenced by those who came before.

Furthermore, I said the Sioux were known for their artwork--I didn't say they were among the "great artistic masters".

I hope the Sioux aren't added to Civ6. They are very bland as a Native American people. If Firaxis chooses them, I will know they don't care about representing Native Americans fairly, instead opting for cowboy movies' depictions. They weren't chosen instead of the Shoshone in BNW because they are "aggressive natives". So the Shoshone got in for being a more peaceful people, something you accuse the Haida/Tlingit of being. Killing Custer doesn't make them worthy.

I would take any Southeastern, Northeastern, Pacific Northwest, Subarctic, California, Great Basin, Southwest and Plateau peoples over them. The Great Plains is my least favorite region. Most of the peoples who hunted buffalo there have been shown to originate from somewhere else. It's a marginal region compared with others. If I had to pick a Plains people, it would be the Comanche.

We get it, you hate PNW peoples as a Civ, there's no need to continue arguing about it. Just downvote them.
Opting for the Sioux does NOT equal cowboy depictions. There is plenty of room for both the iconic and the unique in a Sioux representation. This is what Firaxis has done with civs in VI from Rome to France alike--sure, the chateaus and legions are there, but so too are other unique abilities that accentuate different aspects of what made both great. The same can be done for the Sioux. Comanche would surely have the same "stereotype" problems as the Sioux do, so I fail to see why you would make an exception for them (not that I wouldn't welcome the Comanche myself--I think neglecting the Plains Indians would be as silly as not including the Iroquois).

"Killing Custer" is a poor encapsulation of the Sioux military abilities. I don't summarize Rome's military accomplishments as "Killing Vercingetorix". The Sioux won Red Cloud's War as previously mentioned, and that alone makes them worthy, leaving aside their military tactics and skilful use of horse and bow.

I don't hate PNW peoples as a civ in the same way you hate the Sioux--rather, I think their lack of a distinct leader means they aren't going to be suitable choices for Civ VI. The fact of the matter is, the Haida/Tlingit lack distinctive leaders that did more than a couple of skirmishes with a few dozen; you have all avoided discussing it in your last few posts, and instead turned to insulting the Sioux; thus I will downvote the Haida/Tlingit for the rest of the game.
 
Last edited:
Yes, I think we agree to disagree, especially since *yet again* the lack of distinctive leaders for the Haida/Tlingit was sidestepped by the PNW Supporters League. The Sioux could be distinctive as a mobile raider race with mobile settlements, which has not been done in Civ VI before. Frankly I think there's a lot of room for distinctive horsemen yet. What there's less room for is a Haida "Viking" esque naval civ which not only ends up being underpowered, but similar to the Vikings.

I brought up the Sioux, then you insulted them. That was my point. You seem to be implying the mere presence of the Sioux would encourage stereotyping. The fact that bad stereotypes of groups exist (including of the Vikings, Romans, etc) should not bar their inclusion in Civilization. If people insult other groups with stereotypes, all the more reason the include them in a game about diversity to show such persons that the groups are more than what their stereotypes encapsulated.


Respectfully, I disagree. No one says the Romans or Aztecs were bad artists just because they copied from their predecessors. They were accomplished in their own right, even if heavily influenced by those who came before.

Furthermore, I said the Sioux were known for their artwork--I didn't say they were among the "great artistic masters".


Opting for the Sioux does NOT equal cowboy depictions. There is plenty of room for both the iconic and the unique in a Sioux representation. This is what Firaxis has done with civs in VI from Rome to France alike--sure, the chateaus and legions are there, but so too are other unique abilities that accentuate different aspects of what made both great. The same can be done for the Sioux. Comanche would surely have the same "stereotype" problems as the Sioux do, so I fail to see why you would make an exception for them (not that I wouldn't welcome the Comanche myself--I think neglecting the Plains Indians would be as silly as not including the Iroquois).

"Killing Custer" is a poor encapsulation of the Sioux military abilities. I don't summarize Rome's military accomplishments as "Killing Vercingetorix". The Sioux won Red Cloud's War as previously mentioned, and that alone makes them worthy, leaving aside their military tactics and skilful use of horse and bow.

I don't hate PNW peoples as a civ in the same way you hate the Sioux--rather, I think their lack of a distinct leader means they aren't going to be suitable choices for Civ VI. The fact of the matter is, the Haida/Tlingit lack distinctive leaders that did more than a couple of skirmishes with a few dozen; you have all avoided discussing it in your last few posts, and instead turned to insulting the Sioux; thus I will downvote the Haida/Tlingit for the rest of the game.

Mobile settlements are impossible with the game's mechanic and vulnerable to exploitation by players.
Here's two questions. What makes Red Cloud, Sitting Bull, and Crazy Horse "distinctive leaders" to you? Why are Native Americans required to have had battles with large armies in order for representation in Civ?
I think you are exaggerating the size of the armies wielded by the Sioux. At best, they numbered in a few thousands. Their hunter gatherer lifestyle could not have created such large populations, plus infectious diseases were diminishing their numbers.

Why would neglecting the Plains Indians in Civ be "silly"? Because the American school system taught all about the Plains Indians? Should they have priority over other Amerindians?

My biggest concern is that Firaxis will have trouble putting any Native Americans in the game. In this day and age, the Amerindians will be less receptive to seeing their deceased rulers in a game, especially by a company run by Whites. Sitting Bull was a religious leader, so he has the same kind of problem as Popay. I think they never actually asked permission from the Sioux to use him in Civ2 and Civ4.

These are my last words on this subject. I will not mention the Sioux anymore in this thread.
 
Mobile settlements are possible, with restrictions. See, e.g. Age of Wonders III's mobile settlement race. Of course, there are significant drawbacks to moving settlements, but in some key moments it may give a strategic edge.

Of the three, Red Cloud was the most victorious leader with his eponymous War. Sitting Bull the most persevering and stubborn, refusing to acquiesce at key moments, and also a holy man who saw visions of victory (which turned out true, in those specific cases). Crazy Horse was victorious at Little Bighorn and known for having a retiring personality (less a singer and dancer than many others).

The Sioux did number in the thousands. I suggest you read up on the various Sioux Wars.

Neglecting Plains Indians in Civ would be silly given their iconic leaders for Civ VI, which focuses on iconic leaders.

Firaxis may not have a great record at putting Native Americans in the game (Civ IV's "Native American" civ was a low point), but we ought to give them the benefit of the doubt. I liked their portrayal of the Shoshone, which, while flawed, at least put up a unique exploration and expansion angle on the Native Americans.

No issues portraying Sitting Bull to my knowledge. He was widely photographed (to my understanding with consent) when part of a traveling troupe of performers.
 
Last edited:
Status
Not open for further replies.
Back
Top Bottom