Here are the difficulty settings:
And the next two shots are of my opening system, of which I want to highlight some information in particular:
First off, if you look at the top picture you will see that my homeworld has some paths to other systems shooting out of it. Some are straight lines, some are frayed/swirly. The former I can traverse, the latter requires a specific tech to jump between wormholes.
Second, my home system sucks for the early game. Not worst ever, but a lot of the planets in the system require multiple tiers of tech before I can colonize the lava and gas planets or the asteroid belt. Hopefully I can get some good production out of this place in the future. Pilgrims seem to always start on a jungle planet. Nothing super special about Jungle that I can think of off the top of my head.
Here is what my home world looks like zoomed in (as far as you can go in game) after a few turns:
As for what the tech tree looks like:
There's a zoomed out view of it. Techs progress in a linear fashion. As long as you have one of the linked techs in the prior tier, you can research the next tech. It allows for a lot of freedom to move around the tree, although the four branches of it are separate and distinct.
And here is the zoomed in look at the first tech I'm researching. Mainly because alien grafting is very useful and I want to use it on my jungle planet.
And for those of you who would like to know, yes you can queue up your techs.
Unless you choose a random layout, each type of star determines the likelihood of what types of planets are orbiting it. So you're not shooting entirely in the dark when choosing where to explore next. Of course, with only one direction to go I do not have much of a choice.
Here is place in the Galaxy.
And here is the next system I explored:
This is another less than ideal early game system. I won't be able to colonize barren planets until the same level of tech as lava planets. But I also want to highlight that some planets, not all (unlike this picture), have anomalies affiliated with them. Some are positive, some are negative, and some are a bit of both. With the right tech you can remove the negative anomaly's effects.
Note here that the good anomalies in this picture are mutated flora, strange fossils, and rich atmosphere, while the bad anomalies are meteor strikes and mineral poor. Not a lot of surprises there (though I did find an earth like planet that suffered from meteor strikes once and thought that was a little funny).
Yes, I would like to live on a planet that gives me one big vision quest. Here's a good example of a good/bad anomaly.
There are also heroes in the game, which play an important role. Especially for Pilgrims, since one perk is heroes start lv 3.
More on this guy later.
I explored the whole arm of the galaxy and found no one else. Was hoping for some early contact but alas.
Time to back-fill my spiral and research tech to find everyone else.