Afforess
The White Wizard
@Afforess: I imagine how much hassle adding 5 more xml values actually is will be directly proportional to the number of additional leaders you have in your BBAI-based mods
Doable of course and not really tragic but not necessary either.
Yeah, and RoM can have up to 100 leaders. So I know what I am talking about here. A few extra XML values is a small price to pay.
For new leaders the values still need to be specified, for games with the random personality option (where the personality of one leader gets paired up with the traits and civ of a different leader), things get different because the values defined by hand would stay unchanged while the calculated ones would change a bit according to the new traits.
Unless I misunderstand Random Personalities, the values for the victory strategies would get swapped too, because they are part of the LeaderHeadInfos. I fail to see how that would present a problem.