New ASNES Poll attached. Read before you vote.

Are you going to join this NES?

  • I will deffinetly join

    Votes: 15 71.4%
  • I will deffinetly not join

    Votes: 6 28.6%

  • Total voters
    21
  • Poll closed .

Amon Savag

The Great
Joined
Jul 9, 2003
Messages
5,451
Location
Beyond the hill and threw the swamp
DO NOT POST UNTILL I SAY IT'S OK!

This NES will be a bit different from the others I have ran... It is going to be ran in a more arcader/simulationist style. This doesn't take away from player freedom, and immagination... It just takes away from unrealistic player freedom.

The premise of the NES is for players to take a noble house, and to play it out. I don't care what you set your house's goals to be, but there are going to be many ways to accomplish your goals in this NES. I have in the rules many tools laid out to the players.

Each turn will be 1 month in-game. Every earth day will be the progression of a NES month. DO NOT WORRY! Money is accumulated every half a year... So you can simply send orders every 6 months, and that would be completely fine.... Unless you're at war, in which you might want to send in monthly orders.

This NESes business will be ran in 2 threads. One thread will be simply for updates. The other thread will be simply for players to do their business. This will be a very efficient way for this NES to be both slow-paced for those without action, and fast-paced for those at war. If you end up only sending orders once every 6 months, you can still very easilly catch up with the world, by going to the update thread. The post below will be the rules. Templates will be posted when the actual NES starts up.

Don't post yet.
 
MY NEW NES!

My turn at trying an simulationist/arcader type of NES. Brace yourselves. This isn't going to be a fast paced NES either. It will start at the year 900. The individual lordships may not be correct, or whatever, but I will try and do my best, and I hope you will do your best to realise the continuance, and strengthening of your noble family.

With that I would like to go over the rules...

Economy

Your economy will be a number of the collective levels of all your cities put together. This amount will be accumulated every february and august.

Your gold is accumulated by your cities every six months (February and August). Each city will have a gold value (I'll call this it's "level"), and this is the amount at which you will gain gold each february. You can not increase your gold economy by simply saying "Increase economy". It simply won't compute. Your economy will be grown depending on a couple of factors. Listed as follows:

A. Circumstances: Sometimes circumstances, such as Constantinople being right there in the middle of trade between the middle east and europe. This circumstance would obviously have a boosting effect on the city. There are plenty of different circumstances that may effect a city's gold level.
B. Policy: A ruler with who ennacts policies that have a positive effect on the business ventures of a city will obviously gain more gold from said city. At the same time, crappy policies will have crappy effects.
C. Taxes: High taxes will bring you short-term boost in income, but in the long-run it drains your city's economic base. Low and no taxes will have positive effects on your overall economy at the cost of short-term loss in gold accumulation.
D. Ruler's Efficiency: Your ruler can only be in so many places at one time. If your ruler owns too many lands, he cannot govern to the fullest of his ability. If your lands aren't ran at a high enough efficiency, you may want to make one of your courtisans into a Lord, so that he can govern in your name. A ruler's politics rating will decide how effectively he can govern his lands.

Taxes

You may tax your people none,light,moderate,or heavy. You may tax different regions under your direct governance at different levels. Say, for instance, you own 2 cities. 1 of these cities you may tax heavy, the other you may not tax at all.

Moderate taxes bring you the amount of money as shown as the gold value of the city. No taxes brings in no money. Light taxes brings in 50% of a city's gold value. Heavy taxes brings in 150% of a city's gold value, and lower's it's value.

In addition to high taxes, you may loot a city to bring in an extra 200% of it's gold value. Doing this will drop it's gold value to half of it's pre-loot value.

If you do not say otherwise, you will accumulate moderate taxes on all cities. A skilled ruler will use tax policy to his advantage.... And remember.

Army

Your force's are the backbone of any lordship in this time era. Thus you must worry about how to best strengthen your forces. There are many factors you may use when worrying about your army's stats. Numbers, Equipment, and Ammunition. For every gold, you can raise 100 troops from your populace. You can only raise an amount of troops equal to the gold value of all your cities put together times 10 on any 1 turn (I have 2 cities, one is has a vlue of 30, and one has a value of 40. I can raise 700 troops this turn).

In addition to the ability to raise an army from your populace... You have a force of Knights which have pledged loyalty to your lord. This number will be represented in the templates. Each Knight will be assumed to have 2 men-at-arms who fight specifically for said Knight.

Another way of raising an army is through mercenaries. There will be bands of mercenaries throughout the lands, who will join a lord's cause for a pay check each month. Mercenaries are usually very well trained, but highly motivated by coin.

Navy

It's pretty expensive to maintain a fleet these days. There will be a section of the rules specifically for fleets. It'll show how costly a ship is to build, it's stats, and the upkeep required to maintain the ship once it sets sail.

When a ship is in your port, it doesn't require maintnance.

Ships travel quite a bit faster than armies do... So if you're wanting to get somewhere, you may want to think about traveling via ship.

If you have no port, but have lands that are near the port, you may opt to build a port. How much time and money is spent on the port will effect the capacity of the port you build.

Upkeep

An army needs to be fed and payed. Thus, every hundred soldiers that remain a part of your retinue require 1 gold per month.

Every hundred Knights require 3 gold every month for upkeep. (This includes the cost of their men-at-arms) Keep in mind, you only have to pay this upkeep when you have called these men to arms. Otherwise no upkeep is needed for your knights.

Mercenaries' cost is different per band.

You may say to yourself "Damn, it's too expensive to maintain even a medium sized army". This is done on purpose. Many times a bare-bones garrison force is used in these times durring peace, due to this fact, durring these days. The more money you have in the bank, the larger the army you can raise when you need them most, and the longer you can maintain said army, should a campaign last longer than anticipated.

Keep in mind, that if you have lower than 100 men at any one time, you do not have to pay any upkeep.

Equipment

The better the equipment the higher the cost (amount depending on the equipment). All soldiers have their weaknesses and strengths. Such as pikemen and bowmen ruling cavalry, and Cavalry ruling over infantry, and infantry ruling pikemen and everything ruling a bowman in short range.

To make weapons, you simply put in your orders how much you want to make, and the cost associated. There will be a seperate portion of the rules set aside for weapons and their cost. Each unit you buy, will be a unit of 10.

Some cities will have a specialty. If a specialty starts up in a city, it will be able to create that certain type of weapon/armor at half-price. (Both in time and money)

A smart lord may have a large surplus of arms to be ready at a moment's notice, in case a war should erupt. If you raise an army, and you find yourself without weapons and armor to equip them all, the remnants of the army will simply be pitchfork wielding ragged clothes wearing rabble that like to die real quick.

Amunition

The more amunition your men have the more dammage they can inflinct onto the enemies. It is worthless to have archers if you do not give them any arrows to fire. 1 gold per 100 arrows. 1 gold per 60 bolts (For crossbows)

Loyalty

Loyalty is divided into 2 sections. First section is loyalty from the Knights. Third is loyalty from your common folk. Each will be on a scale from 1-100, based on a percentage of loyal vs. unloyal followers you have. Thus, if your knights have a loyalty of 30%, that means they are very independant, and a large portion of these knights may find a reason not to answer your call to arms.

In addition, mercenary bands will have a loyalty rating beside their stats in your template. The longer you have a certain mercenary group employed, the more loyal it will become to you. Eventually a lord may even get a band of mercenaries to join him for good, and perhaps promote their leader to a courtisan position.

Leadership

Every ruler and members of his court have stats. These stats are as follows...

Leadership: Ability to lead men into combat.
Combat: Personal combat ability. High value means he can personally kill enemies more effectively. (Useful in tournaments and duels)
Naval: Ability to lead naval forces into combat.
Intelligence: Has alot of effects both on and off the battlefield. A smart lord or courtisan will find the most efficient ways to impliment policy, and pull off special tricks in battle.
Politics: Ability to manage lands properly. A higher value would allow you to manage a larger region at full efficiency.

Each of these stats are on a scale from 1 to 20, with 20 being the best you can have. You may consider 10 as the "average", and expect anything lower than a 10 to have a detrimental effect on the section in question. (Thus, a ruler with 3 politics would cause more harm than good on your overall economy. Probably shouldn't have him in charge of your domestic affairs, if possible.)

If you need another courtisan, you can promote one of your knights. Each courtisan will have a different price tag, but it will be yearly on February when his salary must be payed.

Language

This is the language of the region.

Household

In addition to your lord, you will have the members of your house. On your template will be a list of your lord's immediate family (Wife and kids). Everyone will age 1 year on February. When a kid reaches age 15, you must write a story on the education of the kid, so that his stats are influenced. Otherwise everything will be completely random. Do not worry about writing a story for your girl. You and I both know they don't matter (In the medieval days anyways ;))

Trade

There will be caravans travelling to and fro durring the course of this NES. There will be a seperate template for these, and that template will have the location of the caravan, along with the goods they have for sale, and the price of said goods, and what they are willing to buy from the region they are in, and the price at which they're willing to buy. And the amount of gold a caravan has in store.

Caravans are the easiest way for each region's specialty to be transported from place to place. There will be times when prominent merchants in a lordship confront the lord to ask for money or goods to sponsor a caravan. At this point, negotiations would begin about how much the lord would sponsor, and what said lord's cut of the profits would end up being.

Everything with caravans are negotiable. If a caravan is saying they want to buy a certain good for a specific price, the lord with said goods may offer a counter-proposal.

Also, nothing bars a lord from siezing a caravan and it's goods. This should be done with caution. A lord who gets a reputation for siezing caravans may no longer find caravans entering his realm to do business. Caravans may also be accompanied by a force of men-at-arms who's job it is to protect the caravan from any who would attempt to do it harm.

Example of template.

Household[ /B][player's name]
Head of Household:
Language:
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Amunition:
Navy:No port :(

Family
Wife/Age
Son1/age(L/C/N/I/P)
Son2/age(L/C/N/I/P)
Daughter1/age

Courtisans
So and so/age(L/C/N/I/P)(Salary)
So and so/age(L/C/N/I/P)(Salary)

Cities
City1:Lvl(Notable garbage)

Vassals

------------

Example of Mercenary band templates

The Knights of BOOBS!(working for so and so)
Leader:Boob-E master
Troops:50 Knights, 100(Long Sword/Large Shield/Scale Mail)
Location:City
Coffers:6 gold
Upkeep:2/month
Asking price:3/month

-------------

Example of caravan templates

A note on goods: You'll notice that beside each good in the caravan is 2 numbers divided by a slash. This is the rate at which the good will be bought. i.e. 5/1 would mean 1 units would be bought at the cost of 1 gold. The same goes for demand.

Jimbob's Van(10% cut to Lord OMGWTFBBQ)
Leader:Jimbob!
Coffers:10 gold
Goods:120 Long Swords(8/2), 100 Leather(7/1)
Demand:Chain Mail(20/5)

There won't be any caravans at the very begining, but the first caravan will probably start up turn 2.
 
Equipment

[Name of equipment][(cost)]-[Short description]

Short Sword(2)-1 handed sword (crappy)
Long Sword(3)-1 handed sword (better than short sword)
Bastard Sword(4)-1 handed sword (best 1 handed sword)
Greatsword(6)-2 handed sword (Good stuff realy)
Claymore(8)-2 handed sword (Can get through the toughest of armor)
Club(Half)-1 handed club (A stick really)
Spiked Club(1)-1 handed club (Club with iron spikes)
Ball mace(2)-1 handed club (wooden handle with an iron ball on the end)
Spiked mace(3)-1 handed club (wooden handle with an iron spiked ball on the end)
Morning star(4)-1 handed Morning star(wooden handle with a chain and an iron spiked ball on the end)
Battle axe(5)-2 handed axe (Double bladed huge axe)
Spear(1)-1 or 2 handed spear (with an iron tip)
Pike(2)-2 handed spear (13 foot long)
Gruisarm(3)-2 handed spear (With a curved blade at the end)
Halberd(4)-2 handed spear (With a small axe on the end)
Short bow(1)-2 handed bow (140 yard shot)
Long bow(3)-2 handed bow (200 yard shot)
Composite bow(5)-2 handed bow (300 yard shot)
Small Crossbow(4)-2 handed bow (120 yard shot...Deadly hit)
Large crossbow(6)-2 handed bow (240 yard shot...Deadly hit)
Leather(1)-Body armor (Better than cloth)
Splint mail(2)-Body armor (Leather with shards of iron laces threw it at points)
Chain mail(4)-Body armor (Can be worn over leather or cloth...Is a huge conjunction of chains)
Scale mail(6)-Body armor (As chain mail...Is a huge conjunction of overlapping scales of iron)
Half plate(8)-Body armor (As chain mail...Is a nice set of matal sheets covering the upper body)
Full plate(10)-Body armor (Can wear over chain mail and leather...Is a full suite of sheet armor...VERY hard to break threw)
Wooden shield(half)-Shield (heh...You can block a punch and club with this!)
Small shield(1)-Shield (made of wood and sheeted with iron)
Iron shield(2)-Shield (1 nice sheet of iron)
Large shield(2)-Shield (larger so it covers a large area of the body)
Large iron shield(4)-Shield (Large sheet of iron)
Tower shield(6)-Shield (A huge body shield...Made of wood and sheeted with iron)
Light Horse(8)-Horse (Quicker than a warhorse, but can't carry as much weight very effectively)
War Horse(12)-Horse (The Knight's Destrierre.)


------------------------

Ok guys, every player will start as a french lord. Turn 1 will be the election of the french king (Among yourselves, and NPCs if there are any left). after turn 1, will be the starting of the bread and butter NES.

I'd like you to only vote that you're going to join if you're not going to quit in 2 or 3 turns.

NWAG, you're invited if you really wanna. Your join and wage war on turn 1 style will get you destroyed extremely quickly in this NES, however.

Events from the countries outside France will have an effect on policy within the kingdom, I'm certain. Remember, one of you will be elected to be the royal family. And even the Royal family will be swamped with internal stuff, and very ambitious adventures to the outside may prove diffucult even for the king.

The church, too, will have a roll to play, and the players will find themselves working with, or having their progress impeded by said church.

So... with all that said, please... give me your thoughts.

You may post now.
 
Im here to sign up... despite having to be french... template incoming
 
HouseholdLamperouge/Warhead
Head of Household:Lelouch Lamperouge
Language:French
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Amunition:
Navy:No port

Family
Maire Bourbon/22
Louis/16(L/C/N/I/P)
Charles/12(L/C/N/I/P)
Anne/10

Courtisans
Ferdinand of Baden/34(L/C/N/I/P)(Salary)
Cardinal Mazirin/45(L/C/N/I/P)(Salary)

Cities
Paris:The Capital of France
 
Guerredieu[ /B] Yui108
Head of Household: Sir Amaud the Faithful of Marseilles - Age 31
Language: Occitan
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment: (do we fill this in)
Amunition: (do we fill this in?)
Navy:No port

Family
Maria/22
Amaud/5(L/C/N/I/P)-- what does this mean?
Vincent/1(L/C/N/I/P)
Sofia /3

Courtisans
Bishop Charles stats)(Salary)An extremely pious emissary straight from Rome, he is Lord Amaud's first advisor, as he seeks to always follow the righteous path. While not uncorruptible, he would never be able to take a chance to exploit his high position under the leadership of the ultra-Christian Lord Amaud. He is intelligent and will serve as a tutor to Amaud's sons as they age.
Lord Rolf the Courageous /331 (Stats)(Salary)- He is an profoundly chivalrous knight who always the best intentions. He is strong, but rather dull.

Cities
City1:Lvl : The city of Marseilles is a vital port city in the southeastern region of France.
 
I'll probably join, but I'd prefer 1 month = 2 RL days. A little bit of a safety net in case something comes up, you know?

This is the rate at which the good will be bought. i.e. 5/1 would mean 1 units would be bought at the cost of 1 gold. The same goes for demand.

Don't you mean 5 units bought at 1 gold?
 
Woot, New Amon NES. Can I say yes fast enough?

Template


YahkmaIcekommander
Head of Household: Duke Savin Gastone/30
Language:French
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Amunition:
Navy:No port

Family
Kyna Gaston/25
Louis Gaston/6(L/C/N/I/P)
James Gaston/4(L/C/N/I/P)
Erika Gaston/1

Courtisans
Sir Gerold March/47(L/C/N/I/P)(Salary)
Lord Gerrick de Vuries/21(L/C/N/I/P)(Salary)

Cities
Nice: Nice is a nice city in South East France, on the Mediterranean Sea. Not the most mainstream of Cities, but the Gaston's have been telling themselves all about it's potential for some time...

P.S: Amon shouldn't it be Couriers not Courtisans? I may be talking out of my arse, but I really don't think me wife would be too pleased that I'm hanging out with Courtisans...

P.P.S: Should I come up with a giant backstory for my realm?

Question 3: Will we be able to move to other places after the start?
 
*Bleep* YES I AM GOING TO JOIN. AMON ROCKS *BLEEP*

I agree with Lightfang. Although 1 per month is still ok with me.

As with most complecated NESes: it gets easier as you go on. I hope you can take the details! WOOT! I am going to savor this! (picks out a giant rib) Mammoth Pure Awesome Ribe made by Chef Amon anyone?
 
Basset (D'Artagnan59)
Head of Household: Pascale Basset/33
Language: French
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Amunition:
Navy:

Family
Susane Basset/32
Andre Basset/7
Gaylord Basset/4
Paige Basset/6

Courtisans
Wyatt Belmont/44(L/C/N/I/P)(Salary)
He has participated in many battles. He was the leading commander of the party driving the Vikings out of Aquitaine. He killed one thousand Vikings in the Battle of Bordeaux, his home city. And he was extremely smart, outwitting the Vikings and repelling them from his friend Pascale's land.
Percival Thibodaux/34(L/C/N/I/P)(Salary)
And with the brawn part of the duo, there has to be the brains. Percival, Pascale, and Wyatt were very good friends, and eventually both were hired as courtisans. Percival favored the sea in combat, also doing a part in sinking the Viking fleet. The naval hero of Bordeaux was also a politician, managing Bordeaux well before handing control to Pascale. The trio of Pascale, Wyatt, and Percival have run Bordeaux extremely well.

Cities
Bordeaux: Bordeaux is a city on the coast in western France. It's very famous for trading and wine. Its citizens are happy and the city is rich, making the Basset family one of the most powerful in France.

Vassals
 
Morisson[ /B][Charles]
Head of Household: Karon Morisson Age 27
Language: French
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Amunition:
Navy:No port

Family
Mary/24
Henri/12(L/C/N/I/P)
Liam/8(L/C/N/I/P)
Constance/11

Courtisans
Sir William II/41(L/C/N/I/P)(Salary) Give him a rebelion, he will give you a unified cause and a few bloody knuckles. Give him a army... well... that is another story.
Gerald Wilson/32(L/C/N/I/P)(Salary) He is famous for his stirring speechs and his battle tactics. However, he often has to be rescued by his Entourage when in personal battle, still, he can perform a cavalry charge! At the sea he tries to implement his battle strategy with few success.

Cities
City1:Lvl(Notable garbage)
Cherbourge, on the Tip of Normandy and a signifigant naval and trade base for the Channel. He is a major noble in the area of Normans, ruled by the Duke of Normandy and under the King of France. (If possible, then I will be Duke of all of Normandy)
 
Dejon[ /B][Justo]
Head of Household: Petre Dejon Age 32
Language: French
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Amunition:
Navy:No port

Family
Fran/Age 28
Ferdinand/age 10(L/C/N/I/P)
Petre Jr/age 7(L/C/N/I/P)
Marietta/age 5

Courtisans
Lord Henry Kane V/42(L/C/N/I/P)(Salary)
Benjamin Frenk/34(L/C/N/I/P)(Salary)

Cities
Lyons:Lvl(An economical hub of France. Growing and stable.)
 
Oh, wow. Alot of interest and quite fast. I was afraid that the heavy set of rules would be a detriment to interest. Looks like that theory was wrong (Not complaining, of course)

Though Nice isn't a part of france in the year 900, I'll allow you to start there and be a part of France.

I'm thinking you're right, Icekommander... It should be Couriers. I'll make sure to change that when I edit the rules tomarrow.

Another thing I noticed now that I forgot to add is a "knights" stat. There will be a "Knights" stat that shows just how many knights live within the realm you control directly.

Now that template I posted in the rules was strictly an example. I AM going to use you guys' location, household, family, couriers, and respective ages of all said, when making the templates. The bread and butter stats, such as economy, treasury, arms, etc... Will be changed, when the templates are set in stone.

@Yui-Courier's salary will be determined at the start of the NES. The (L/C/N/I/P) is simply where I will put the values of the courier's stats. Thus, say I have a bad mother expletive whom I call "William The Carpenter" (Carpenter because of carves his way through the battlefield as a carpenter does through wood) his stats would show

William the Carpenter/26(L14/C20/N3/I11/P7)[5]

This shows Leadership of 14, Combat of 20(He'll tear a beotch up), Naval of 3 (He sinks his own battleship), Intelligence of 11, and Politics of 7.

That being said, if anyone would like to edit their template to maybe put in parinthises beside their couriers what variety of courier they would like them to be, please do.

Example:
William the Carpenter/26(L/C/N/I/P)(Salary)---(He's kills whatever he sees on the battlefield, and has made a reputation for doing so. Never sailed a day in his life.)

this would give me an idea on what you're aiming for, when I give him stats.

@Warhead- The capitol of France is yet to be determined. Paris was OTL. ASTL (Amon Savag's Time Line) may very well have a different capitol for France.

@Lightfang- I understand the reason why you would be concerned about every single day being a month. The way I want to run this NES, however, allow for the safety net to already be there. If the lord is incapacitated, surely there would be someone there (Hopefully with decent stats) who would be able to make split second decisions on his behalf. Lords retreating from society for a month or 2 isn't necessarilly unheard of. At the same time, if I want to take a break from updating every day, I can simply do so, and come back the next day and give an update for 2 months as if it only happened over the course of 1 month. The NES is really only updated every 6 months for the world, but every 1 month for the players, which constitute simply one country.

@Luckymoose- Please only join if you're going to be able to send orders, at least once every 6 days.

PLease, if there are any more concerns or input, feal free to shout out.
 
Will we be getting a nice shiny map?
 
I have probably 4 different maps drawn up. None of which I want to use. I am going to be working tirelessly for the next couple of days to complete a map.

There should end up being 2 maps. One of France propper, and the second of the world. Since all the players are going to be in france I do believe it not to be a bad idea to have a very blown up map of france with the lordships and all shown in full view.

If anyone would like to help me with this, I would GREATLY appreciate it!
 
House of Flanders[LightFang]
Head of Household: Count Baldwin II "The Bald"
Language: French, Dutch
Knight Loyalty:80%
Peasant Loyalty:50%
Gold Economy:10
Treasury:30 gold
Homeland army:100(Short Sword/Leather)
Extra Equipment:
Ammunition:
Navy: Port :)

Family
Wife/Age
Son1/age(L/C/N/I/P)
Son2/age(L/C/N/I/P)
Daughter1/age

Courtisans
So and so/age(L/C/N/I/P)(Salary)
So and so/age(L/C/N/I/P)(Salary)

Cities
Calais - Overlooks the Strait of Dover, the narrowest part of the English Channel. It's the closest French city to England and is thus a point of contention.

Vassals

I'm kind of iffy on Flanders since Wiki may be wrong, but...

The county of Flanders was formally established as a feudal fief in the year 862 by Charles the Bald, king of Francia Occidentalis (Western Francia). It was one of the six original lay pairies of the French realm, the count of Flanders being the swordbearer in the coronation ceremony of the kings of France.

Is that fine? If not, I'm perfectly fine with switching to a different city. I just really like Calais.

Edit: was updated! Disregard this post.
 
I'd offer to help if I had any drawing/mapping skill whatsoever. But if you need anything else give me a holler on Wednesday.

Re Nice: I wasn't quite sure when It was added to the French Dominion. If nessicary I can switch to somewhere else.

Also I've been term searching.

Courtisian: Expensive "person for hire"
Courier: Person who carries messages, Medieval Postal Service.
Courtier: Member of a Kings or Lord court. This would be the one we want.
 
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