vyyt
Deity
Interesting, I've never had an issue with autosaves. I am still on the previous version (from January or December, not sure).Reloading autosaves almost always crashes my game; it's not new or unique to this version izn my experience.
Interesting, I've never had an issue with autosaves. I am still on the previous version (from January or December, not sure).Reloading autosaves almost always crashes my game; it's not new or unique to this version izn my experience.
Agree.. two of those 4 founded in my game![]()
For me, reloading saves in general was always "risky", just a gut feeling but about fifty-fifty for crashing (so I always just exited the game and came back if I needed a reload). Although it's quite rare that I need it, so for me it's no biggie.Interesting, I've never had an issue with autosaves. I am still on the previous version (from January or December, not sure).
I would not delete/uninstall the base game, but certainly delete both cache and(!) the Mods and ModdedSaves folders. If in doubt, nuke the whole Civilization V folder under Documents\My Games\Civilization V and run "check for file integrity" in Steam.Clean install would be complete file deletion of everything CIV5 related
No CTDs for me. Last time I had any issue was using Really Advanced Setup a couple versions ago, although that works fine as of this last patch too.
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Unrelated, it looks like puppets aren't able to expand borders for me, apparently because they aren't generating culture as puppets. Assume this is unintentional and possibly just me? Happy to github if a bug.
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I guess I always figured it only added 20% from the local to the the national total, but I don't really know how these things work.Puppets only generated 20% of their yields and it rounds down. Therefore, you are getting 0 Culture.
I guess I always figured it only added 20% from the local to the the national total, but I don't really know how these things work.
Anyway way to make it round down to a non-zero number? Seems to make the puppet feature worthless in an early capture like this, especially since we can't restrict growth. This city will have 4+ unemployed before it builds an amphitheater.
However I do feel that there is something amiss in the tactical AI right now. There were several times when they should have killed some of my units that wandered a bit too far and found themselves surrounded by enemy units. On the next turn I could not believe they were still alive. In fact undamaged in some cases because the AI just retreated. This never used to happen, so I thought I should post here. Don't know whether it's a bug or expected behavior.
Ha, yea, it's funny. I have over 1000 hours in, quite a few in VP, and have never had quite this thing happen before. Credit to the AI improvements for so aggressively forward settling my monopoly!Early capture can be problematic for sure. You can either raze it or get Courthouse unlocked so you can annex them. Still, taking a City does weaken one of your neighbors so there's that.
Ha, yea, it's funny. I have over 1000 hours in, quite a few in VP, and have never had quite this thing happen before. Credit to the AI improvements for so aggressively forward settling my monopoly!
I'm currently using this patch and noticed that sometimes, when military CS and the bonus when your citys reach multiples of 10 you receive an unit, gets you ships that span in citys that have no access to ocean or only have access to rivers or lakes. Sorry for the somewhat maybe confusing english
It's a relatively new change that lake-only cities are considered Coastal due to wanting canals to work a little more smoothly, I think. I kind of wish there was some mechanism to move ships between disconnected oceans myself, both for reasons like this and to make the actual canals less critical. France having to maintain two different navies at times is historical though, so there's definitely the other side to the argument too.
I kind of wish there was some mechanism to move ships between disconnected oceans myself, both for reasons like this and to make the actual canals less critical.
Unfortunately it happened again and this time I couldn't even reload my original save nor any autosave. Deleting the cache didn't work this time.Interesting, I've never had an issue with autosaves. I am still on the previous version (from January or December, not sure).
Unfortunately it happened again and this time I couldn't even reload my original save nor any autosave. Deleting the cache didn't work this time.
EDIT: I got it to work!!! I reloaded a 2 hour earlier save, then immediately loaded my original save and this time I got in.![]()