So, the best and only way is to declare war on Egypt?
Affirmative.
Edit: See amateurgamer's post below
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So, the best and only way is to declare war on Egypt?
So, the best and only way is to declare war on Egypt?
Unfortunately with Hex and Conquer mod Egypt claims tiles of Geneva, and because I'm not at war with them, they just push me out into my lands... This mod is crazyAn alternative method is surrounding the city with your units. If you're not at war with Egypt, then there's no way for Egyptian units to take that city or pillage tiles your units are on.
Embassy is required.Also, you can ask them to declare peace via the diplomacy screen; it'll probably cost 3-5 gpt, and I don't remember if you need a diplomat in their capitol or not
Bold/Mean AIs or those with City-State bullying bonuses apply a double Opinion penalty
and are more likely to go to war for 10 turns, if you choose to side with your protected City-State
when they bully/attack it
- Now the option actually does what the tooltip says it does (risks an escalation to war)
- Makes the option a meaningful choice rather than an automatic "take the -10 hit to relations"
- Still a human-only thing, but the interaction logic can wait for another day
As a main Egypt player, yes. Declare war on Egypt. They must be stop! Oh and capture those citadels with hex and conquer. that's worth it i suppose. You get all the lands around it when holding the position in one turn and crippling the Unit counts for the enemy AIs too.So, the best and only way is to declare war on Egypt?
I had this issue too. I can't play more than the standard limit amount of civ in one session with 4-7 beta update including ilteroi's .DLL update. No other issue while playing though. I'm using the 43VP with EUI if that's the issue.i think 43 civ version is broken.. (also in 3-15-2, maybe earlier)... just me?
So, the best and only way is to declare war on Egypt?
Tell me because I'm a bit angry: Why Egypt declared war to Geneva (who has protection pledged by me) and I cannot do anything? There was prompt about that war. I have mod Hex and Concquer which dynamically allows claiming tiles during war and I can see Geneva lost significant part of its territory to Egypt. Egypt is coming closer and I cannot help them. There was at some point diplomacy screen allowing me to choose to pledge them still and stop escalation of the conflict or leave them. I clicked to Help them and the only thing changed was Egyptian fleet going back. Infantry still comes closer.
Spoiler War??? :
Also, how it is possible to have 150% dyes?
Looks like you are able to stack units. The CS protection strategy only works if with 1UPTUnfortunately with Hex and Conquer mod Egypt claims tiles of Geneva, and because I'm not at war with them, they just push me out into my lands... This mod is crazyBut at least I slowed them down.
Spoiler Time to counterattack! :
I'm confused. I thought that the AI couldn't declare war on a city-state that you are allied with without also declaring war on you?
But yes, gift units or declare war on Egypt.
DoWs on CSs do not automatically bring the CS's ally into the war.
Yeah, I think it's for balance reasons.It doesn't? OK, I must have got mixed up somehow.
Yeah, I forgot about alliance... Strange, it should bring me automatically into war. In this game, I had to declare war to Egypt, and I was bad man, not him, the real aggresor.
@HeathcliffWarriors I noticed that no one attacked me during first 3 eras (Egypt and Poland). Egypt was tied with me and Poland was little bit weaker. I had no Horses and small Iron. Poland had plenty of Horses. We all compete for CS especially Buenos Aires which was Polands sphere of influence and I took it from him. But they waited instead of attacking me until I got my Chu-ko-nu, then second from MUCfVP (Xiafan Guanjun) and I declared war on Poland, who had defensive pact with Egypt. They lost to me, but if they attack me earlier, I would be lost. Any thoughts or plans for that? Or maybe I missed similar things in your current changelogs?
Not at all.Is anyone finding the AI to be too passive in this version? In a test game I saw a bit too much friendliness up to the Renaissance Era, but it could just be bad luck / observation bias.
If it is, I do have an idea as to what the culprit might be.
I've modified early game aggression logic for next version, as described here: https://forums.civfanatics.com/threads/new-beta-patch-april-7th-4-7.656818/page-3#post-15729168
I believe we're getting closer to a good passive/aggressive balance with the diplo AI. The recent changes have provided some good feedback. I still intend to do more work over time, but the approach calculation (which is a huge chunk of the diplo AI's code; ~4000 lines or so) is getting closer to completion.
Looking forward to people's thoughts next version.