Do you think its safe to continue playing even tho if I click my portrait I crash or is the whole save gonna be messed up? If its just that one thing I could work around it I guess, but I dont know if CTD bugs corrupt everything eventually or they can be very specific?
Do you think its safe to continue playing even tho if I click my portrait I crash or is the whole save gonna be messed up? If its just that one thing I could work around it I guess, but I dont know if CTD bugs corrupt everything eventually or they can be very specific?
@Recursive Have you ever planned to add typical Alliance to the game? Declaration of Friendship is quite close to that, but... nah, and Defense Pact is quite different thing.
I think he meant from like the civ 3 days, military alliance, where you do it through trade deal. They replaced it with defensive pact now. But with a military alliance in civ 3 if your ally went to war you went to war with them, not just in defense like the defensive pact.I've thought of adding a permanent alliance mechanic to the game, as in Civ 6, disabled by default, but that can be enabled in Advanced Game Options. Permanent alliance would change players into teammates. Did you mean something else?
I think he meant from like the civ 3 days, military alliance, where you do it through trade deal. They replaced it with defensive pact now. But with a military alliance in civ 3 if your ally went to war you went to war with them, not just in defense like the defensive pact.
Yeah, I think it's for balance reasons.
When someone declares war on one of your CS allies it's then up to you to either
-Declare war on the aggressor or
-Revoke pledge of protection
Or do nothing and have the CS upset at you for not fulfilling your promise to protect them
Only just updated to 4-7 now.
... why did you make this such a pain in the ass? I have to go through each individual folder and replace files folder-by-folder. Why on earth didn't you just make a full (1) Community Patch and (2) Balance Patch, and then people just click and drag those 2 folders into their MODS folder?
There are a few problems with declaring war on bullies. Diplomatically, everyone treats you as the aggressor. So if the bully has defensive pacts, they will be added to the war and any of your DP allies will not be. If anything, it should be 1-on-1 with no DP allies
Also you get warmonger penalty for declaring war.
Maybe just be thankful that other people stepped up to manage distribution while I'm absent?
G
There are a few problems with declaring war on bullies. Diplomatically, everyone treats you as the aggressor. So if the bully has defensive pacts, they will be added to the war and any of your DP allies will not be. If anything, it should be 1-on-1 with no DP allies
Also you get warmonger penalty for declaring war.
@Recursive is there a way to make a "special" DoW that ignores DPs on both sides and ignores warmonger penalty for declaring?
There are a few problems with declaring war on bullies. Diplomatically, everyone treats you as the aggressor. So if the bully has defensive pacts, they will be added to the war and any of your DP allies will not be. If anything, it should be 1-on-1 with no DP allies
Also you get warmonger penalty for declaring war.
@Recursive is there a way to make a "special" DoW that ignores DPs on both sides and ignores warmonger penalty for declaring?
Anyone else experiencing an unavoidable crash when ending on a specific turn on the 4-10 patch? I have tried reloading to earlier auto-saves, re-saving, reloading, etc., and it still crashes on the same turn. I had this same issue on my last play-through but was able to "fix it" by reloading an earlier auto-save--that doesn't seem to work this time around. Any suggestions?
Crashes should be reported on the mod's Github page, ideally along with the logs and CvMiniDump file. I fixed one of them for the next version, but there were several reported.
https://github.com/LoneGazebo/Community-Patch-DLL/issues
And if you want to salvage your current game, you can use IGE and delete the civ / unit / city causing it. It often works, but identifying the problem can be tedious. If it CTDs during a specific AI's turn, try deleting the whole civ (if it does not work, then try the AI civ whose turn is before and after). Once you identify the civ, reload and try deleting its units / or cities. Better try with deleting whole groups of them, 1 by 1 would be a nightmare.All right, will do. Thanks