In a perfect world, the AI would make the same decisions with or without the bonuses.
This is already the case.
In a perfect world, the AI would make the same decisions with or without the bonuses.
From the player's perspective it just isn't fun.
"Dumb" doesn't have much to do with it. And if the AI were sacrificing a settler in exchange for bonus points plus damaging your diplomatic status on purpose, then it would actually be pretty clever, in a cheesy way. In this case, it's not. It's probably just buggy. But it wouldn't necessarily be a bad decision in some situations. I could even see a human player trying this at select points in the game.
AI doesn't make decisions based on either of these, though.
@2506 , if I understand correctly, what @Susanooo described is happening in the beginning of the game and AI does not benefit from it - it will gain a crappy city, which will be probably soon conquered by the human player anyway. Sounds like wasted resources to me (and 1 annoyed human on top of it).
Non related question, when do you guys gets second merchant of Venice? First one is fine, but second one comes waaay too late (or i'm doing something wrong). IMO first 2 or 3 MoV should come a lot earlier than Great Merchant, and we can balance it out by making later ones require more GMP.
What are the repercussions of extreme forward settling on diplomatic status?
Does it count as a territorial dispute if the AI started it, like an AI that settled near you getting mad because the cities are nearby?Territorial disputes can give as much as -60 opinion.
AIs you settle near are likely to hate you, denounce you and declare war on you. Territorial disputes can give as much as -60 opinion. If you add additional penalties on top of that (say, from refusing to stop settling near them) you can easily enter Enemy territory - which has worse repercussions, like an additional +WAR modifier.
I can say certainly that AI who settles between your 4 cities gets mad at you for "stealing their teritory" "expanding too agressively" and "taking too much land" after your cities expand their borders naturally. They get even more mad if you buy tiles, somehow they know if you bought them.Does it count as a territorial dispute if the AI started it, like an AI that settled near you getting mad because the cities are nearby?
Does it count as a territorial dispute if the AI started it, like an AI that settled near you getting mad because the cities are nearby?
Right. So what I had in mind was, you pay that price with someone who's your enemy already... and lure him into razing my city (no big deal by the time of DP's) plus declaring war on my allies who are on his borders. That would seem to leave most civs in trouble militarily and possibly permanent trouble diplomatically. We often talk about sometimes wanting to provoke wars, but the AI won't bite on our timetable. This seems like a good way to go about it.
I can say certainly that AI who settles between your 4 cities gets mad at you for "stealing their teritory" "expanding too agressively" and "taking too much land" after your cities expand their borders naturally. They get even more mad if you buy tiles, somehow they know if you bought them.
I can say certainly that AI who settles between your 4 cities gets mad at you for "stealing their teritory" "expanding too agressively" and "taking too much land" after your cities expand their borders naturally. They get even more mad if you buy tiles, somehow they know if you bought them.
That's my point exactly. I'm not talking about the early game. As @ridjack showed, it happens later in the game. In the early game I don't care, it makes the game more fun, "how much can I delay settlers before I lose good expansion spaces". But what the AI is doing is that around industrial era and later they start settling meaningless cities in tundra, snow, on different continents. And it can't defend these cities because as you said, it's easier to defend nearby cities. So it's just bad for the AI as it all it gains is a pretty bad city, while costing it massive diplomatic penalties. And the player is often friends with the AI and the AI has a lot of DPs so it just means that sometimes a world war happens over literally a tundra/snow city. It's not good from the AIs veiw, it's not fun for the player.the AI is more likely to win a war with its neighbors than distant rivals
That's my point exactly. I'm not talking about the early game. As @ridjack showed, it happens later in the game. In the early game I don't care, it makes the game more fun, "how much can I delay settlers before I lose good expansion spaces". But what the AI is doing is that around industrial era and later they start settling meaningless cities in tundra, snow, on different continents. And it can't defend these cities because as you said, it's easier to defend nearby cities. So it's just bad for the AI as it all it gains is a pretty bad city, while costing it massive diplomatic penalties. And the player is often friends with the AI and the AI has a lot of DPs so it just means that sometimes a world war happens over literally a tundra/snow city. It's not good from the AIs veiw, it's not fun for the player.