New Beta Version - April 9th (4/9)

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Re: If the Corporations overview is showing up blank (and it blocks everything) then it failed to load. Please post Database.log and Lua.log so I can see.

@Gazebo: since you handled the merge into master - was the Corporations Overview working on CBP? If so, then the issues will be mod conflicts.
 
No, the kind of issue he's describing is due to an error on this line:

Code:
local OfficeClass = GameInfo.BuildingClasses[[B]hq.FreeBuildingThisCity[/B]];

FreeBuildingThisCity column doesn't exist, which suggests maybe his Buildings table isn't being properly loaded, which means he should also post his Database.log! :D

Here are both files...
 

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I can only assume this is a client side issue. Please remove all non CPP mods until it works properly. It works fine on my end and for almost all other users.

G

I only have one other mod, InfoAddict. I can remove that and try it.

It doesn't happen every time. I click very fast between windows, and sometimes I can click the event system multiple times, and choose additional options. That's the issue.

I also can also do it when selecting a policy, but there is no option to select a second one when opening it again. For events, you can choose again with the previously selected option now greyed out.
 
A couple of times now, different games started, I'm getting new cities that I found as not being able to do anything as though they are in revolt or recently captured and in need of a courthouse.
The 1st time this happened my city had already grown to 3 pop. yet hadn't even started on its first build. I was able to change it the first time by changing the "Citizen management" around but this last instance nothing is working.

Nothing untoward is showing in the logs.

This screenshot shows my newly founded city of Jeonju.
 

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I should remark also that events have been much saner, not coming up at a pace that is more reasonable.

Also, the AI is again allowing for peace which is nice. And also more aggressive, i was attacked very early into the game, which although screwed up my game, was rather nice as I feel like it made sense. I forward settled aggressively and paid the cost.
 
here is the relavent bit

[174930.192] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements'
[174930.192] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP
[174930.285] InGame: This is the modded Bombardment from 'Global - City Bombard Range'
[174930.285] EventChoicePopupCity: This is the City Event Popup Manager from CBP
[174930.301] EventChoicePopup: This is the Event Popup Manager from CBP
[174930.317] CBP_IncaFunctions: Sapa Inca Pachacuti is in this game
[174930.332] CorporationsOverview: g_Corporations[1]
[174930.332] CorporationsOverview: g_Corporations[7]
[174930.332] CorporationsOverview: g_Corporations[4]
[174930.332] CorporationsOverview: g_Corporations[5]
[174930.332] CorporationsOverview: g_Corporations[3]
[174930.332] CorporationsOverview: g_Corporations[2]
[174930.332] CorporationsOverview: g_Corporations[6]
[174930.332] Runtime Error: [string "C:\Users\Administrator\Documents\My Games\Sid..."]:177: bad argument #2 to '__index' (Key must be of type 'number' or 'string'.)
[174930.332] Runtime Error: Error loading C:\Users\Administrator\Documents\My Games\Sid Meier's Civilization 5\MODS\(2) Community Balance Patch\Modular Elements\Corporations\CorporationsOverview.lua.
[174930.332] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script.
[174930.332] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script.
[174930.332] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP
 
Ok the issue is due to the extra corporation added by JFD's EXCE. it didnt have freebuildingthiscity field in the insert into table

I added it and it works now
 
JFD's Exploration Continued Expanded\Components\Exploration\Core\Exploration_ModSupport.sql

INSERT INTO Buildings
(Type, BuildingClass, Cost, GoldMaintenance, PrereqTech, Description ....
SELECT 'BUILDING_JFD_SCENTED_COMPANY_HQ', 'BUILDINGCLASS_JFD_SCENTED_COMPANY_HQ', Cost, GoldMaintenance, PrereqTech, ....

there are two very long lines which are fields and contents, at the end add the FreeBuildingThisCity field and content is 'BUILDINGCLASS_JFD_SCENTED_COMPANY'
 
So I'm working on a backend architecture update for corporations. It's basically a rewrite on how it's done (which should, in theory, make corporations a lot more sensible and moddable), but oh boy will it cause mod conflict hell if others are defining new corporations.

The fun in the next month. :crazyeye:
 
I only have one other mod, InfoAddict. I can remove that and try it.

It doesn't happen every time. I click very fast between windows, and sometimes I can click the event system multiple times, and choose additional options. That's the issue.

I also can also do it when selecting a policy, but there is no option to select a second one when opening it again. For events, you can choose again with the previously selected option now greyed out.

I don't understand. Are you clicking the notification button or the 'confirm' button? No one else is reporting this, so I'm really not sure how you're clicking faster than a dll function.

G
 
I see in the GitHub issues mention of the UI not showing the wonders correctly in the player list, bit of an odd one isn't it. Can't imagine anything drastic was changed in the way they were referenced?
Just thought I'd mention that here in case no-one looks in GitHub for currently posted issues.

Aside from that and the minor annoyance I mentioned earlier, this is a great update.
The event system is now much more natural and enjoyable. I'm not yet into corporation era but am looking forward to it.
Kudos to all for the minor UI improvements like the artwork in the events and the icons and such, well done.

Civ V like it should be.
 
Found a somewhat confused event. Event title and text are for the Monument +culture/faith/gold bonuses, but the choices are for something completely different.
Spoiler :
v4TeIwc.jpg
 
One (maybe) little bug :
I think that the notification sound doesn't use the "Sound Effect volume" from the options menu. I don't think it uses any Volume slider to scale :/
 
Looking forward to trying it out.
What's the logic behind bumping the Tradition buildings, I seem to remember reading you as saying that Tradition is statistically the strongest tree?
 
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