New Beta Version - August 19th (8/19)

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Okay, I've been seeing this a decent amount in the latest two patches, but I've usually been able to explain it away. This one's a little too egregious, though.

Spoiler :
S9DbxdE.jpeg


Immediately upon settling Huamanga in the bottom right, I received a formal Notice of Intent to Be a Jerk from Mr. Angryman in the top left, asking me to stop settling near him. At that point, he's basically asking me not to settle any more cities, period.

I've also had multiple games where I've received the same notice upon settling a city literally as close to my capital as it's possible to get. I chalked those up to cramped quarters putting space at a premium, but some of them never felt quite right. This is the best example I've had of a situation where it's clearly out of line.

Anyone else having this? Should I put this in as a bug report?
 
Okay, I've been seeing this a decent amount in the latest two patches, but I've usually been able to explain it away. This one's a little too egregious, though.

Spoiler :
S9DbxdE.jpeg


Immediately upon settling Huamanga in the bottom right, I received a formal Notice of Intent to Be a Jerk from Mr. Angryman in the top left, asking me to stop settling near him. At that point, he's basically asking me not to settle any more cities, period.

I've also had multiple games where I've received the same notice upon settling a city literally as close to my capital as it's possible to get. I chalked those up to cramped quarters putting space at a premium, but some of them never felt quite right. This is the best example I've had of a situation where it's clearly out of line.

Anyone else having this? Should I put this in as a bug report?

This always happens to me as well in every game I played for more than I can remember. I talked about it in diplo thread and as I remember was told it works as intended, he just wants to take all of your land
 
Okay, I've been seeing this a decent amount in the latest two patches, but I've usually been able to explain it away. This one's a little too egregious, though.

Spoiler :
S9DbxdE.jpeg


Immediately upon settling Huamanga in the bottom right, I received a formal Notice of Intent to Be a Jerk from Mr. Angryman in the top left, asking me to stop settling near him. At that point, he's basically asking me not to settle any more cities, period.

I've also had multiple games where I've received the same notice upon settling a city literally as close to my capital as it's possible to get. I chalked those up to cramped quarters putting space at a premium, but some of them never felt quite right. This is the best example I've had of a situation where it's clearly out of line.

Anyone else having this? Should I put this in as a bug report?

He's basically saying "Seeing you breathing angers me." As AndreyK said, this is most often an indicator that the AI is an expansionist and will DoW you sooner or later.
 
This always happens to me as well in every game I played for more than I can remember. I talked about it in diplo thread and as I remember was told it works as intended, he just wants to take all of your land

He's basically saying "Seeing you breathing angers me." As AndreyK said, this is most often an indicator that the AI is an expansionist and will DoW you sooner or later.

I think there may be an issue with it. I'll have to check.
 
The "You have no contested borders" mod seems to be completely meaningless at the moment.

Spoiler :
VLUNecH.jpeg


He already complained about my tile purchases, so he's not happy with it, yet the bright green mod is still there. I've seen this several times.
 
The "You have no contested borders" mod seems to be completely meaningless at the moment.

Spoiler :
VLUNecH.jpeg


He already complained about my tile purchases, so he's not happy with it, yet the bright green mod is still there. I've seen this several times.

AI can lie about having no disputes. That's probably what he's doing.
 
AI can lie about having no disputes. That's probably what he's doing.

Why bother showing the different mods if they can't be trusted to mean anything? Being deceptive about "desires friendly relations" is one thing, but giving false information via the UI feels a bit odd and unfair to me, personally. There's genuinely no point to even reading it.
 
Why bother showing the different mods if they can't be trusted to mean anything? Being deceptive about "desires friendly relations" is one thing, but giving false information via the UI feels a bit odd and unfair to me, personally. There's genuinely no point to even reading it.

My rationale was that otherwise you could tell if they're hiding modifiers, and that the list of modifiers is essentially what they're choosing to make visible to you.

But I see your point as well, it's probably more frustrating than anything...I'll add an option to disable it and turn it on by default.

Edit: Option added and enabled for next version.
 
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As I sit watching yet another game spiral down into the 30s of happiness with Poverty showing up as being responsible for anywhere between two to four times as much :c5unhappy: as anything else, I have some thoughts:

  • I feel like trade routes should maybe not count towards needs modifiers for anything. Trade routes are extremely limited resources that can help a few cities, at the cost of raising the scaler for all your other cities. Additionally, this stealthily punishes you for using internal trade routes, since you're now NOT using them to get gold, causing more :c5gold::c5unhappy:. (I'm assuming they do currently affect this. If not, I'm an idiot and you can ignore me forever :crazyeye:)
  • AIs are pumping out absolutely ludicrous amounts of gold. In a recent game, I had Morocco just camping out on a cache of 35,000 gold, making >2500 GPT and rising consistently. He was an outlier, but not by as much as I would expect; other AIs were well into the 1500 GPT territory. This was still in the industrial era, and I had thought I was doing good with my ~700 GPT. That has to be hurting me, no?
  • I know the poor thing has been badly abused over the cycle of VP development, but the Unhappiness tooltip in its current form is... maybe not ideal. I don't have suggestions as for how to improve it, unfortunately, but I would really like to be able to glance over the thing and know what to address. From what I've been given to understand from others on here, if I look at it and see 40 :c5gold: / 10:c5food::c5production: / 7 :c5science: / 3:c5culture:, that's hiding the fact the there's probably a bunch more non-:c5gold: related unhappiness. I know that you can drill down into it for more info, but at least for me, the entire thing is really difficult to interface with. However, as I said, I don't have any idea how it would be improved, so that's about as close to constructive feedback as I can get at the moment.
 
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...really?

Spoiler :
vrIZFjp.jpeg

Sneaky beaky thieves.

F for Milae's Great Admiral who got killed by a random passing barbarian trireme while in friendly water during his last stream.
 
Why are the governor in 'puppets' not working, or are all these laborers intended before using tiles such as an academy? All my puppets are like this, and this is not how I remember it from playing a long time ago.

Spoiler laborer instead of tile placement :
upload_2021-8-27_15-11-30.png
 
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@Recursive AI seems to have their ship promotion logic backwards. Brazil tried a surprise attack on one of my cities using Targeting ships, and when those were rebuffed by my own ships he cycled them out and started attacking my ships with a ton of Bombardment frigates.

Also some of their diplomacy choices are... strange. Hiawatha has shown friendly the whole game, then abruptly went hostile and started building up near one of our borders, then asked for a DoF (that I accepted knowing full well he was was lying through his teeth), asked for a joint war declaration on America that I refused because I'm not quite that stupid, then a few turns later went full backstab with a denunciation.
 
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