Statue of Zeus- the tech position is fine but I think you should add a yield or two. It's not a bad wonder but it's not up to par with other classic era wonders IMO.
Heroic Epic- this will be interesting. It still requires a barracks in the city, right? So you still need military theory and a decent population so you can't easily rush it out.
It looks like my opinion’s in the minority but I’m not a fan of giving every civ a free GG, especially in the ancient era. One of the advantages of investing in early military rushes over valuable infrastructure is beating neighbors to the xp threshold needed for your first GG, which essentially gives you a free promotion and a half’s worth of combat strength to all your units, very valuable in the early game where it’s less about unit diversity and more about the brute strength and numbers of your archers and spearmen to shift a war in your favor (and your army’s so small by this point one GG can cover them all easily). You can still do this by rushing BW, sure, but now the window is much smaller since your opponent can just get a GG of their own to cancel out your bonuses much more easily, and it’s decidedly worse if you want to fight tradition civs (who are tough nuts to crack anyway) who had no intention of grinding out unit xp at all.
If anything I would move that NW back to iron working, and most definitely keep the barracks as a prerequisite.
It looks like my opinion’s in the minority but I’m not a fan of giving every civ a free GG, especially in the ancient era. One of the advantages of investing in early military rushes over valuable infrastructure is beating neighbors to the xp threshold needed for your first GG, which essentially gives you a free promotion and a half’s worth of combat strength to all your units, very valuable in the early game where it’s less about unit diversity and more about the brute strength and numbers of your archers and spearmen to shift a war in your favor (and your army’s so small by this point one GG can cover them all easily). You can still do this by rushing BW, sure, but now the window is much smaller since your opponent can just get a GG of their own to cancel out your bonuses much more easily, and it’s decidedly worse if you want to fight tradition civs (who are tough nuts to crack anyway) who had no intention of grinding out unit xp at all.
If anything I would move that NW back to iron working, and most definitely keep the barracks as a prerequisite.
Free? No, you have to build the wonder, go for the tech, etc. It’s an investment.
G
And does the Iroquois UA (forests as road) override the innate promotion?If you have Mt. Kilimanjaro, how much movement would your skirmisher consume if it goes up a featureless hill? What about a forest hill?
How does it work with berber cavalry?
All except SotL have a -1 sight penalty (including Battleships)
Battleships has no PROMOTION_SIGHT_PENALTY_NAVAL promotion.
It’s a national wonder, no risk involved (and not that hard to build honestly, especially by stacked tradition capitals as mentioned). If it was moved to SoZ or something that’d be fine (though great wall had a free GG already so maybe not), but as it stands EVERY civ will have a GG by the midancient or early classical era.
Slightly reduced tech penalty (125 from 150)
Code:All except SotL have a -1 sight penalty (including Battleships)
All except SotL have a -1 sight penalty (including Battleships)
Battleships has no PROMOTION_SIGHT_PENALTY_NAVAL promotion.
"All except SotL have a -1 sight penalty (including Battleships)", I think this a typo (or unintended change), cause is the other way around (SotL has -1 sight penalty and Battleships hasn't)
Yup but also extra sight. So it is still +1 over frigate.
I know I’m not in a position to be making demands, Gazebo, but this change to a heroic epic causes lots of problems for me. I am sure you have considered how this change affects Japan’s GWAM bonus and Sweden’s global heel, but it causes very serious balance concerns for three of my mod mods.
If the great general on construction of the heroic epic is here to stay, then I really think that this building should be moved back to Steel. The early great general is a very, very powerful bonus with certain civs and having the morale boost available to all units built in that city so early, I.e. a full era before conscription makes it less interesting as a shot-in-the-arm CS boost.
Lastly, bringing the building even earlier when the icon for the building is raising the flag at Iwo Jima.
Macedon’s entire bill is focused on getting as many great generals as possible. Getting a free one in Ancient is not something I designed the civ around.
Israel gets extra yields for every great work and great tile improvements. A free citadel in ancient is huge.
4UC Carthage has a great general that can turn into a great admiral. This means it has a unit that can scout deep ocean for free in the ancient era.
4UC has a unique heroic epic with bonuses to faith generation; moving it to ancient makes their faith game too strong.