zeta
Mod Addict
Dunkah, may I suggest InfoAddict mod? It's a life saver for me, can't imagine a single game without it. You can see how good you are doing in tech against AI and much more!
You can see how good you are doing in tech against AI and much more!
EUI shows the number of techs for each civ. Just hover over their icon in the right column, it'll show a bunch of info.
Huge AI problem hindering their progress:
They are absolutely insane about converting their cities (and stuff around them) BEFORE enhancing their religion. The more they expand the more missionaries they send. It's even worse if they've got a religious building because they'll always build them as soon as possible, not waiting for enhancement. That makes their religious game less rewarding for them and less efficient due to the heavy delays. They're much less likely to get good stuff and don't get to it until much later.
It's been happening for like 2-3 beta versions and it happens consistently - the only way an AI won't construct Missionaries/Building with Faith if they've got one before a Prophet or if they're Pacal (who gets 1 Prophet, then another from UA almost instantly)
Short - AI should be taught to (almost) never build any Faith stuff before enhancing their religion.
Agreed, enhancing your religion immediately is a luxury you can't always afford unless you have a very good source of early faith.
Honestly, that's pretty much exactly how I play, and it is an absolute necessity if you want to get the dominating religion in the game.
Maybe I am biased because I play Spain, but I think it should still be toned down for AI still.
They sometimes don't enhance even by renaissance. Monty, Dido did so two games ago - every time I think that "they surely will enhance now" they just settle another city and then send a missionary there and get a building (if they chose one).
It's (almost-already, depending on civ) renaissance this game too and I don't think anyone but me and Pacal has enhanced yet.
Hi,
I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.
Hi,
I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.
First time playing Germany in CPP, so I have to ask, is the Hanse supposed to have a cap of only 20% production bonus (the civilopedia mentions no cap)? Seems rather disappointing if it is, though I understand the logic in giving it a limit.
Hi,
I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.