New Beta Version - February 17th (2/17)

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Dunkah, may I suggest InfoAddict mod? It's a life saver for me, can't imagine a single game without it. You can see how good you are doing in tech against AI and much more!
 
How big of a deal would be to put another entry into the building queue that shows what each building will effect in the way of happiness?

Does every building effect happiness?

Does Info Addict still exist? I am assuming it does and that it is compatible with CPP? Is that what the official tla is now adays?
 
Tomice, Thanks for that.

I currently have 19 Everyone else has between 20 and 23.
So I guess I'm not doing too bad.

Zulu's are Exotic to me currently. Not sure why that is.
Everyone still freindly.

Looks like I may need to start a war with the Zulu's.
 
I just hate Zulu, they were so freaking aggressive in vanilla and in this one. Automatic disable through Really Advanced Setup for me :D
 
Huge AI problem hindering their progress:

They are absolutely insane about converting their cities (and stuff around them) BEFORE enhancing their religion. The more they expand the more missionaries they send. It's even worse if they've got a religious building because they'll always build them as soon as possible, not waiting for enhancement. That makes their religious game less rewarding for them and less efficient due to the heavy delays. They're much less likely to get good stuff and don't get to it until much later.

It's been happening for like 2-3 beta versions and it happens consistently - the only way an AI won't construct Missionaries/Building with Faith if they've got one before a Prophet or if they're Pacal (who gets 1 Prophet, then another from UA almost instantly)

Short - AI should be taught to (almost) never build any Faith stuff before enhancing their religion.
 
Huge AI problem hindering their progress:

They are absolutely insane about converting their cities (and stuff around them) BEFORE enhancing their religion. The more they expand the more missionaries they send. It's even worse if they've got a religious building because they'll always build them as soon as possible, not waiting for enhancement. That makes their religious game less rewarding for them and less efficient due to the heavy delays. They're much less likely to get good stuff and don't get to it until much later.

It's been happening for like 2-3 beta versions and it happens consistently - the only way an AI won't construct Missionaries/Building with Faith if they've got one before a Prophet or if they're Pacal (who gets 1 Prophet, then another from UA almost instantly)

Short - AI should be taught to (almost) never build any Faith stuff before enhancing their religion.

Honestly, that's pretty much exactly how I play, and it is an absolute necessity if you want to get the dominating religion in the game.
 
Agreed, enhancing your religion immediately is a luxury you can't always afford unless you have a very good source of early faith.
 
Agreed, enhancing your religion immediately is a luxury you can't always afford unless you have a very good source of early faith.

If I'm going for Piety, I usually save for a prophet after 1 missionary, otherwise you pretty much need to flip at least all your own cities.
 
Honestly, that's pretty much exactly how I play, and it is an absolute necessity if you want to get the dominating religion in the game.

Maybe I am biased because I play Spain, but I think it should still be toned down for AI still.

They sometimes don't enhance even by renaissance. Monty, Dido did so two games ago - every time I think that "they surely will enhance now" they just settle another city and then send a missionary there and get a building (if they chose one).

It's (almost-already, depending on civ) renaissance this game too and I don't think anyone but me and Pacal has enhanced yet.
 
Maybe I am biased because I play Spain, but I think it should still be toned down for AI still.

They sometimes don't enhance even by renaissance. Monty, Dido did so two games ago - every time I think that "they surely will enhance now" they just settle another city and then send a missionary there and get a building (if they chose one).

It's (almost-already, depending on civ) renaissance this game too and I don't think anyone but me and Pacal has enhanced yet.

I was mostly commenting on this line: "AI should be taught to (almost) never build any Faith stuff before enhancing their religion." I think that was a rather bad suggestion and really don't think it should be implemented.

If something needs tweaking, by all means tweak it, but the suggestion to "(almost) never" build missionaries before enhancing doesn't sound like a good idea.
 
Hi,

I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.
 
Another problem - AI just won't stop sending offers. Hiawatha is sending me identical mutual Open Borders offer I think every turn, Theodora was doing the same until I decided her capital with 3 wonders looked like a nice enough target for a conquistador spam.

Hi,

I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.

Can confirm, happened to me thrice in two games. Pacal declared war on me and just got a tiny notice on the right (no screen, nothing), same with Theodora (we had two wars, one she started the other I was the culprit). First time I only noticed because I heard the drums which often can be heard if an enemy is in your city's vicinity.
 
Hi,

I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.

Yeah I first thought that the pop-up telling you if someone brokered war against you was gone but it could just be that the DoW-screen never show up.
 
First time playing Germany in CPP, so I have to ask, is the Hanse supposed to have a cap of only 20% production bonus (the civilopedia mentions no cap)? Seems rather disappointing if it is, though I understand the logic in giving it a limit.
 
First time playing Germany in CPP, so I have to ask, is the Hanse supposed to have a cap of only 20% production bonus (the civilopedia mentions no cap)? Seems rather disappointing if it is, though I understand the logic in giving it a limit.

The first I've heard of this. You made sure you're sending trade-routes to different city-states? Sending multiple ones to the same CS from different cities doesn't count.
 
Hi,

I've had an AI declaring war on me without the diplomatic window opening, using the latest beta without EUI (and without modpack). Happened twice.

Also happened to me while playing only with the CP.
 
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