BiteInTheMark
Deity
25% less production cost for prince in mid game isnt minor, for emperor, AI is only paying half the cost in midgame. This isnt a minor thing, if I didnt play on highest difficulty and AI can produce twice as many units as I can.First, Prince AI has very few bonuses. If you’re getting stomped by them, drop difficulty further.
Are those numbers correct for deity? 21% production cost in last age? 5 times higher output? This really sounds wrong to me.
Infixio already have shown, AI is able to build everything, without playing the highest difficulty. I think, due to the last changes, the AI is now much better in city management and dont need such high advantages anymore.
Deity player, I want to ask you, is it possible to win deity difficulty without going warmonger? I dont expect a positive answer, too many people present their deity games and they are nearly only epic speed (which serves warmonger play).
If the AI can have more units, they will produce more units and ignore more the infrastructure and growth of its cities. With higher supply cap, they also have to pay more maintanence, and in the last games, ive seen some empires struggling with their income (and their research).If you really think there is no amount of units or unit production that can make war impossible, you're crazy. If we're agreed that there is some amount that makes war impossible, it should be a logical conclusion that there is a balanced middle ground where war is difficult, but possible.
Obviously there are other factors like free XP and bonus XP, as well as more general bonuses that can make AIs harder to deal with.
In some cases, numbers dont help the AI that much, if you plan your cities. This isnt every time possible, but in my last game I killed 40 units with field guns, cause the passage to my city was only 2 tiles wide and they simply pushed in and get killed one by one.
A modifier to reduced damage taken or greater CS would fit it more.
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