@Gazebo, capitalism increased my happiness by +100 in my last play through ( 16 cities if i remember well . )
Between the huge reduction of unhappiness, ( 6 specialist doesn't generate unhappiness is already a huge reduction with 0.5 unhappiness per specialist) But now you generate 3 happiness. it's + 6 differential per city
The increase of food consumption and unhappiness makes freedom even more a no brainer pick.
Growing is now much more difficult and freedom helps with this (+2 food for improvements, half food for specialists, hospitals for free, maybe before you have researched it), AI builds everything and pushes you into oblivion by unhappnies, freedom cuts down your specialist unhappiness. You have never enough military cap, freedom helps with this (Why is this a freedom tenet and not Autocraty???). Tall play gets even more improved by additional trade routes, more franchise limit. Several culture sources to get more social policies.
No matter what you want to do, freedom is the universal ideology, solving the most problems you have.
By the way, after we have decreased the overall food generation and nerfed the yields from specialists greaty, I dont think the increased food consumption +1 for specialists is necessary anymore.
Playing korea at the moment makes freedom the only useful choice, even order is also declared as good pick for SV. (Maybe saving the game at ideology pick and try both ways, maybe the internal trade routes can help with this, but as lvl3 tenet, I think, this comes to late to help greatly).
The general game speed have decreased definitly, much less gold and science, which is in my opinion good. I think the main source of this is the slower growth of cities by less passiv food and the reduced specialists yields.
The costs for buildings and units feel now a bit too high, atleast in the early and mid game, havnt reached the lategam till yet.
The observation by Infixio is disconcerting. On the one side, its good, AI playing now more like a human and see more value in grow and infrastructure. But on the other side, this is kinda bad. The former necessary advantage of the AI is now reduced (due to better decisions) but is still earning the same benefits. Making it really hard to win in a fair (non-combat) science/culture/other-stuff competition.
Honestly I would rather give the AI bonus to unit production and higher caps than take out high level units. It would really hurt the fun.
A dice roll is perfectly balanced but doesn't make for a balanced game.
Sorry, but this sounds more like a buff to warmonger play. More units to kill = more yields by authority or Abilities.