Hey all,
New beta inbound. Same rules as always - don't use if you don't want to test, and report back findings here.
Auto Installer: Download and install, and you should be good to go.
Manual Install: Remember to delete LUA folders (CP/CBP, if using full set) and clear cache.
Not savegame compatible, at all. ALL files updated (1 thru 6a/6b and EUI), so grab them all. Auto Installer made for this version (as it is pretty stable).
Auto Installer (1/20b Version)
Or
Beta Folder
Things to watch for: odd AI unit/building/policy/GS choices and/or asynchronous behavior (i.e. clearly going science victory but spamming diplo units, etc.).
New beta inbound. Same rules as always - don't use if you don't want to test, and report back findings here.
Auto Installer: Download and install, and you should be good to go.
Manual Install: Remember to delete LUA folders (CP/CBP, if using full set) and clear cache.
Bugs/Enhancements:
Balance:
- Moved as much savegame data as possible to the m_syncarchive (out of the raw kstream). Duplicates and poor attempts at 'savegame preservation' were leading to savegame bloat and large packet sizes for MP games. Reduces savegame size quite a bit and should help a lot with MP desyncs.
- Cleaned out unneeded EUI duplicates and fixed some modpack creation bugs in C4DF.
- Fixes for pathfinding warping and AI road-building logic
- A few other pathing and operational bugfixes from ilteroi
- Fixed most issues on github and those reported in bug reports thread
- Incorporated sound selection fix from 8h42
- Rewrote building/unit/process/project selection methodology to focus more on the object being made (instead of just AI flavor modeling)
- Worked on grandstrategy and policy AI to take into account buildings, policies, religions, and other elements of the empire as factors in choice weighting
- Note: yes, up to this point 99.9% of AI choices (i.e. units to build, wonders to get, etc.) were based solely on weighted flavors and a roll of the dice. Not anymore!
- Puppet AI overhauled a bit, should be a bit more rational, build more things, and will also switch to processes (usually wealth) if you are in negative GPT or have nothing else to build
- AI changes extensive, and still being tweaked/tested/balanced. Need feedback!
- Arabian Nerfhammer, ho! Arabia UA now +1/+1 (was +3/+3) and 20% (was 25%)
- Siamese Wat now grants +4 Science to Temples/Shrines in the City
- English Steam Mill now +1 production per 3 citizens (was per 2)
- Reduced Krepost Maintenance to 1 (was 4), gains +3 Production base
- American MoMA now The Smithsonian - now grants Museums +5 Science (in addition to +5 Culture) and gains +5 Science if themed (instead of +5 Gold) - art a modified file from Janboruta
Not savegame compatible, at all. ALL files updated (1 thru 6a/6b and EUI), so grab them all. Auto Installer made for this version (as it is pretty stable).
Auto Installer (1/20b Version)
Or
Beta Folder
Things to watch for: odd AI unit/building/policy/GS choices and/or asynchronous behavior (i.e. clearly going science victory but spamming diplo units, etc.).