I recommend then GitHub Desktop. It takes literally 2 mouse clicks to commit and publish all changes to GitHub. Saves lots of time.I do it when I have time to do it.
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I recommend then GitHub Desktop. It takes literally 2 mouse clicks to commit and publish all changes to GitHub. Saves lots of time.I do it when I have time to do it.
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I recommend then GitHub Desktop. It takes literally 2 mouse clicks to commit and publish all changes to GitHub. Saves lots of time.
Ok, I understand. Manual merges take much more time. Plus time zone diffDude. I know how to GitHub efficiently. But I also like to do manual merges and granular control for my projects. When there are as many cooks in the kitchen as with VP I like to manually inspect changes. Ease up a bit, yo!
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Compared to what ?A worker costs 100g to buy - isn't that a bit cheap?
In relative terms, worker is the best thing to purchase, ever. I felt bad when I had to produce one.Compared to what ?
+ A worker is cheaper than militaristic units. It is by design. We want buying units to be expensive.
+ I think that investing in building is cheaper than buying a worker.
1- I love how all the people who play Carthage say she's really strong, and the ones who don't say she needs an extra TR. (At least that's how it seems to me. She's super strong right now.)I will say Carthage is killing it in the new patch. I basically start the game able to invest the shrine and monument...which repeats with each new city.
I can also pop out a worker super quick. My current game I was cranking out cities whenever I needed it, and purchased an early army in a flash.
Might need to tone down the gold received for each new city, it’s quite strong right now
1- I love how all the people who play Carthage say she's really strong, and the ones who don't say she needs an extra TR. (At least that's how it seems to me. She's super strong right now.)
2- Investment cost increase is either broken or typo-ed in the patch log. It doesn't increase, which I prefer but feel is probably a bug. @Deadstarre this is confirmation for you, checked this morning before work.
I suppose I would take that into account if people were actually espousing both beliefs in the same post. To me it seems like a lot of one or the other.@ElliotS: you can think both, right? I think Carthage is too strong right now because of her UA, but at the same time that her UB is... kind of boring and underwhelming compared to what it replaces. The solution is for her UA to be nerfed lots and her UB to be buffed somewhat. Entirely consistent!
A worker costs 100g to buy - isn't that a bit cheap?
I will say Carthage is killing it in the new patch. I basically start the game able to invest the shrine and monument...which repeats with each new city.
I can also pop out a worker super quick. My current game I was cranking out cities whenever I needed it, and purchased an early army in a flash.
Might need to tone down the gold received for each new city, it’s quite strong right now
You could always invest in the shrine and monument. What you couldn't do is both plus a unit. And you still can't. The difference in versions is not transformative.
The nerf for specialists, based on the factory was needed. Yes.I wonder if the factory nerf was really needed?
Most of the time, it competes with train stations, as you lack coul to build both buildings in all cities.
And 25% production is more than +3 as soon as the city passes 12 production - which a city in industrial certainly has. Not even to mention the 10% gold.
The bonus to specialists was what made the decision interesting for me, but +2 production to manufacturies does very little - I usually only have 1 manufactury, and that only to unlock the best option of the windmill event.