New Beta Version - January 8th (1-8)

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I recommend then GitHub Desktop. It takes literally 2 mouse clicks to commit and publish all changes to GitHub. Saves lots of time.

Dude. I know how to GitHub efficiently. But I also like to do manual merges and granular control for my projects. When there are as many cooks in the kitchen as with VP I like to manually inspect changes. Ease up a bit, yo!

G
 
Dude. I know how to GitHub efficiently. But I also like to do manual merges and granular control for my projects. When there are as many cooks in the kitchen as with VP I like to manually inspect changes. Ease up a bit, yo!
G
Ok, I understand. Manual merges take much more time. Plus time zone diff :sleep:
 
A worker costs 100g to buy - isn't that a bit cheap?
Compared to what ?
+ A worker is cheaper than militaristic units. It is by design. We want buying units to be expensive.
+ I think that investing in building is cheaper than buying a worker.
 
I will say Carthage is killing it in the new patch. I basically start the game able to invest the shrine and monument...which repeats with each new city.

I can also pop out a worker super quick. My current game I was cranking out cities whenever I needed it, and purchased an early army in a flash.

Might need to tone down the gold received for each new city, it’s quite strong right now
 
I will say Carthage is killing it in the new patch. I basically start the game able to invest the shrine and monument...which repeats with each new city.

I can also pop out a worker super quick. My current game I was cranking out cities whenever I needed it, and purchased an early army in a flash.

Might need to tone down the gold received for each new city, it’s quite strong right now
1- I love how all the people who play Carthage say she's really strong, and the ones who don't say she needs an extra TR. (At least that's how it seems to me. She's super strong right now.)
2- Investment cost increase is either broken or typo-ed in the patch log. It doesn't increase, which I prefer but feel is probably a bug. @Deadstarre this is confirmation for you, checked this morning before work.
 
@ElliotS: you can think both, right? I think Carthage is too strong right now because of her UA, but at the same time that her UB is... kind of boring and underwhelming compared to what it replaces. The solution is for her UA to be nerfed lots and her UB to be buffed somewhat. Entirely consistent!
 
1- I love how all the people who play Carthage say she's really strong, and the ones who don't say she needs an extra TR. (At least that's how it seems to me. She's super strong right now.)
2- Investment cost increase is either broken or typo-ed in the patch log. It doesn't increase, which I prefer but feel is probably a bug. @Deadstarre this is confirmation for you, checked this morning before work.

Maybe employ some reading comprehension before going on a passive aggressive shade on someone who's active in the thread and will obviously read this. :crazyeye:

Dido's strength has shifted entirely to her UA. She might as well not have a UB now. No one ever said she's weak.

In fact based on the how gold meta has shift, she needs to get nerfed. The best way is to reduce the gold on settlement.

After that we can look into her UB so it can get some oomph back.
 
@ElliotS: you can think both, right? I think Carthage is too strong right now because of her UA, but at the same time that her UB is... kind of boring and underwhelming compared to what it replaces. The solution is for her UA to be nerfed lots and her UB to be buffed somewhat. Entirely consistent!
I suppose I would take that into account if people were actually espousing both beliefs in the same post. To me it seems like a lot of one or the other.
 
A worker costs 100g to buy - isn't that a bit cheap?

I think it is. Too easy to buy everything.

This beta is definitely an improvement but it is still too much buy buy buy.

It seems many players want this but to me it feels cheap.

I'm very happy to see progress to decrease passive bonuses. I really think this is the way forward for this mod - tiles becoming vital at all ages.
 
I don't think I like the nerf to the grand canal without compensation. I get that people were annoyed by the stacking of extra movements (which I don't share) but thst wonder was not really insane or anything especially taking into account how many hammers the AI was pumping into it on emperor allready.
 
I wonder if the factory nerf was really needed?
Most of the time, it competes with train stations, as you lack coul to build both buildings in all cities.
And 25% production is more than +3 as soon as the city passes 12 production - which a city in industrial certainly has. Not even to mention the 10% gold.
The bonus to specialists was what made the decision interesting for me, but +2 production to manufacturies does very little - I usually only have 1 manufactury, and that only to unlock the best option of the windmill event.
 
I will say Carthage is killing it in the new patch. I basically start the game able to invest the shrine and monument...which repeats with each new city.

I can also pop out a worker super quick. My current game I was cranking out cities whenever I needed it, and purchased an early army in a flash.

Might need to tone down the gold received for each new city, it’s quite strong right now

You could always invest in the shrine and monument. What you couldn't do is both plus a unit. And you still can't. The difference in versions is not transformative.
 
So you need to install this and only this to play with this mod? Doesnt seem to appear in my mods. Should I unsuncribe all other mods from steam and try only this with automatic installer?

I have restarted game
 
You could always invest in the shrine and monument. What you couldn't do is both plus a unit. And you still can't. The difference in versions is not transformative.

In my last game I was able to rush my shrine and monument immediately, and then rush my worker as I started my settler with Carthage. Talk about an accelerated start.
 
I wonder if the factory nerf was really needed?
Most of the time, it competes with train stations, as you lack coul to build both buildings in all cities.
And 25% production is more than +3 as soon as the city passes 12 production - which a city in industrial certainly has. Not even to mention the 10% gold.
The bonus to specialists was what made the decision interesting for me, but +2 production to manufacturies does very little - I usually only have 1 manufactury, and that only to unlock the best option of the windmill event.
The nerf for specialists, based on the factory was needed. Yes.
But I had thought, factory would get something more in exchange. Maybe one production on every tile of city (counterpart to agribusiness).
 
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