New Beta Version - January 8th (1-8)

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I'm very curious to see if the tactical AI fixes are working. One of them was pretty funny...a good old fashion > < switch that was keeping the AI from thinking it could attack a city unless it couldn't do enough damage to siege it. Should see more persistent AI sieges now.

G
Yeah, atleast it feels like, they are more aggresive and use more pressure to conquer cities. But also weird DoW. (2 city empire declare war against an advanced 6 city empire, DoW against others while definitly already losing a previos war.)
 
I'm in a medium sized continent shared with Egypt and Carthage. After I forward settled both of them, grabbing El Dorado for my personal use, I've been fighting both civs. Funny thing is that they attack one after the other. As soon as Dido declares war, Ramesses asks for peace, and the opposite. They both took progress. In Carthage, that makes sense, but for Egypt, even if progress could have worked for him, he's stuck with 2 cities for a long time, and he's a bit backwards now. I could blaim the terrain, too much forest for his charriots. Dido, on the other hand, is a bit scary now, and I'm planning on some crippling war to stop her.
 
Was influence from city state quests reduced this patch? I'm just wondering cause they're disproportionately lower than before (back to vanilla values basically).

I disabled all other mods and they're still low (like 0-40 influence) for the first round of quests. Yield rewards can still be high.

Marathon btw.

Also Marathon city state influence does not decay at an increasing rate above a certain influence threshold.
 
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Is anyone else noticing the AI overwhelmingly picking Progress and also overwhelmingly ignoring Tradition entirely?
I’d say progress is much preferred. Like for 1 tradition choice there are 3 progress choices. But there are tradition civs.
 
I'm very curious to see if the tactical AI fixes are working. One of them was pretty funny...a good old fashion > < switch that was keeping the AI from thinking it could attack a city unless it couldn't do enough damage to siege it. Should see more persistent AI sieges now.

G

Case 1
Bluetooth dowed me and the only unit close enough to do ANYTHING (he was easily 40 tiles away from me, turn 50 or so) was a scout. Which he used to steal and immediately delete my worker. The scout burned some farms and booped away into the ocean before my horse archers could get there. He asked for peace a bit later. I was amused at how incredibly human this was.

Case 2
In a multiplayer game that included AIs, my friend bought tiles around a hoplite/settler combo from AI Greece, trapping them. except for one path out, which was blocked by my buddy's scout. The settler moved under the scout the next turn, and the hoplite stayed put. My buddy dowed Greece, and we were both really surprised when the hoptlite reacted by slamming into the city and almost taking it. The city had no walls, no garrison, but I think that we were both so used to the AI just not attacking cities that it genuinely startled us to see Achilles shave 100 hitpoints off a strength five city. My buddy was sitting there yelling "Bad trade! Bad trade!" and good fun was had all around.
 
I'm very curious to see if the tactical AI fixes are working. One of them was pretty funny...a good old fashion > < switch that was keeping the AI from thinking it could attack a city unless it couldn't do enough damage to siege it. Should see more persistent AI sieges now.

G

Had a game where my city was a coastal city with only 1 coastal tile. I wasn't able to take down any of the opponent's Triremes or Dromons (and he had lots of them) - I just keep shooting at him, he kept shooting at my city (it was healing faster than he could damage it), and his ships were recycling and healing at his home and just coming back for more, while on land much the same thing was happening - a huge stalemate. This continued for I don't know how long - 30 turns? Until I finally got Sailing and built my own Trireme - I took one shot at a Dromon, it died, then his ships all ran away on the spot and never came back. It was quite amusing, to say the least.
 
This version works smoothly in MP then? Do you play with barbs/events?

We hot-seat, so I'm not sure about whether barbs or events will cause desynchs.
 
Gothic Empire, any chance of you streaming or recording your hot-seat multiplayer games?

I'll give recording a shot. What's a good program for it? I've got a fairly low-end laptop.
 
Wasn't there a member who used to make a MP version of the patch so that you could play it straight from the main menu? It DOES take quite a while to load all the mods especially if you restart - a version straight from the menu would be wonderful. Furthermore, would that fix the problem of the events not working? (I don't play with events anyways, but it's still a question)
 
I was hoping someone would pack it into a DLC for the latest release as has been done for past releases. Is there any known issues for running it as such?
 
Wasn't there a member who used to make a MP version of the patch so that you could play it straight from the main menu? It DOES take quite a while to load all the mods especially if you restart - a version straight from the menu would be wonderful. Furthermore, would that fix the problem of the events not working? (I don't play with events anyways, but it's still a question)
I could upload mine. I forgot. FWIW it's really, really easy to do and takes ~5 min. I would suggest learning how to do it so you can use whatever mods you want.
 
I could upload mine. I forgot. FWIW it's really, really easy to do and takes ~5 min. I would suggest learning how to do it so you can use whatever mods you want.

Could you post a little tutorial in a separate thread on how to do it? That would be great!
 
I could upload mine. I forgot. FWIW it's really, really easy to do and takes ~5 min. I would suggest learning how to do it so you can use whatever mods you want.
I realize it involves firetuner and I haven't tested it within wine (Linux) so that is why I was asking for a premade pack. It would be easier for my side.
 
Thanks, Gothic Empire, it's much appreciated! (btw, I too have a low-end laptop, forcing me to play on strategic view 99% of the time. Sadly, I don't know what would be a good recording tool. I think it's possible to record via Twich? Hopefully others will post their suggestions.
 
After having played multiple games since the change I really hate the distance scaling on TRs. Nerf the yields a bit if needed, but distance scaling is a terrible mechanic. It's unfun, unrealistic, annoying, hurts mostly based on RNG beyond your control and actually reduces the skill cap. (Because it almost always results in a clear and easy choice.)

I think the one trade-route to a city is enough to encourage diversity in TRs.
 
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