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New Beta Version - June 14th (6/14)

Discussion in 'Community Patch Project' started by Gazebo, Jun 14, 2018.

  1. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
    Sep 26, 2010
    Messages:
    14,843
    Location:
    Aquidneck Island
    Hey all,

    New beta version inbound. Going to get some humie feedback for a few days before calling this official.

    Known issues:Options list is still enabling all of the Event Systems 'no x event' types - I don't know why it started doing this, but check your options list before you start

    Not savegame compatible with saves from prior versions.
    Link: https://mega.nz/#!zJcVwQhK!hQoUPJ5UfZSlSxjx2i4W9LHao0c8YGe7ZfWvaQ_rFJ0

    G​
     
  2. maux

    maux Chieftain

    Joined:
    Mar 14, 2008
    Messages:
    4
    First and foremost...Thanx for all your work!
    Is there ny changes to CP or just to other parts of VOX?
    I´m playing with CP only for the moment to see how the AI handles/improves the "vanlla" game.
     
  3. wobuffet

    wobuffet Barbarian

    Joined:
    Jun 27, 2011
    Messages:
    1,187
    Looks excellent! New happiness system looks to feel very different: for me, at least, should be nicer in the early going when I'm well behind in techs.
     
  4. Hosannah

    Hosannah Chieftain

    Joined:
    Jul 19, 2016
    Messages:
    67
    Location:
    Germany
     
  5. pza

    pza Chieftain

    Joined:
    Oct 20, 2017
    Messages:
    269
    oooooh baby, i've been waiting for many of these changes for a loong time! (+2GA points on GA monopolies hype!)

    the combat strength balance is huge. I'm interested if any of my combat knowledge still applies.
     
    wobuffet likes this.
  6. theMisterRud

    theMisterRud Chieftain

    Joined:
    Mar 10, 2017
    Messages:
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    Gender:
    Male
    aaaaaaaaaaaand I'm going to Romania for a work trip today, without my PC

    It's tough man, great job guys ! Looks great, will try it as soon as I get back
     
    vyyt likes this.
  7. Eddie.exe

    Eddie.exe Chieftain

    Joined:
    Oct 23, 2017
    Messages:
    1
    Gender:
    Male
    I’m actually going to liberate cities now!
     
  8. balinte

    balinte Chieftain

    Joined:
    Jul 27, 2016
    Messages:
    62
    Whats the reasoning behind the cs/rcs changes? Just curious.
     
  9. ryanmusante

    ryanmusante Human Being Supporter

    Joined:
    Jan 4, 2018
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    462
    Gender:
    Male
    Location:
    Japan
    balinte likes this.
  10. peterw1987

    peterw1987 Chieftain

    Joined:
    May 8, 2014
    Messages:
    451
    Wow, tradition justice buff. Now playing wide tradition is not punishing that much anymore. Will try this patch now.
    Great job.
     
  11. Bridger

    Bridger Chieftain

    Joined:
    Nov 10, 2005
    Messages:
    290
    Does this refer to re-conquering your own cities or liberating another player or CS city back to the original owner (or both?).
     
  12. Moi Magnus

    Moi Magnus Chieftain

    Joined:
    Mar 1, 2015
    Messages:
    1,158
    Liberating for another player or CS. In G's test, the AI (almost) never liberated cities because it was (almost) never worth it. Now, they should do it more often.
     
  13. Enrico Swagolo

    Enrico Swagolo Chieftain

    Joined:
    Jun 10, 2013
    Messages:
    1,700
    Concerning policies, isn't that going to make Artistry and Statecraft less viable for wide as well? Let's say I have 10 cities or maybe 20 or more, there's no way I'm getting to getting something equal to 1 happiness per city with the new trade route happiness or the Great Works (unless I'm French I guess). Fealty's going to be too much of a recommended choice for wide now unless Artistry/Statecraft get something else for wide I think. Granted, Happiness appears to be way more lenient now so maybe it won't be necessary anyway.

    Aztecs seem to have also gotten buffed Faith/Gold kill yields, that or Epic scales instant yield differently now. Appears to be 100% (so 150% on Epic where I play) of CS, both Faith and Gold. I'd still like no Culture on the UB and a better Production scaler instead to make it more interesting, but the Aztecs seem good. Jaguars are strong. Not as strong as the uncatchable Slingers, but they're good. They seem like an okay civ with a decent niche. Starting next to them might either force you to rush Spearmen, or be Inca.
     
    Bromar1 likes this.
  14. BiteInTheMark

    BiteInTheMark Chieftain

    Joined:
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    Location:
    Germany
    I am interested in the point when the exponential calculation exceeds the previous, linear calculation. Is there any optimum?
    I wonder how the UA of India is still useful if growing too fast means exponentially growing unhappiness. Any thoughts about that?
    But else, the change log looks interesting. I like the buffs to aztecs and babylon.
     
  15. pineappledan

    pineappledan Warlord

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    What is the theming bonus on amphitheater?
     
  16. CppMaster

    CppMaster Chieftain

    Joined:
    Feb 13, 2018
    Messages:
    206
    Gender:
    Male
    Location:
    Poland - Kraków
    +2 Culture
    "To maximize your bonus, make sure the Great Work Slots are all filled with Writings either from your own Civilization, or from Civilizations other than your own."
     
    pineappledan likes this.
  17. grmagne

    grmagne Chieftain

    Joined:
    Mar 16, 2015
    Messages:
    211
    Location:
    Toronto
    Can a melee unit still defeat a ranged unit in 1-on-1 combat? With buffs to both RCS and CS, it seems like it would be really tough to do.
     
  18. pineappledan

    pineappledan Warlord

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    Location:
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    Initial impressions:
    I’m with Enrico; Not super hot on the +culture on floating garden. I think another bonus to either food or production is more fitting.

    The jaguar being only 1 CS lower than the unit it upgrades to seems wrong. It makes ruins with unit upgrades pretty much worthless. I think 9CS is the right spot.

    Just want to point out that field guns could use some RCS boost, if Gatling guns are going to hit that hard. There is a difference of 8RCS between the two, which is pretty dramatic
     
  19. Enrico Swagolo

    Enrico Swagolo Chieftain

    Joined:
    Jun 10, 2013
    Messages:
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    I'm thinking ranged got overbuffed. Everything is tanky and hits hard.
    Culture UB concerns also apply to BabyWall by the way. +2 Gold rather than -1 Gold would synergise with the UA and be interesting, especially if it costed just a tiny bit less Production. +1 Culture isn't all that interesting anymore now that almost all civs have it.

    I don't agree concerning Jaguar CS, Samurai is also only 1 CS lower than a Tercio. In both cases, you upgrade less for CS increase and more for additional anti-mounted capabilities. Jaguar is unique in that it's the only unit available instantly, and if Spear was considerably better as it used to be, Jaggy'd not be good. Him holding his own against Spears means Aztecs have more flexibility and can avoid teching to Bronze Working and spending hundreds of Gold if they want to keep their unique unit.
     
    vyyt, phantomaxl1207 and Bromar1 like this.
  20. pineappledan

    pineappledan Warlord

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    How many ruins do you come across with your samurai? It’s a pretty different situation when talking about a unique warrior replacement
     

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