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New Beta Version - March 14th (3-14)

Discussion in 'Community Patch Project' started by Gazebo, Mar 14, 2019.

  1. Rekk

    Rekk Chieftain

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    If luxuries won't work as a flat 1 happiness per city per luxury, then we're probably better off throwing them into empire happiness like how they worked before.

    We need something to incentivize the acquisition on more than one luxury before whatever city pop threshold is achieved.
     
    Last edited: Mar 16, 2019
    Rhys DeAnno, vyyt and CrazyG like this.
  2. Txurce

    Txurce Warlord

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    Good list. My Progress game is going very well at close to 200 turns, and I agree with you especially on Global happiness creating an exaggerated sense of security (although it's not a problem), and the need to address luxuries. The cost of specialists isn't problematic for me yet.
     
    vyyt likes this.
  3. Gazebo

    Gazebo Lord of the Community Patch

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    It’s still at very unhappy as it used to be.

    Stadium hasn’t been 50% in a long time. It was 10%.
     
    JamesNinelives and shangela like this.
  4. pineappledan

    pineappledan Warlord

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    That’s still unambiguously worse than what it was. A happiness reduction is no replacement for unqualified happinessof the same power. Imo the boredom reduction should be -2:c5unhappy: minimum

    I need to go through the changes more thoroughly for late game buildings, I just happened to have a stadium replacement that I was modding for compatibility and I was a bit surprised.
     
    vyyt likes this.
  5. tu_79

    tu_79 Warlord

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    It was at - 10 before. Is it at 50% now? Never got the happiness so low, but that's for the low penalty on empire size.
     
  6. Gazebo

    Gazebo Lord of the Community Patch

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    I’ll need to double check. I didn’t change it.
     
  7. Gazebo

    Gazebo Lord of the Community Patch

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    It’s just different. In testing it operates about the same.

    G
     
    JamesNinelives likes this.
  8. Gazebo

    Gazebo Lord of the Community Patch

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    I’ll look at the handicap and luxury stuff, those are actually the areas I was most worried about balance-wise so it seems we’re all in agreement on that.
     
  9. Stalker0

    Stalker0 Baller Magnus

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    Ok so my game is now at Turn 153. A war declaration by Carthage delayed my plans to take a few CS, but now Carthage is looking ripe for the picking:)

    So still at 8 cities. The states

    1) Happy is at 96%. It dipped once below 75% but was quickly corrected.
    2) I have gotten my local unhappiness under control. My capital only has 1 unhappy at the moment, and I'm trying to do a big growth wave with it right now.
    3) I'm starting to incorporate some specialists now that my unhappiness is lower. Though the cost is still pretty high, I am starting to sprinkle them in.
     
    vyyt likes this.
  10. pineappledan

    pineappledan Warlord

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  11. Txurce

    Txurce Warlord

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    I'm on t200, 14 Progress cities including one puppet and four prior annexations. Global happiness is at 92. I'm working specialists the way I always have: right away for all guilds and science buildings. I'm pretty much ignoring local unhappiness, but will focus on it now that I'm at peace and consolidating.
     
  12. John.B.C

    John.B.C Chieftain

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    Sure doesn't sound like you're about to build your first Public Works just yet. :)
     
  13. Gazebo

    Gazebo Lord of the Community Patch

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    Small balance issues aside, the real question is, how does it feel? More intuitive or ‘fun’ (or at least less intrusive) than the old system?

    G
     
    JamesNinelives likes this.
  14. DonStill

    DonStill Chieftain

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    I like defense buildings contributing again. My favorite line of buildings.
     
    vyyt likes this.
  15. Txurce

    Txurce Warlord

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    It feels much less intrusive. I'm curiosu to see how it shapes up 75 turns from now.
     
    JamesNinelives likes this.
  16. Gothic_Empire

    Gothic_Empire AKA, Ramen Empire

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    This is definitely more fun. Puppeting cities versus occupying them is a much more meaningful decision now that you know exactly how it contributes to happiness, and finishing a building to squash unhappiness actually works as advertised.

    My officemate had a lot of problems with the old happiness system and I'm waiting for him to have time for a game so I can get his thoughts.
     
    JamesNinelives and vyyt like this.
  17. Cat-du-fromage

    Cat-du-fromage Chieftain

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    the feeling is definively better, funnier than the previous system
     
  18. Txurce

    Txurce Warlord

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    Good point. I've been laughing my ass off.
     
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  19. Cat-du-fromage

    Cat-du-fromage Chieftain

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    it it intentional we have the "old" UI version style without the real number of tech/policies, cities etc..?
    Spoiler :
    upload_2019-3-16_20-25-11.png
     
  20. Gazebo

    Gazebo Lord of the Community Patch

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    Are you hovering over score, or portraits? Score only shows score.

    G
     

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