Hey all,
New beta inbound. I'm declaring this version 'feature-complete' for our next stable release; we'll sit on the beta for a few days in case any bugs pop up, but otherwise this will become the next stable release version.
Online as of 2:15pm CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta inbound. I'm declaring this version 'feature-complete' for our next stable release; we'll sit on the beta for a few days in case any bugs pop up, but otherwise this will become the next stable release version.
Code:
Changelog
General
Reworked AI religious selection parameters for many cases
Improved AI selection of beliefs, specifically belief synergies
AI tactical and homeland AI bugfixes and improvements
Stability and performance improvements
General bugfixes and cleanup
Diplo AI logic reworked (HCW), especially expansion penalties
Balance
Difficulty
Handicap bonuses adjusted to more fairly spread out bonuses and prevent piling-on bonuses to runaways.
Religion
Pantheons
Goddess of Fertility now the Goddess of the Home - +1 food/faith from shrines; +10 food/faith when you construct a building, scaling; +25% growth
God of Commerce - +2 faith/gold in connected cities; Capital/Holy city gains +2 great merchant points, +2 gold/faith per active trade route
Goddess of Wisdom - +1 science, faith in every city; +1 great scientist points in capital/holy city; +1 faith and science in a city with a specialist
Craftsmen - removed monument bonus; +1 culture/science and +2 faith from palace
Goddess of Love now Tutleary Gods - +2 production, +1 faith in cities with 3+ citizens; +1 production and faith from Engineer specialists
Earth Mother - removed Iron bonus, scaling production; added +1 faith and production from Monuments
Reformation
Defender of the Faith - culture and faith dropped to +1/+2 (Was +2/+3)
Enhancer
Inqusition - bonus from remove heresy now scales on # of purged believers, not conversion status
Mendicancy - dropped ITR stuff, added +1 faith per 10GPT, capped at half followers
Syncretism - dropped yield per birth; added +1 faith per 15 science in city, capped at half followers
Founders
Dropped max city caps by 5, max follower caps by 50 (flattens bonus curve for larger maps/bigger religions)
Units
Dropped great artist/scientist instant yields by about 15-20%
Increased scaling on WLTKD for towns for great merchants to 20% (Was 10%)
Fixed missing promotion elements for fighter air units re: helicopters
Cities
Starting defense is 5 (was 4)
Starting HP is 300 (was 200), scales by 10 per pop (Was 5 per pop)
Happiness modifier for pop size now -1% per 2 citizens (was -1% per 1)
Boredom scaler increased a bit (harder to become bored)
Illiteracy scaler decreased a bit (easier to become illiterate)
Espionage
Reduced influence rigging gain to +15
Online as of 2:15pm CST. Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
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