Hey all,
New beta inbound. I've run multiple test games on this one with no noticeable issues - human hands may change this, but its quite stable as far as I can tell.
Online as of 4:30PM CST. Not savegame compatible.
Link: https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta inbound. I've run multiple test games on this one with no noticeable issues - human hands may change this, but its quite stable as far as I can tell.
Code:
Changes
Bugfixes/Performance
Fixed cached status for blockaded tiles
Fixed delegate cache issue for WC votes
Further improvements to renewal deal model (AI will now actually queue up all renewal offerings every turn, instead of just picking one)
Tactical AI adjustments
City Citizen AI adjustments
Overhaul of AI peace logic mechanics
Adjusted strategic resource evaluation
Cleaned up goody hut code
Reduced AI haggling valuation for humans
General
Reduced late-game tech costs slightly (10%)
UI
'Plus' icon added to City Banner if city has a minefield
Religion
Founders
Apostolic - +20 food (Was +30); now +2faith, scaling with followers
Noble Truth - now 30 tourism; +10 influence
Council of Elders, now 20 (Was 30), city following cap now 25 (was 15)
Pantheons
Ancestor Worship - boosted Council bonuses to +2 (was +1), reduced faith per pop to 5 (Was 4)
God King - increase Palace bonuses to +2 (Was +1)
Buildings
Grand Temple
grants Temples +2 Gold instead of +2 culture
Scrivener's Office
now +1 faith per ally (was +2)
Spies
Science theft mission now scales value based on tech difference with target (+/- 50% value)
Pillage action now a level 0 action (was level 2); reduced difficulty of mission
Online as of 4:30PM CST. Not savegame compatible.
Link: https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G