New Beta Version - May 24th (5-24)

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New religion founders seems a lot more balanced now. All the best ones are weaker making me unsure as to what I want at all.
 
The version on Gazebo's OneDrive shows a publisher of: "FRANK AND BARBARA BROYLES LEGACY FOUNDATION"

Is this correct?
 
The version on Gazebo's OneDrive shows a publisher of: "FRANK AND BARBARA BROYLES LEGACY FOUNDATION"

Is this correct?

Yes. To get a certificate I had to register through my organization, which is my work organization…probably no secret now who I am, but whatever! :)

G
 
The swings in the economy system. Sure strategic resources have been overvalued for some time but now they are next to worthless. They are now the tokens you use to make the deal, almost like cents on the dollar when complete GPT doesn't matter anymore -- or when the deals keep ending at either like -14 or +36 depending on if there is one more or less gold per turn. For some reason deal values these days very rarely hit the mark. The deals just doesn't seem to even out anymore like they used to so you, the player, are now always on the loosing end. You are never getting any bargains or good deals, it's always your side that have to go above. Flat gold used to be the tweak currency, but it was ripe for abuse, so now it's horses and iron instead.

Keep getting asked by the AI for open door deals, price 2-5 iron. They don't even try to offer gold anymore. That is how worthless the resources have become. I'm up to coal in the current game and even that doesn't have value to the AI. Iron and Horses never got valuable during the entire game so far and their age is now at the end. At best they where worth like about 0.5 to 1.5 gold each.
 
The swings in the economy system. Sure strategic resources have been overvalued for some time but now they are next to worthless. They are now the tokens you use to make the deal, almost like cents on the dollar when complete GPT doesn't matter anymore -- or when the deals keep ending at either like -14 or +36 depending on if there is one more or less gold per turn. For some reason deal values these days very rarely hit the mark. The deals just doesn't seem to even out anymore like they used to so you, the player, are now always on the loosing end. You are never getting any bargains or good deals, it's always your side that have to go above. Flat gold used to be the tweak currency, but it was ripe for abuse, so now it's horses and iron instead.

Keep getting asked by the AI for open door deals, price 2-5 iron. They don't even try to offer gold anymore. That is how worthless the resources have become. I'm up to coal in the current game and even that doesn't have value to the AI. Iron and Horses never got valuable during the entire game so far and their age is now at the end. At best they where worth like about 0.5 to 1.5 gold each.
They seem to be reluctant to offer gpt at all actually. I almost never see them asking to buy luxuries anymore.
 
I'd like confirmation from another user since I fiddled with DiploSettings (but nothing related to Def Pacts) during the game: Has anyone else noticed too many Defensive Pacts on the AI? I'm on Standard so 8 major civs, and two of my rivals were running 3 Def Pacts, while it should be capped at 2 in this case.
 
I'd like confirmation from another user since I fiddled with DiploSettings (but nothing related to Def Pacts) during the game: Has anyone else noticed too many Defensive Pacts on the AI? I'm on Standard so 8 major civs, and two of my rivals were running 3 Def Pacts, while it should be capped at 2 in this case.

Yea I’ve reported it. Recursive could use save games of the turn that the DP is formed to troubleshoot it. I couldn’t on my game, but If anyone else can catch it when it happens it will be of great help
 
Current patch appears to break all custom civ AI's. They will never make peace in wars, do not do calculations for vassals at all and appear not to have advanced trade logic. Curiously, they can be bribed out of wars and my limited tests in that suggest it is VERY cheap to do so.

Tested with a bunch of different custom civs and got the same results across them all.
 
Current patch appears to break all custom civ AI's. They will never make peace in wars, do not do calculations for vassals at all and appear not to have advanced trade logic. Curiously, they can be bribed out of wars and my limited tests in that suggest it is VERY cheap to do so.

Tested with a bunch of different custom civs and got the same results across them all.
I REALLY hope that is not the case :eek:

\Skodkim
 
The default civs all worked fine across all tests, and were consistent. I even tried hardcoding in AI behaviors via copying Wu Zetian's expansionist profile onto them, which WAS working previously.
 
Maybe caused by custom civs not having the new personality values?
 
I tried hardcoding it via copying Wu Zetian's personality block and then duplicating. It did change the AI's behavior but did NOT fix those values.
 
Playing 5-24, prod felt a bit low and now looking here isnt full authority production bonus (+6hammers) supposed to show here?

Spoiler :

upload_2021-5-31_15-38-22.png

 
I tried hardcoding it via copying Wu Zetian's personality block and then duplicating. It did change the AI's behavior but did NOT fix those values.
If this is the case I would strongly recommend you to create a bug report on GitHub.

\Skodkim
 
Is it just me or have the city-states become extra passive lately? They are just standing around doing nothing. Vs the Barbarians it's extra weird. Here we have two city-states that have surrounded the entire barbcamp on all land tiles but they are never attacking (there is a unit on the tile next to the mountain to I just can't see it from the sea). Is this the new city-state tactic -- the barbarian cordon?

civ5-vp-weirdbarbs.jpg
 
Is it just me or have the city-states become extra passive lately? They are just standing around doing nothing. Vs the Barbarians it's extra weird. Here we have two city-states that have surrounded the entire barbcamp on all land tiles but they are never attacking (there is a unit on the tile next to the mountain to I just can't see it from the sea). Is this the new city-state tactic -- the barbarian cordon?

View attachment 598368
I had thought city states only attacked barb units but not camps as that is what I typically witness.
 
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