New Beta Version - May 24th (5-24)

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So a note on War weariness. From just a "feel" standpoint, I've been engaged with Arabia for a loooong time now. I have a -75% production modifier to units (I believe its supposed to be 45% but I think there is a bug).

So in terms of its effect, yeah I would like to peace out, I can only really regenerate troops from my best cities, otherwise it takes like 10 turns to produce a unit.

And yet....I've killed so many Arabian units I've lost count. And it still feels like they just poof out new Camel Archers like magic. I'm not really feeling that Arabia is suffering war weariness like I am, even though I am killing far more units overall.

Followup War from Arabia. We are once again at full war weariness. I am literally killing a camel archer in 1-2 shots, I'm murdering like 5 a round.... and they just keep coming... from 4 cities.

Spoiler :

upload_2021-6-7_1-6-33.png



I mean its a bit silly that they are still make C Archers at this point, but still I feel like they are just poofing out like 4-5 a round at max war weariness.

So I wondered something. Does the AI bonus to unit production act as a "production bonus" or does it make them actually cheaper?

If its the former, that maybe offsetting some of the really large WW penalty, so the AI can still build units in a "reasonable" amount of time, whereas I have such a large penalty my turn times are enormous to build new troops.
 
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Just showing the new Mine fields in action.

Spoiler :

upload_2021-6-7_1-37-11.png



This cruiser is my clock, just to see how much the field is doing. 25 damage to this fleet so far, basically a good solid ranged attack of each ship. And you can see the rest of the fleet trailing at the edge due to the stop mechanic. The minefield definately gets some work in.
 
Followup War from Arabia. We are once again at full war weariness. I am literally killing a camel archer in 1-2 shots, I'm murdering like 5 a round.... and they just keep coming... from 4 cities.



I mean its a bit silly that they are still make C Archers at this point, but still I feel like they are just poofing out like 4-5 a round at max war weariness.

So I wondered something. Does the AI bonus to unit production act as a "production bonus" or does it make them actually cheaper?

If its the former, that maybe offsetting some of the really large WW penalty, so the AI can still build units in a "reasonable" amount of time, whereas I have such a large penalty my turn times are enormous to build new troops.

I know I'm beating the dead horse bloody, but now on 3 bases.... brand new army (I just killed 3 of the units so its slightly less).

Spoiler :

upload_2021-6-7_2-24-36.png



Now I was just checking, with my current super War Weariness... it takes my ultra capital (best city in the world) 5 turns to crank out a Paratrooper, which is just 50 hammers more than a Fusilier normally. Or I could buy it for 2000 gold!

The fusiliers noted here would take 20 capital turns to generate, or 8000 gold approximately. This 3 city Arabia who is on fumes and is literally about to die is creating an army quicker than my entire empire. Now sure I'm slaughtering them, I am going to win.... but it just highlights that WW really doesn't seem to be bothering this AI at all in comparison to me, and I've been winning this war since its inception, conquered 2 cities, killed scores of units, pillaged everything in sight.
 
I know I'm beating the dead horse bloody, but now on 3 bases.... brand new army (I just killed 3 of the units so its slightly less).



Now I was just checking, with my current super War Weariness... it takes my ultra capital (best city in the world) 5 turns to crank out a Paratrooper, which is just 50 hammers more than a Fusilier normally. Or I could buy it for 2000 gold!

The fusiliers noted here would take 20 capital turns to generate, or 8000 gold approximately. This 3 city Arabia who is on fumes and is literally about to die is creating an army quicker than my entire empire. Now sure I'm slaughtering them, I am going to win.... but it just highlights that WW really doesn't seem to be bothering this AI at all in comparison to me, and I've been winning this war since its inception, conquered 2 cities, killed scores of units, pillaged everything in sight.
How are they still building camels? They sure are stalling the Cavalry tech.
 
Followup War from Arabia. We are once again at full war weariness. I am literally killing a camel archer in 1-2 shots, I'm murdering like 5 a round.... and they just keep coming... from 4 cities.



I mean its a bit silly that they are still make C Archers at this point, but still I feel like they are just poofing out like 4-5 a round at max war weariness.

So I wondered something. Does the AI bonus to unit production act as a "production bonus" or does it make them actually cheaper?

If its the former, that maybe offsetting some of the really large WW penalty, so the AI can still build units in a "reasonable" amount of time, whereas I have such a large penalty my turn times are enormous to build new troops.

Im not the least surprised I have the same feeling on emperor.
Had a long war vs inca where he just continued to throw away units and producing like crazy.
Next AI (not authority) caved a bit faster and yes think units are VERY cheap for the AI and basically not affected by war weariness.
So either try to surprise, take a city and peace out and repeat or get dug in for extremely grindy wars.
EDIT: oh and abuse coop wars, since the AIs dont get the same penalties, having another AI on your side who dont have combat penalties and dont care about throwing away units is worth GOLD.
 
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Distress is really a pain in this version. Doing everything I can to improve city tiles and still I'm seeing massive distress (but next to none of the others).

Also I'm in a stalemate war with one of the other civs (were equally strong) and he refuses to make peace. Was this due to be tweaked I'm an upcoming version?

\Skodkim
 
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played through a game using MP_MODPACK load style + EUI with the current UI fix out and could not open 'select event choice' when needing to pick the new spy event choice system. cannot pass turn, can anyone create a new fix plz? =)
everything is working except that - I'll make proper bug report when I get some sleep :crazyeye:
 
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The AI doesn't get any special bonuses aside from their normal handicaps for unit production.

G

Hehe I read this as “the AI gets no special bonuses...except for its special bonuses” ;)

To clarify, my notes (rants) are not about AI unit production in general, I get that the carpet of units is part of the show. It’s that the current war weariness seems to be radically effecting the human over the AI, that is my “feeling” as I play.

Are the ABC bonuses affected by war wariness? that could account for some of the instant army
 

Ok, so here's a quick example to show how in theory WW can be much more penalizing for the human than the AI.

Lets use a simple scenario where I have a unit requires 1000 hammers to make, and I have 100 HPT (aka 10 turns).
The AI gets +100% bonus to its production lets say, so 200 HPT or 5 turns.... exactly twice as long as me as expected.

Now lets apply the -75% production penalty for WW (which is what I am seeing in this version).

My 100 HPT becomes 25 HPT, requiring 40 turns to complete the unit.
The AI becomes 100 * [1+(100 - 75)] = 125 HPT, or 8 turns to complete

So before the WW, the AI was generating troops 2x faster than I am. After WW, they are doing it 5x faster. And that is before we factor in their ABC hammer bonuses (which are not affect by WW), their cheaper gold purchases, etc.

This suggests that the harsher the WW penalty, the more AI advantage is generated.


So the question is, should the AI receive additional penalties on WW to compensate?
 
Ok, so here's a quick example to show how in theory WW can be much more penalizing for the human than the AI.

Lets use a simple scenario where I have a unit requires 1000 hammers to make, and I have 100 HPT (aka 10 turns).
The AI gets +100% bonus to its production lets say, so 200 HPT or 5 turns.... exactly twice as long as me as expected.

Now lets apply the -75% production penalty for WW (which is what I am seeing in this version).

My 100 HPT becomes 25 HPT, requiring 40 turns to complete the unit.
The AI becomes 100 * [1+(100 - 75)] = 125 HPT, or 8 turns to complete

So before the WW, the AI was generating troops 2x faster than I am. After WW, they are doing it 5x faster. And that is before we factor in their ABC hammer bonuses (which are not affect by WW), their cheaper gold purchases, etc.

This suggests that the harsher the WW penalty, the more AI advantage is generated.


So the question is, should the AI receive additional penalties on WW to compensate?

Sounds like a solid picture of the situation, Im not sure it needs fixing but its good to clarify HOW MUCH advantage the AI actually gets.
I would be interested to test a game or two (if its adjustable in config files) to have the AI have similar WW effects as the human to see the results.
 
Finished my nerve-wracking game by snatching a Dip Victory out of a giga-Pocatello who probably was a turn or two away from his last Spaceship part. He was consistently at 2x the score of his runner-up and captured 3 rival capitals. Boy.

Overall solid beta we had here, time for me to move to the newest one. Spy system needs work obviously but you guys are on the right track.
 
it’s a beta, that’s what betas are for.
Sorry, I've just seen this answer right now so I'd figure I'll ask again anyway...

What's the latest non beta version to download with no beta stuff in it? I am trying to play a full game with no big balance bugs or CTDs for over a year, but I failed so far. Mainly because I don't follow here daily anymore. Could you advise on which non beta version I should use please? Dying to have a proper game here and love VP / community patch a lot.

EDIT: And I cannot DL the 24-5 patch because the Mega link goes nowhere? Anyone still has it?
 
1-15 should be the nearest stable version. The link's probably gone though.
 
Standard Immortal Communitas_79 as China. SV on Turn 390

Spoiler :

upload_2021-6-9_2-55-39.png



In this game, I was truly the most haughty of rulers! I did what China does better, picked up the MoH, got synagogues, got the religion belief that gives you WTLKD bonuses in all cities (can't remember the name), and just took off like a shot.

For the vast majority of the game it was me vs Arabia and Poland, who double teamed me all game long. War war war, very grindy game. Eventually after killing a 100 Arabian units (and I don't think thats an exaggeration, I was killing 5 camels a round pretty commonly and these wars lasted a loooong time), I made him my vassal, and pretty much was just cleanup. Babylon made a bit of a DV showing at the end, had the hegemony vote but still just didn't have the sauce for it.

I mainly wanted to see how SV looked in this new paradigm, I had a good chance for it so wanted to see it in action. CV wasn't a major threat this game, I had the culture to hold out, so just raced through the tech tree and secured the SV. 390 is still slower than I can often manage an SV but still pretty decent.


Several of my notes already have adjustments in the next version, but I list them for completeness.

  • The AI is too stubborn on war, it just will not peace with you for a looooong time. Quite annoying, especially when you are kicking the AI's butt up and down the field.
  • At this point, spies have become basically worthless to me for missions. I stuff them into CS and just leave them there....and unfortunately they really don't level well on CS (I had spies stay in CS the entire game and never level). Honestly the level requirements for spies annoy me for the most part, I just want to send my spy and do the thing.
  • Hydro plants are finally at the point where they have a use. I had several cities were I counted out the tiles, and the hydro plant beat out wind....barely. But I did have a few coastal cities where it was hydro all the way. I still have trouble choosing nuclear, and can't remember the last time I took solar.
 
Solar plants are for when you lack Iron. Aluminum is usually more plentiful.
 
Well if I am not mistaken, 1-15 is a beta... or I am stupid?
According to your last message, what you want is a stable version, not an official version. 12-1 was just a mess with bribed wars everywhere but 1-15 fixed it and doesn't have gamebreaking bugs.
 
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