Camels are really cheap though, compared to the units you have.
That's a recent upgrade, I've been fielding mainly cho ku nus, tercios, and heavy skirm against them.
Camels are really cheap though, compared to the units you have.
So a note on War weariness. From just a "feel" standpoint, I've been engaged with Arabia for a loooong time now. I have a -75% production modifier to units (I believe its supposed to be 45% but I think there is a bug).
So in terms of its effect, yeah I would like to peace out, I can only really regenerate troops from my best cities, otherwise it takes like 10 turns to produce a unit.
And yet....I've killed so many Arabian units I've lost count. And it still feels like they just poof out new Camel Archers like magic. I'm not really feeling that Arabia is suffering war weariness like I am, even though I am killing far more units overall.
Followup War from Arabia. We are once again at full war weariness. I am literally killing a camel archer in 1-2 shots, I'm murdering like 5 a round.... and they just keep coming... from 4 cities.
Spoiler :
I mean its a bit silly that they are still make C Archers at this point, but still I feel like they are just poofing out like 4-5 a round at max war weariness.
So I wondered something. Does the AI bonus to unit production act as a "production bonus" or does it make them actually cheaper?
If its the former, that maybe offsetting some of the really large WW penalty, so the AI can still build units in a "reasonable" amount of time, whereas I have such a large penalty my turn times are enormous to build new troops.
How are they still building camels? They sure are stalling the Cavalry tech.I know I'm beating the dead horse bloody, but now on 3 bases.... brand new army (I just killed 3 of the units so its slightly less).
Spoiler :
Now I was just checking, with my current super War Weariness... it takes my ultra capital (best city in the world) 5 turns to crank out a Paratrooper, which is just 50 hammers more than a Fusilier normally. Or I could buy it for 2000 gold!
The fusiliers noted here would take 20 capital turns to generate, or 8000 gold approximately. This 3 city Arabia who is on fumes and is literally about to die is creating an army quicker than my entire empire. Now sure I'm slaughtering them, I am going to win.... but it just highlights that WW really doesn't seem to be bothering this AI at all in comparison to me, and I've been winning this war since its inception, conquered 2 cities, killed scores of units, pillaged everything in sight.
Followup War from Arabia. We are once again at full war weariness. I am literally killing a camel archer in 1-2 shots, I'm murdering like 5 a round.... and they just keep coming... from 4 cities.
Spoiler :
I mean its a bit silly that they are still make C Archers at this point, but still I feel like they are just poofing out like 4-5 a round at max war weariness.
So I wondered something. Does the AI bonus to unit production act as a "production bonus" or does it make them actually cheaper?
If its the former, that maybe offsetting some of the really large WW penalty, so the AI can still build units in a "reasonable" amount of time, whereas I have such a large penalty my turn times are enormous to build new troops.
The AI doesn't get any special bonuses aside from their normal handicaps for unit production.
G
Are the ABC bonuses affected by war wariness? that could account for some of the instant army
Nope.
Ok, so here's a quick example to show how in theory WW can be much more penalizing for the human than the AI.
Lets use a simple scenario where I have a unit requires 1000 hammers to make, and I have 100 HPT (aka 10 turns).
The AI gets +100% bonus to its production lets say, so 200 HPT or 5 turns.... exactly twice as long as me as expected.
Now lets apply the -75% production penalty for WW (which is what I am seeing in this version).
My 100 HPT becomes 25 HPT, requiring 40 turns to complete the unit.
The AI becomes 100 * [1+(100 - 75)] = 125 HPT, or 8 turns to complete
So before the WW, the AI was generating troops 2x faster than I am. After WW, they are doing it 5x faster. And that is before we factor in their ABC hammer bonuses (which are not affect by WW), their cheaper gold purchases, etc.
This suggests that the harsher the WW penalty, the more AI advantage is generated.
So the question is, should the AI receive additional penalties on WW to compensate?
Sorry, I've just seen this answer right now so I'd figure I'll ask again anyway...it’s a beta, that’s what betas are for.
Well if I am not mistaken, 1-15 is a beta... or I am stupid?1-15 should be the nearest stable version. The link's probably gone though.
According to your last message, what you want is a stable version, not an official version. 12-1 was just a mess with bribed wars everywhere but 1-15 fixed it and doesn't have gamebreaking bugs.Well if I am not mistaken, 1-15 is a beta... or I am stupid?