Hey all,
New version inbound. Mainly cleanup and tweaks for the last big beta last week. If all goes well we'll push this one to official and start cleanup on a few more 'going for gold' threads. Homestretch, folks.
Not savegame compatible.
Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w
Cheers,
Gazebo
New version inbound. Mainly cleanup and tweaks for the last big beta last week. If all goes well we'll push this one to official and start cleanup on a few more 'going for gold' threads. Homestretch, folks.
General
Balance
- Bugfixes and performance improvements
- Fixes for some OOM issues related to tactical AI, and made improvements to positioning and danger evaluation
- AI improvements to promotion selection, religion selection, and world congress voting
- Potential fixes for desyncs related to MP RNG valuation skewing
- AI religious spread post-founding will now vary based on how quickly they think they can enhance - fast enhancers will try to do so immediately, delaying spread of faith; others will spread and wait to enhance until later
- Religion
- Reformations:
- General: % of global population for Reformation reduced to 15% (was 20%) on standard. (this is consistenly allowing 3/4 of founded religions to reform)
- Holy Land: now also grants +1 vote for every 2 Landmarks owned
- Faith of the Masses: fixed missing info about Amphitheatyers and Stadiums being purchasable with faith
- Enhancers:
- Syncretism - all yields now go to Holy City, you gain +1f/s for every 2 followers of other Religions in cities (less micro, easier access to bonuses)
- Civs
- Arabia - dropped bonus Tourism on UA
- Egypt - fixed discrepancies with Caravansary for Burial Tomb
- Dutch - Sea Beggar gets Coastal Terror promotion, loses Coastal Raider I-II
- Units
- Capped Archaeologists at 3, increased cost to 450p (was 200p)
- Promotions
- Naval Ranged
- Targeting I-III: reduced Unit % bonus to 10% (was 10/15/20% scaling)
- Naval Melee promotion lines
- Reworked Coastal Raiders and Boarding Party
- Coastal Raiders now Swift Strike I-III:
- +15% Combat Strength VS Naval Melee Units and Carriers, Flank attack bonus increased by 50%.
- Boarding Party I-III:
- +15% Combat Strength VS Naval Ranged Units and Submarines, +10% Defense against Ranged Attacks.
- Added new T4 Promotion: Coastal Terror
- +100% Combat Strength VS Cities, and gain Gold from City attacks. Damage from Cities reduced by 50%.
- Naval Melee units can now specialize in their ship target type of choice, and their bonuses make them ideal anti-ship vehicles. This reinforces the rock-paper-scissors mechanics of naval combat, especially once Carriers, Subs, and Planes come online
Not savegame compatible.
Link: https://mega.nz/#F!iMNVEISb!gW3aPq-MQ-kibL0lFxrw-w
Cheers,
Gazebo
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