Thalassicus
Bytes and Nibblers
I've updated the first post again.
We are talking about Industrial era & onwards, Newton ain't really a modern era scientist. Certainly we have examples in past where rise of religion resulted in scientific development like Islamic golden age. But that would have been reflected better with increase Great People birthrates.I don't see this thing as much unrealistic as you claim to be . For example,there were many scientists in the past that focused more on studies about subjects that are consider to be Pseudo-sciences today or have dedicated to study holy/mysterious books more intensely than studying nature . One famous example of that is Isaac Newton . Even today,this relation can be seen in scientists,like Richard Dawkins,who despite his work on biology,is much more famous for his preach against religion . And I'm just being restricted to Rationalism . It wouldn't be that hard to see some kind of justification like that on other Social policies .
U do make some investments regarding strategic resources. Settling a city for a strategic resource which increases ur SP cost permanently is a big investment. Similarly fighting a war to gain these resources is also a big investment.There is a fundamental difference here. Faith is something that you invest a lot of resources in getting - building shrines and temples, adopting particular religious beliefs, building particular wonders etc. so it needs to stay valuable.
Similar with units; you invest a lot in building them, so they need to stay relevant through upgrades.
Strategic resources aren't like that. They're just there. They don't take big investments. So it's totally fine for horses and iron to become effectively obsolete in the late game.
That seems relatively harmless, but doesn't really seem very flavorful. 1 single ally makes all of my airports more profitable? What is that representing? Why is trade with a single CS ally more important/profitable than trade with all my existing cities? The only gameplay affect there would be to relatively punish players who have no CS allies at all. Is that really very useful?
They do, but I think we should remove it. It doesn't really serve any valuable purpose, and we have less aluminium around in GEM. Save it for aircraft and spaceship parts.
Also remove the recycling center - that building is silly.
I did that with coal.It could be appealing to have a use for iron or horses in the late game. It would be appealing to have a use for oil or coal in the early game by the same logic however.
I did that with coal.
My problem with this is; what gameplay need are we trying to fill here? It sounds like we're saying "hey, we could have an airport, now lets figure out what it is for".
I find it ironic that we have paratroopers, but not airfields. There's an "airlift" true/false flag in the building files, but I doubt it works, or someone would have put out an airport mod years ago.