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New challenge: Spaceship victories with production poor civs

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by AnotherPacifist, Feb 16, 2008.

  1. Jet

    Jet No, no, please. Please.

    Mar 16, 2006

    Alpha Centauri in 1987, 1.181. Some luck in peace with the natives and relatively light pressure from barbs and the plague. Basically clicked Medicine, then Computers. It definitely helped to avoid junk cities and stick to 10 total. Solid (+30) and in third place at the end.
  2. Lone Wolf

    Lone Wolf Chieftain

    Dec 4, 2006
  3. youtien

    youtien Lyricist

    Aug 25, 2008
    My Babylonian space stragedy is the same with cultural: found rutpa, flip Sur or Jerusalem early. It helps a lot.
  4. Deego3

    Deego3 Chieftain

    Nov 28, 2008
    How about some screenshots???
  5. Rhye

    Rhye 's and Fall creator

    May 23, 2001
    Japan / South America
  6. blizzrd

    blizzrd Micromanager

    Dec 27, 2005
    Melbourne, Australia
    This was on 600AD start. Seven cities in Asia plus three cities in North America. Just managed to beat the last UHV condition by 30 years.

    Went for China from the outset, capitulated Khmer and had Dutch, Portugal, Aztec and Inca as voluntary vassals.

    One key step was to never adopt a State Religion, which meant that I could trade techs with Arabia at the start for a big effect.
  7. Sinsyne

    Sinsyne Up is down,black is white

    Aug 3, 2014
    I give you: two Space Race victories with Egyt.

    First, a conventional one with Niwt-Rst as capital.

    Egyt might be rated as poor production but you can turn Niwt-Rst into a downright insane center of commerce, science and production. I settled a good number of great people and spammed wonders as if they're a dime a dozen. I didn't destroy Ethiopia on spawn like I usually do and I think it paid off.

    The holy cities of Judaism and Christianity were razed early which brought Islam into a dominant position. I quickly jumped on the bandwagon and started spreading Islam with extreme prejudice, converting Persia, England, Portugal, Spain, Netherlands... I could even convince India to switch to Islam in exchange for a minor tech. He switched back 20 or so turns later, but I could get him again for another tech :D It kept going like this and I was far enough ahead to humor Ghandi's wishes.

    Babylonia held on surprisingly long and became my vassal. They only got in trouble with the Turkey spawn and lost their capital. I took it back but wasn't offered the choice of 'return to owner' like I was with Saida so I razed it. In retrospect I could just have given the city back to my vassal through the diplomacy screen... Oh well.

    Anyway, Babylon collapsed then after all and Turkey capitulated after I gave them a sound whooping. Well, lose a vassal win a vassal... Never the less they became really powerful afterwards and took large parts of mainland Europe.

    Stability in my experience ceases to be a problem if you get as far as Steam Power. From then on you have decent production, are able to expand, build +Stability buildings and trade quite well. The inexplicable bad foreign rating still messes with you but you can compensate in other areas. Just be sure to get the Forbidden Palace. Two vassals helped me too getting through the rough patches.

    I think if I go back to a save from the time I reached Nationalism I might even be able to pull off a Domination victory. Stability at that point really wasn't much of an issue anymore.

    The second, far less conventional Space Race victory I achieved when I abandoned Egypt and moved my starting settler down to South Africa. Yes, really. After you figure out the pitfalls this is surprisingly effective.

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