@tomaltachpaulson Fun story: "Outback Station" is a term that I pretty much made up for a draft Civ VI design; I felt that Station was a bit bland, so I decided to tack on "Outback" to give it more flair and up the Australianism ante.
I posted some screenshots of the model design on the CL webpage, back when we first started working on the civ and linked them to Firaxis back when I was pushing for them to give some modders in the community access to the game to start modding it pre-release. Here's a comparison of the the model for fun:
If Firaxis saw this and decided to go with it, then that's pretty damn ace. If not, then I'm still enjoying the heck out of this coincidence! All in all Firaxis just straight up made the civ that we were going to make. The Civ VI civ features all the components that we've included in our previous Australia mods (Curtin and Digger) in addition to the Outback Station which I'm pretty sure they took from the graphics we released (since it's not a term that people use in Aus at all). I know for sure the dev team has saw these screenshots pre-release because of prior interactions on twitter
We'll definitely be making Henry Parkes as an alternative leader, to give the civ a more colony/federation focus that the Outback Tycoon scenario is evocative of.
But yeah, even if this is all a big coincidence, I'm still taking the following quote as a victory in some sense, since it means that us modders are now squarely and firmly on their radar:
Now that we have some semblance of a spotlight, the onus is on us to show the Devs what other types of civs are in demand. Our goal with CL has always been to use civs like Australia and Canada as soapboxes. It's our intention to present these civs in a similarly legitimate light to other historical heavyweights to show that just because something is in demand, does not mean it is without merit; that diversity can lead to fantastic gameplay, and fantastic gameplay can lead shaping the perceptions of how we view cultures. This notion scales quite well, and I hope it's something that Firaxis takes on board.
So when Australia, Mexico and Canada blew up in popularity, the time was right to start making Indigenous Civilizations. We had established Aus and Canada in a 'legitimate' light, meaning that when we presented our Indigenous, Canadian First Nation and other colonial civs in a similarly equal light - the demand was just as, if not equally there.
In terms of CL alone - 29K subs for the Blackfoot, 24K for the Cree, 26K for the Dene (this isn't even including the 51K and 47k respectively for the well known Inuit and Tomatekh's Sioux, or the hundreds of thousands of downloads from other HQ non CL indigenous civs). In terms of subscribers in comparison to other mods on the Steam Workshop - these numbers are kind of crazy. Our civs have always had the sneaky ulterior motive - intended to be proof of concepts for devs and community to go - "huh I didn't know I wanted something like this".
So is this sort of strategy manipulative in a sense? Yes. But it's a step by step process that undoubtedly works - especially if you have reasonably high standards for content production. Better yet, we've been able to introduce and shape people's perceptions about the nature of pre-colonial indigenous cultures. And it definitely wouldn't have played out similiarly if we didn't make Australia first.
In Civ V, when Venice, Brazil and Shoshone were released many in the community were shocked. The attitudes towards these civs are now relatively normalised, and the interesting byproduct is that suddenly, because these Civs were placed up against heavyweights like Arabia and India - people are suddenly taking these cultures a lot more seriously. It's absolutely fascinating the impact that video games can have in this regard and I don't think game devs realise the power they have in their hands.
To me, Firaxis portrayed Australia in an extremely fair light. This sort of positive, fair recognition on a world stage is nice (because it seldom happens), and because we know that from history - anger about this will die down, perceptions will have changed and Aus will be accepted. Now the onus is on the community and us modders to push the devs in a direction where they introduce more new and interesting indigenous and unorthodox civs - for which the shock will be brief, but the end result will do plenty of social good after normalisation.
As I said in another post: Heavyweights will always exist. Specific civs that cater to demographics will always exist. Civ is an investment really, and you'll just have to trust that the end lineup will be well rounded. The question then becomes what non-marketspecific/heavyweight civs will sneak into that lineup?
And it's in this specific regard that the community has a
way bigger voice than they might think.
I know that personally I'm going to be pushing
super hard towards an Indigenous Australian civ and a PNW civ