New civ : Dagda's Tears

I did the 0.1.10 too fast I think, I'll go back to 0.1.9.
 
Drama IS so hard. It has a cost of over 1000 :science:

want to know how much research I have now? 8 :science:

sometimes, if I'm lucky, it rises all the way up to 25 or so. And then the digesting tears die

running out of forest to eat, and 1.5 per digesting tear is far too little. Even education boosting it to 2 is still going to be pitiful. You'd need at least 4:science: per D.Tear just to be competent in the early game, and I can't even think of how things are going to go later on.

The crowning achievement of my army, is a bronze pride tear, a unti that can only be made once for each instance of a rare resource. With 3 strength and +100% vs melee units, it has a grand effective attack strength of 6. That's identical to a bronze axeman with Combat I, which every other civ can mass produce in infinite numbers. I guess it's supposed to be a support unit, since it gives an incredible +20% vs melee units to other tears on the tile. Wow. Now, what's 20% of 2?

oh yes, it's nothing.

I honestly feel that the tears are utterly crippled, both in research and military.

Oh, and I'm looking at a 48 turn research time for horseback riding.
 
True, but its a . .. .. .. .. . to actually destroy them, all the while they slowly start to convert all the terrain around you. They can mass produce 4(5?) str units to defend early game
 
Warkirby, what are the setting you are using for your game (difficulty/speed) ?
In about 30 turns I quickly never go down below 10 then a few turns later 20 beaker ,and I usually become fast the first one on tech.

But I play on normal speed, monarch difficulty. I haven't tried harder or slower settings, but it may be the case for you ?

I may have to adapt the number of beakers or duration of digesting tears depending on game speed, as the features will go down faster compare to research cost.
 
The crowning achievement of my army, is a bronze pride tear, a unti that can only be made once for each instance of a rare resource. With 3 strength and +100% vs melee units, it has a grand effective attack strength of 6. That's identical to a bronze axeman with Combat I, which every other civ can mass produce in infinite numbers. I guess it's supposed to be a support unit, since it gives an incredible +20% vs melee units to other tears on the tile. Wow. Now, what's 20% of 2?

oh yes, it's nothing.

I honestly feel that the tears are utterly crippled, both in research and military.

Oh, and I'm looking at a 48 turn research time for horseback riding.

Please, don't take it too hard. I released a "beta" version to get your feedbacks, so that I could adjust the weakness while still building the civ. I'm trying to take into account everyone remarks, yours included, to make it evolve towards better balance and more fun to play. My ultimate goal would be to have a civ bringing some challenge but also very fun to play as very special indeed, and a strong and annoying opponent if control by IA.
I'm still far from there, but you are helping me (us!) get there.
 
Normal speed, prince difficulty

I'm on an island with a sum total of 3 forest tiles left, and only one other civ visible.

Also, how exactly does horseback riding give me range capability? I just got it, and all it seems to give is the Envy, another defensiveonly unit.

On the bright side, I got a Joy, the first thing I've seen which is actually capable of fighting to a reasonable degree.
 
a city that seems to be permanantly stuck at size 1.

I do nto know whether you realised in the mean time, but you can go up to size 2 and 3 rather easily with a building (tech = ancient chant and another one I forgot)
 
It has range attack.

no, it doesn't.

it's an invisible spy thing that can't do anything but wander around. At least until level 4 where it can infect enemies or somesuch it says. Though how an invisible defensiveonly unit is supposed to reach lv4 with a civ that has no training buildings, is beyond me,
 
no, it doesn't.

it's an invisible spy thing that can't do anything but wander around. At least until level 4 where it can infect enemies or somesuch it says. Though how an invisible defensiveonly unit is supposed to reach lv4 with a civ that has no training buildings, is beyond me,

You level up by absorbing feature.
 
I'm getting lots of python errors, by the way. one when looking at the promotions part of the pedia, and also one that comes up periodically?: see the attached image

There's also one for reqEntertain, but that's probably a base FF bug. That'll got changed in patch C anyway
 

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Also, how am I meant to get off a little island? Are there boats ? Or do I just need to slowly terraform the land in a random direction until I meet another landmass ?

The terraform spell is coming.
 
A spell?

I noticed the land seemed to be terraforming into marsh on it's own though. I put a city on the coast. A while later, I suddenly notice it's not on the coast anymore, and is completely covered in marsh
 
Yes, when the improvement changes to Gestating Tear, it will change all around tiles to land plots and create digesting tears (digesting the sea actually). idem for mountain range, so you can also increase your reserach by having cities close to the sea and/or mountains.
 
Ok, "offensive" lust tear created in v0.1.10 (new version) :)

read the changelog for details and tell me whether it improves the early game (I did fast so may need rebalancing).
 
That might be it. Science is definitely not scaled to speed. Its not bad for me 'cause I'm on quick, and starting next to ocean. Its not fast, but by no means slow as hell. I feel for anyone who tried to play Monarch.
 
I actually play monarch/standard speed with no diffilculty but I know the Tears very well :D
 
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