WarKirby
Arty person
yes I have a city. And I had several other organised and digesting tearlings at the time. I still got gameover when the big tear died.
and suddenly, the str 7 things that were defending my capital moved out without warning, and a doviello scout took my capital. Game over again. This is kind of annoying
yes I have a city. And I had several other organised and digesting tearlings at the time. I still got gameover when the big tear died.
Which str 7 things ?
You are loosing me in this.(is there str 7 units ?)
I would advise you to keep the dagda's Tear in the capital until you get a Wild, then keep the wild in and start exploring with the dagda's Tear so you have some security until you get familiar with tha civ (sorry that the pedia is not helping you yet..)
You may have upon the first city creation some digesting tears in the patital but as you can see they are duration limited, so do not count on them for defense (and they are only str 0/3 (+0/+1 if on rooted tear), so a bit weak.
Wilds are better at defense +2/+4 (+0/+1 on rooted Tear) and +50% in city.
I have no idea what to do. Why are love tears 400That goal is practically unreachable, especially with a city that seems to be permanantly stuck at size 1. My organised tears keep dying, and I have zero research. All I can do is keep building organised tears and watching them die. In the meantime I'm building up a vast army of near useless wild tears.
I have no idea where this is going.
Digesting tears are 7 defense strength. That's what I meant
I wonder why we can only absorb features. IT seems a bit limiting since there are so few. I wish I could absorb sheep, and deer and such. Resources look much more absorbable
I suggest giving a tier 1/2 tech a new unit (Lust?) to be based off Wild to provide an offensive option earlier on. This must come with sacrifice so it should be a 3/1 with no defense capacity. Thoughts?
Have you tried the Jealousy ?
Update of silly: There is still unit support cost. Another thought on the Lust tear idea. If you want to make sure they <have> to be offensive, give em an inherit promotion that causes them to be favoured defenders. This would make them the ideal "home cleaning crew", and require a bit more tech, zerging and whatnot to use as actual assault tears.
Now you lost me
I get military support cost, silly stuff.
these you actually absorb also, but with worked rooted tears
And you get special units.
I know, but I mean like absorbing them with the main tear. There seems to be a lack of offensive power, and it's not even capable of attacking. would be nice to be able to change that by absorbing various resources.
Also research the tech which improve every tears: Drama, Theology, Strength of Will