New Civ Game Guide: Republic of Pirates (Tides of Power)

If you were looking to pair Ed with the Pirates, wouldn’t you want to avoid Carthage to allow the AI to take the coastal civs so that you have more boats to kill? Also, I see that the Sloop can pillage without going to war, but isn’t this part of Ed’s kit as well? Or was that actually dropped out of Ed’s kit? I don’t recall instances of a leader ability being made redundant by a civ ability. I was initially excited by how both of these new additions looked, but gameplay-wise, I’m a bit underwhelmed.
Pillaging trade routes and attacking naval units without a declaration of war is the Privateer kit, which the Sloop replaces (Pirates don't need anyone's permission, yar!). The thing that makes the Sloop special is the extra movement and moving after attacking. Teach grants the Privateer kit to all his naval units.
 
Based on the "no settler units" line, I assumed that they would only be able to expand through war, but the settling is still there, simply off-loaded on the unique civilian - and the civilian is a commander replacement, not admiral, so you're not even constrained to only settling the coast and conquering inland. Bit of a shame, that. It could be the one instance where flavour beats balance.
I assumed it might be a unique fleet commander. It doesn't say what kind does it?
 
I think that's fine, since Continuity is the cheaty setting. Pre-build settlers, pre-place merchants and scouts (scouting boats included), carry over infinite number of units and a massive stockpile of gold and influence. I went back to playing Regroup a while ago and I haven't looked back. I'm yet to run into an issue with a landlocked admiral; both them and the generals tend to end up close to where I left them.
Continuity is not a cheaty setting on standard age length, default speed. You can't have gold together with all you want, you still have to prioritize hardly. Also, continuity is the default setting, so the game clearly needs to be balanced around it and closing loopholes for those civilizations is one of the needed things.

Although I agree that some revision of yields would be surely welcome.
 
I am only aware of Spanish fleets. No such thing as English, French or Dutch.
I mean, if we're being this pedantic, the Royal Navy didn't incorporate Scottish elements until 1707, so there was a good 7 years where the Royal Navy was, in fact, an English fleet :)

(also I think folks would understand the generalisation of fleets when referring to the Dutch Admiralties)
 
Continuity is not a cheaty setting on standard age length, default speed. You can't have gold together with all you want, you still have to prioritize hardly. Also, continuity is the default setting, so the game clearly needs to be balanced around it and closing loopholes for those civilizations is one of the needed things.

Although I agree that some revision of yields would be surely welcome.
Standard speed, standard length is how I play. Immortal, since that gives the most enjoyable antiquity era. I found I was snowballing much harder at the start of exploration with the setting on - boats on the correct coastal tiles turn 1, settlers at the ready, merchants parked at the target cities - which accelerated all of my progress in exploration, and as a result, I was able to carry over enough gold to buy several explorers on turn one of modern if that's what I wanted, or otherwise keep it to outright fund a few rail stations and factories. That's all intentional. Carrying over units like settlers is by design, and Mongolia and Pirates are able to utilise settlers.
 
Standard speed, standard length is how I play. Immortal, since that gives the most enjoyable antiquity era. I found I was snowballing much harder at the start of exploration with the setting on - boats on the correct coastal tiles turn 1, settlers at the ready, merchants parked at the target cities - which accelerated all of my progress in exploration, and as a result, I was able to carry over enough gold to buy several explorers on turn one of modern if that's what I wanted, or otherwise keep it to outright fund a few rail stations and factories.
Yes, that's my experience as well and I think yields should be tobed down, but I don't see it as cheating.
 
Yes, there is a benefit for combining them, but it still feels to me as if the overlap is too big to make it as good a fit as I would have wanted it to be. Complementary abilities in the same field would have been great, but having naval units being privateers and then a unique unit that is also a privateer seems you are wasting either an unique unit or an ability.

But I guess it makes sense if both Teach and Pirates feel like playing pirates, regardless whether you choose them in combination.

Different note: to make this (and Mongolia) a bit less cheaty, all settlers should die on age transition if you choose them.
They could probably just make Antiquity/Exploration/Modern Settlers.... and say you need to upgrade them to use them in the new Age.... Mongol cost Extra to upgrade them, Pirates can't. (you just end up with some expensive scouts)
 
I merely meant that there's no England, France or Netherlands in the exploration age.
Those excerpts are historical info and often include groups of people who aren't in the game, at least yet.
For example, I think Silla referenced Goryeo.
 
This sounds really fun, I'd be curious to pair them with a different leader than Teach, what options pop to mind for you?
 
Those excerpts are historical info and often include groups of people who aren't in the game, at least yet.
For example, I think Silla referenced Goryeo.
Indeed, there are a whole lot of these non-in-game(-yet) references. England is also referred in the Norman description for example.
 
This sounds really fun, I'd be curious to pair them with a different leader than Teach, what options pop to mind for you?
Providing that attacking without a declaration of war has diplomatic repercussions, I think Harriet Tubman would pair nicely with them. Also, the leaked version of Sayyida would too. And Isabella, who has a bonus for purchasing and maintaining naval units.

EDIT: Lafayette, Bolivar, and Jerxes, King of Kings would work pretty well with Pirates too.
 
Last edited:
Providing that attacking without a declaration of war has diplomatic repercussions, I think Harriet Tubman would pair nicely with them. Also, the leaked version of Sayyida would too. And Isabella, who has a bonus for purchasing and maintaining naval units.
Isabella actually seems like she might be best for Iceland (Culture bonus for Natural Wonders)
 
Isabella actually seems like she might be best for Iceland (Culture bonus for Natural Wonders)
Sure, but her suite compliments the Pirates too.
 
They missed the opportunity to include pirates as unique Great People.
 
Action - Raiding Party: Targets an adjacent Treasure Resource. This Settlement instantly spawns a Treasure Convoy under your control equal to the number of Treasure Resources; this does not reset until another Treasure Convoy is available.

I find this bit hard to understand. Can this action be performed on any settlement, not just mine? Does the “number of Treasure Resources” refer to how many resources the targeted settlement has? I have no idea what that last part about reset means.
 
I find this bit hard to understand. Can this action be performed on any settlement, not just mine? Does the “number of Treasure Resources” refer to how many resources the targeted settlement has? I have no idea what that last part about reset means.
If I understand it correctly, you target another civ's treasure resource, and that settlement (belonging to the other civ) immediately produces its next Treasure Convoy, which you control instead of that civ. But you can't do it to that settlement again until after the turn that settlement would have produced a Treasure Convoy for its owner.
 
Back
Top Bottom