New Civ Tweet... what could this be?

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They are teasing too much for it to not be the expansion. I was skeptical but now I'm a true believer. They gonna announce the goddamn expansion tomorrow!

On the otherhand Ed said during recent interviews that he can't promise a Diplomatic Victory is in the works. So either they're too early in the expansion's development cycle to say for sure that it will be in, they're pretty far along and he's not tipping his cards, or they have no intentions of adding a DV and he just doesn't want to say so. If it's the former then I don't expect an expansion reveal tomorrow. If it's either of the latter two then you may very well be correct in your assessment.
 
On the otherhand Ed said during recent interviews that he can't promise a Diplomatic Victory is in the works. So either they're too early in the expansion's development cycle to say for sure that it will be in, they're pretty far along and he's not tipping his cards, or they have no intentions of adding a DV and he just doesn't want to say so. If it's the former then I don't expect an expansion reveal tomorrow. If it's either of the latter two then you may very well be correct in your assessment.
Or, it's not a traditional diplomatic victory and somewhat linked with something else (economy for example).
 
Well, if they announce the expansion tomorrow, hopes are up for a spring release?
 
I'd like for diplomatic victory to be a pseudo-victory, which instead just makes co-operative victory possible - in one of the other categories. However, designing such a co-operative victory is neither easy or simple. Many discussions have been had on this subject. The point I'm trying to make here is that I don't believe Firaxis could do it right in the time we're talking about.

I think what we can take away from the tweet video, along with Ed's interview appearances, is that some kind of revolution/destabilization content is appearing. Something that can "cause empires to crumble, wars to break out, major coalitions to form - generally just increasing the level of mayhem in the world" is what Ed's got his eyes on. From his own mouth. The cycle from the information era to the stone age is (hopefully!) hyperbole, but that is the resonant note for me.
 
I'm hoping for:
  • Babylonian Civ
  • An Explorer unit to fill the massive gap between Scout and Ranger (Maybe a gunpowder melee unit)
  • Fixing the bug where you get a diplo hit for not moving troops away from borders from civs which you have open borders with
  • Making the AI more capable at naval and air warfare (maybe even warfare in general, but they lack especially in naval and air combat)
  • An event log history, to keep track of all the delegation gossip that disappear way too quickly
  • And finally, a finished MAP EDITOR
 
I'd like a fix for the AI path finding algorithm(s). I suppose many of us have
seen AI units stranded on shores, or borders, seemingly unable, or unwilling to
proceed to where-ever they were going.

The screenshot shows a scout that, according to the path algorithm could move
to Point 14 on the path. However, I don't have the required tech, so if I
accepted the suggestion, until I discovered ship building, it would stay on the
coast, just looking out wistfully over the sea and thinking of the family back
home.

I think that's what is happening with the AI units too. They're not dead, they're just
pining for the fjords.

aipathfail.jpg
 
I'd like a fix for the AI path finding algorithm(s). I suppose many of us have
seen AI units stranded on shores, or borders, seemingly unable, or unwilling to
proceed to where-ever they were going.

The screenshot shows a scout that, according to the path algorithm could move
to Point 14 on the path. However, I don't have the required tech, so if I
accepted the suggestion, until I discovered ship building, it would stay on the
coast, just looking out wistfully over the sea and thinking of the family back
home.

I think that's what is happening with the AI units too. They're not dead, they're just
pining for the fjords.

View attachment 481747

looks like the algorithm assumes the tile at 2 could still be land because it is still undiscovered (and not water, as it obviously is because of the coastline, but only visible to the human eye) and therefore goes for that path. I think that auto-moves should be interrupted as soon as conditions change, so when the algorith discovers that it is indeed water, the player gets notified and the unit awaits further orders...
 
looks like the algorithm assumes the tile at 2 could still be land because it is still undiscovered (and not water, as it obviously is because of the coastline, but only visible to the human eye) and therefore goes for that path.

Yes, that's what I think is happening in this particular situation.

I think that auto-moves should be interrupted as soon as conditions change, so when the algorith discovers that it is indeed water, the player gets notified and the unit awaits further orders...

I agree. But there are other situations in which it should take other actions,
particularly for the AIs.
 
Today's the day boys! Where will you be when this is announced?

In the very chair I am sitting in right now, doing thermodynamics (or maybe math) exercises.
 
In the very chair I am sitting in right now, doing thermodynamics (or maybe math) exercises.
Are thermodynamics exercises ones where you run around a room bouncing off der Waals?
 
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