Where could you possibly build it?
You could tear down the Chinese one instead

Where could you possibly build it?
Yes. The only thing I could think of would not make sense as you couldn't build it in your city center since a wonder takes up a tile. Maybe it doesn't even have to do with an alternate German leader but a Soviet Russia, or American leader (Ronald Reagan) having to do with ideology differences more than the physical wall itself.As a Wonder?
Yeah... I don't think we should consider the Berlin Wall a world wonder... or whatever it would be. At any rate... do not wantall i can think of is if an expansion were to....expand....on the idea of a city center, wherein maybe you could opt to expand a city center to a second tile for some great benefits but some kind of happiness/amenities drawback or make you hyper vulnerable to espionage, as eagle suggested. a berlin wall could negate that malus? Or more simply they could just add a concept of City Center projects, where you can build just one or two out of a selection of like, 6 in your city center. Monument and Granary and Water Mill as early game CC infrastructure would be unaffected, but in late game you may have several choices: Sewer, Canal, Internal Walls, Subway/Metro, Park, and Hospital. Perhaps the first Civ to build a Canal gets the world wonder Panama Canal for additional bonuses, and the first civ to build a park gets Central Park, the first internal walls gets the Berlin Wall, etc. These CC infrastructure in general could, rather than flat bonuses like Monument, enhance particular adjacency bonuses of the CC depending on what else you have around it. For instance, a canal in a CC with two non-adjacent coast tiles would get enhanced gold and production from those coastal tiles. A park in a CC would give adjacent theater squares, campuses and holy sites an amenity. Sewers would still be housing related etc. So you pick and choose which projects would work best for that particular city.
And grand prize: Giant Death Robot unit.Announcing CivCrates! $20 gives you a chance to earn a new civ/leader, free tech/civic voucher to use in any game, or +100 production voucher to use in any game
/s
But... X-Com Squad...And grand prize: Giant Death Robot unit.
yeah that's true. Civ development seems to skim over negative yet impactful aspects of history, slave trade, black markets, genocides, harsh dictatorships. Certainly an understandable design choice given that this is not a history simulator, its a history-themed strategy game. The Berlin Wall is quite recent and quite 'negative' especially given that its tearing down was considered a celebration. So, I'm only speculating on Ed's tweet, that he was researching the Berlin Wall. Just spitballing practical ways such research could translate through a development process to an in-game implementationWell there goes all incentive to build internal walls if it's going to become the Berlin Wall... do not want
Yep, although in Civilization IV you could use "Slavery" to hurry production at the cost of population (implying brutality). I don't know that in the current political climate they could even get away with doing something as vague as that though.yeah that's true. Civ development seems to skim over negative yet impactful aspects of history, slave trade, black markets, genocides, harsh dictatorships. Certainly an understandable design choice given that this is not a history simulator, its a history-themed strategy game. The Berlin Wall is quite recent and quite 'negative' especially given that its tearing down was considered a celebration. So, I'm only speculating on Ed's tweet, that he was researching the Berlin Wall. Just spitballing practical ways such research could translate through a development process to an in-game implementation
Yep, although in Civilization IV you could use "Slavery" to hurry production at the cost of population (implying brutality). I don't know that in the current political climate they could even get away with doing something as vague as that though.
Indeed. I remember one game where big part of my Ottoman economy relied on slave trade, mostly from East African provinces. Oh, and let's not forget events that involved burning books or mobs against unbelievers that you could even support.I don't see why not. Plenty of other games have slavery mechanics, including some historical ones (e.g. EUIV).
The Aztecs already have that somewhat built in with the Eagle Warriors ability. Anyway I would be surprised if this isn't going to be an expansion announcement. Nothing else since the game came out has had any kind of animated teaser.Yep, although in Civilization IV you could use "Slavery" to hurry production at the cost of population (implying brutality). I don't know that in the current political climate they could even get away with doing something as vague as that though.
Actually, the last DLC had a map of the world and that map was slowly approaching SE Asia.The Aztecs already have that somewhat built in with the Eagle Warriors ability. Anyway I would be surprised if this isn't going to be an expansion announcement. Nothing else since the game came out has had any kind of animated teaser.
I hope that's how the universe really works because we could have a veryMaybe dreams will reveal me some first look, since I saw Mayans in a dream one night ago.
Did not know that. Was that before the first look videos? Because that was the basis of my statement.Actually, the last DLC had a map of the world and that map was slowly approaching SE Asia.