Howard Mahler
Since Civ 1
- Joined
- Dec 7, 2003
- Messages
- 619
I am still bothered by the fact that due to the programing of the game, one gets no trade bonus until a trade route reaches 7. This will usually happen early in the Industrial era. Until then there is no trade benefit at all.
Even when you get a benefit, +15% is usually weaker than an extra trade route (as per Free Markets.) If for example you currently have 4 trade routes, an extra one per city is worth more than +15% on your existing trade routes.
So very early on "-50% maintenance costs for distance from palace" is worthwhile.
Then once Monarchy and some other Government Civics become available, they are usually better than Confederation.
Confederation can compete again when trade routes reach size 7.
Somehow this just does not have the right feel for a Civic names Confederation.
I still think that something that makes Confederation a little more valuable in the middle game would help.
No need to respond.
"Yep, Confederation is designed for a trading empire. The 15% means that a trade route gets an extra commerce for every 7 that it generates. In practice this means that a civ with an established trade network will be generating an extra commerce per trade route. The very best routes will be generating 2 extra.
However, 25% means that it will generate an extra commerce after every 4. This is way too powerful as a late game trade route can generate 12 commerce, becoming 15. And when you consider that a single city can have 5 or more trade routes... that's a HUGE commerce increase. And wonders like the Great Lighthouse can make it even more ridiculous.
I originally tried 20% but I found that even that became overpowered. The AI was abandoning their favourite civics in favour of Confederation - a sure sign that something is overpowered. 15% seems to be the sweet spot for balance. It takes to build a good trade network but the civic makes it worthwhile if you do."
Even when you get a benefit, +15% is usually weaker than an extra trade route (as per Free Markets.) If for example you currently have 4 trade routes, an extra one per city is worth more than +15% on your existing trade routes.
So very early on "-50% maintenance costs for distance from palace" is worthwhile.
Then once Monarchy and some other Government Civics become available, they are usually better than Confederation.
Confederation can compete again when trade routes reach size 7.
Somehow this just does not have the right feel for a Civic names Confederation.
I still think that something that makes Confederation a little more valuable in the middle game would help.
No need to respond.
"Yep, Confederation is designed for a trading empire. The 15% means that a trade route gets an extra commerce for every 7 that it generates. In practice this means that a civ with an established trade network will be generating an extra commerce per trade route. The very best routes will be generating 2 extra.
However, 25% means that it will generate an extra commerce after every 4. This is way too powerful as a late game trade route can generate 12 commerce, becoming 15. And when you consider that a single city can have 5 or more trade routes... that's a HUGE commerce increase. And wonders like the Great Lighthouse can make it even more ridiculous.
I originally tried 20% but I found that even that became overpowered. The AI was abandoning their favourite civics in favour of Confederation - a sure sign that something is overpowered. 15% seems to be the sweet spot for balance. It takes to build a good trade network but the civic makes it worthwhile if you do."