New Civilizations

Swiss Bezerker said:
I am suprised that few people have mentioned Austria/Hungary.Out of all the civs that should be added, They are THE most important.
I am suprised Austria/Hungary has never been in any of the Civ games! Two nations that i think need to be in civ 4!
 
Surely, Mayans were a great civilization, but I doubt there are a lot of them left. QUOTE]

Actually there's millions of people in South Mexico and Guatamaula who are direct descendents of the Maya and who speak Mayan languages. Alot more than many European countries.
 
I'd like to see:
one NW Africa, one East Africa probably Commercial/Agricultural for NW, and Religous, --? for East Africa.

An Indonesia-Polynesia hybrid (as Asian). Kind of like the "Scandinavians" Religious/Seafaring.

At least one more North American tribe (but probably not Inuit, and definitely not CSA for a non-scenario game). Ideally, get rid of "America" except for scenarios, but get the possibility of the USA in the basic rules (Succesion/Rebellion with Consitution/Corruption-Taxation).

Possibly split the Russia-Mongol pole up with one more tribe in NE Asia.

Maybe 1 or 2 more Europeans---but it'd be better to have more period scenarios than extra crowding in Europe in the standard games.

Israel is interesting (try RoC), but basically difficult to play, and it'd be politically difficult probably to include them in the main game. They go to show why religion SHOULD be a facet of CIV, since it transcends the geographic borders.

Ditto with Aussie_Lurker about being able to define your own culture groups and sub-group tribes.
 
Sid tells me the Flemish civ will be in the same expansion pack that features the Serbo-Melanesian civ.
 
In Civ1 we have 14 Civilizations and 7 playable; in Civ2 we have 21 Civilizations and 7 playable; In Civ3 we have 16 Civilizations (Vanilla) , 24 Civilizations (PTW), 31 Civilizations (Conquests) and all playable at once, so the more the improvements of technology, more and more Civs.

I would like to see this Civs on Civ4, wich are my prefered, cause they fullfill the earth map (I prefer play on earth map, instead random worlds), and could made many others continents with several civs, not only Europe and Mid-East, after all :

1. Siam / Khmer / Vietnamese / Thailand
2. Brazil
3. Abyssinia / Ethiopia
4. Ghana / Mali / Songhai
4. Bantu / Nigeria / Congo
5. Anasazy / Navaho
6. Malay / Indonesia

On other hand, I like the idea of Aussie Lurker of choosen civs from cultural groups, because this allowed have many civs and make everyone happy. After all, I think make a civ isn't so dificult, I guess. Over all in this foruns there many, and for every tastes. Otherwise the work is passing trough the modders. Wait and see.
 
Actually I was agreeing with one about the Ivory Coast. Maybe "NW" is the wrong term.

rhialto
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The NW African one is called Carthage, and is seafaring/industrial.
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I know lots of people on this thread have indicated that they do not find new civs important, due to mods and the necessity of attention on other aspects of gameplay. This is certainly a reasonable arguement, but I'm wondering how difficult it is to actually make a civ. I know nothing about programming, but in my ignorance, it seems creating a civ is fairly simple. A few leader graphics, a history that a high school student could research in a couple of hours, and then it's just switiching around a few variables. Isn't a civ a relatively simple aspect of the programming? Couldn't we have lots more civs?
 
Yes, and no. The argument only goes so far, because in multiplayer games, people need to use the exact same rule set, and those new civs aren't particularily easy to install and take up a lot of space (especially the leaderhead). Most people don't like making Civilopedia articles for the civ and the UU, and decent city and great leader lists are rare and hard to come by (despite what you would otherwise be told). Leaderheads and units are incredibly difficult to get made, because only a few can actually make them, and they are in such demand. It has been a couple of years since the initial release of Civ 3 and still mod makers are struggling.
 
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