New Civs AI Flavour Speculation

I dunno what things they will give but Byzantium AI better have "12" as their score for finding a religion, as extreme as Gandhi with "12" for nukes building.

Actually 12 is supposed to invalidate a category. That is: Gandhi, by default, is never supposed to build a nuke. The problem is that there is an up to +2/-2 variance applied to every stat of every leader when the game starts just to add some random variables. So if Ghandi gets a -2 to Nukes...well...10 is the highest it goes. :lol:

So hopefully Byzantium will get an 8 in religion. That way, their range would be from 6-10, and they would always put at least a moderate amount of work into founding one.

~R~
 
Actually 12 is supposed to invalidate a category. That is: Gandhi, by default, is never supposed to build a nuke. The problem is that there is an up to +2/-2 variance applied to every stat of every leader when the game starts just to add some random variables. So if Ghandi gets a -2 to Nukes...well...10 is the highest it goes. :lol:

I'm not sure this is accurate - source? It would be interesting if it is, though.
 
Judging from the fact sweden has two miltary units of roundabout the same time frame for its UUs, it's going to have some what of a warmongering attitude.

I think it will despise its very close neighbours and love those further away, that gives it the opportunity to capitalise on its medieval/renaissance military and also get decent great person generation.
 

I'm familiar with that thread and the only "verification" of that statement I could find there is this:
Maybe the nuke flavor is a reverse scale? With the 2pt flavor modifier, Ghandi rolls a 10-14 for nukes, but a 10 or higher could completely disable the flavor in this case.

An extreme value like this suggests some sort of method for bypassing the underlying mechanics.
I would hardly call that proof.. But in any case it's not terribly relevant to the topic.:)
 
I don't want to be a troll but this is pretty much the truth

WARMONGERS every single AI in civ 5 is a warmonger they declare war constantly at eachother withouth reason and it usaly makes the game easier for you because they don't focus on other stuff like spaceship or culture

Some AI have more focus on culture like ghandi and kamehameha

ANd some builts faster spaceships like babylon, persia, ...

And you have the easy diplo win wich usaly some AI can do but only if they are running a way

But in general most AI just go for domination and constantly conquer other AI' or you.. They sometimes go for space But Even on emperor I rarly see a AI building spaceships I've had ramses conquering his hole continent and entering the modern era while I just entered the industrial and he didn't build a single spaceship While I entered the modern era a lot of turns later still nothing happened

This is why some strategies say to make sure to DOW anyone who is currently at peace to keep them in military mode so they don't do for any other victories. Then just keep enough of a defense up to repel them, and go for your victory (unless of course you are going for domination :))
 
@Seek - Ah, sorry, thought you were looking for proof for the 12.

I can find a number of other posts that talk about the +/- 2 thing, but it's hard to find anything definitive that you would call an original source.

Are you questioning the specific numbers involved or the idea that Gandhi is designed to be spasmodically prone to building nukes? A source for the latter is easier.
 
@Seek - Ah, sorry, thought you were looking for proof for the 12.

I can find a number of other posts that talk about the +/- 2 thing, but it's hard to find anything definitive that you would call an original source.

Are you questioning the specific numbers involved or the idea that Gandhi is designed to be spasmodically prone to building nukes? A source for the latter is easier.

It's the cutoff-at-10 thing that I was questioning. Being involved primarily in modded Civ5, it's of interest to me since I've seen mods extend the range upwards of 30 for some flavors before - it would be useful to know if that is nullifying the flavor setting.
 
This is why some strategies say to make sure to DOW anyone who is currently at peace to keep them in military mode so they don't do for any other victories. Then just keep enough of a defense up to repel them, and go for your victory (unless of course you are going for domination :))

It could be a good strategy in the end game if someone is far ahead of you..

But still in the early game that is just suicide , And it olso makes the AI backwards because the AI usaly spends a lot of units in a war because they lose a lot(bad combat) . And I thinx the AI would be better at combat and taking cities and war in general if it focussed on 1 civilization a time (just like in civ 4 )

If I want to push forwards and take more territory in a war at hotseat(multiplayer) I make sure I only have 1 flank So only 1 war If I have more wars I make sure that the other enemie accepts peace So I can push forwards (at least 10 turns peace)


But my biggest problem is that it just doesn't work in the current diplomatic system because you get diplomatic penalties for wars :crazyeye: So if the AI is declaring a lot you get we hate eachother constantly diplomatic screen, Most of my games the end game every single AI has denounced eacother :goodjob:
 
Wow, a lot of people are expecting some new angry opponents lol. This is how I think about it:

Austria - Its UA is completely focussed on CS so it makes sense she's going for Diplomacy. I think her attitude will be neutral and protective for CS, except to those who compete her for CS influence. Those will probably feel her wrath. But somehow I do get the feeling from Theresa that she is not too reliable and won't mind to steal CS from you or start wars for whatever reason.

Byzantium - With its UA focussed on religion it makes sense that Theodora will put a lot of effort in that. So with that knowledge, it makes sense if she takes religious alliances very serious - being buddies with those with a common religion and hostile against those who don't. I expect her to back that up with her UUs to start crusades against others, and invest quite a bit in expanding her religion and stopping that of others.

Celts - Heavy reliable on religion so Bouddica will probably act similar as Theodora. With units that can gather faith by killing opponents, she's bound to be aggressive against most people with maybe the exception of those with a similar faith. At least the impression she gives at her introduction doesn't look very peaceful.

The Netherlands - Heavy dependable on trade and so will probably have a strong neutral or friendly attitude. Probably reliable and forgiving since holding a guarded or hostile attitude is going to affect its UA. Willem is probably going to be a sneaky opponent if he's against you, with a UU like the sea beggar. He'll probably get along with Adolphus quite well.

Ethiopia - Probably going to be a friendly and peaceful nation that will keep its borders limited, so you will not get a lot of diplomatic issues with them as long you do not have a warmonger attitude. I expect Selassie to be quite unforgiving due to their defensive attitude: he can afford to denounce others because of his powerful UA's. Those who dare to go to war against him will probably find out it is not worth the effort.

Carthage - Quite dependable on coastlines and connections, I expect Carthage to be more of a trading nation and so having more of a neutral attitude, perhaps a bit friendly. But Dido will probably also be competitive and not be afraid to go on warpath, or to take opportunities when presented. Will probably keep a significant army at her side.

Huns - Quite obvious what they are going to be. Attila is someone not to be trusted and probably ends up being hated by everyone else and finally being wiped out by either one or multiple civilizations. You kill them or they will kill you. Kind of similar like my experiences with Alexander.

Maya - Can kinda go into any direction, because none of its abilities are strictly directed towards something so it is hard to predict how they are going to be. I expect them to be quite varied, and to look into the possibilities of all available victories with perhaps a bit of a friendly attitude. Or they're going to be a second Pachacutti and be quite warmongering.

Sweden - Benefits the most from peace so will likely have a friendly and very reliable attitude. However, there has to be a reason why it has two UU, so I expect them to be quite aggressive against diplomatic opposition when competing for CS. I do not think that Adolphus and Theresa will get along with each other and end up combating one another for other CS' favour.
 
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