New DLCs?

If you saw my post somewhere above, the game with all additions is currently costing me 11 cents an hour at full retail price :D
That will fall of course.
 
If you saw my post somewhere above, the game with all additions is currently costing me 11 cents an hour at full retail price :D
That will fall of course.
11 cents! What a rip off. I can pay like $25 to go to a cinema for 90 minutes. Plus $7 for a bottle of water to drink while I'm there. Value!
 
I mean I get it...not everyone will value playing Civ VI as much as we do, so they won't put the significant kind of hours in that I am. But if that's the case...it makes sense for them to not buy the DLC if they would rather spend money elsewhere. Win/win :)
 
Byzantine Empire: 100% more awesome for 10 turns after declaring Reconquest war.
Declare a early Reconquest War could certainly be Isabella's UA. :rolleyes:
 
They should add a new civilization before a leader if they're able.

I see no reason that they cannot do both. New leaders take less work than a new civilisation. Though, sure, I get that a large chuck of the work in any civ is the leader themselves. Bygones...they can still do both if the demand is there.
 
I see no reason that they cannot do both. New leaders take less work than a new civilisation. Though, sure, I get that a large chuck of the work in any civ is the leader themselves. Bygones...they can still do both if the demand is there.
If an ability like "Reconquest bonus" is good for both an existing civ and a new one I think they should make a new one, especially if it's the Byzantines because it works so well.
 
If an ability like "Reconquest bonus" is good for both an existing civ and a new one I think they should make a new one, especially if it's the Byzantines because it works so well.

You mean Rome's alternate leader Constantine? :mischief:
 
There is a huge issue in trying to find the sweet spot of maximum profit based on pricing for a dlc - if they go too low on the price, they will catch hell if they try to raise it back up a little.

They seem to have found a price that gives them enough profit to keep them happy and willing to produce more dlc. This leads me to believe more dlc will come, because they will want some profit while working on the next expansion.

As pointed out, a dlc is cheaper than most entertainment, or about the same cost as a pint or couple of sodas.

No, not everyone can afford them. And that is a shame. Economies differ, GNPs differ, standard of living differs. But they are a great deal.

I bet we see one end of May - end of June.
 
No, not everyone can afford them. And that is a shame. Economies differ, GNPs differ, standard of living differs. But they are a great deal.

Sure...then computer games are a luxury item (to be added in the next expansion ;) ) so we all pick and choose what we can afford in that regard, even in the West.
 
https://steamspy.com/search.php?s=civilization+v

Helpfully that search lists owners has 10.591 million for Civ5, 2.976 million for Civ6
Players in the last two weeks are statistically even (641k/615k, both with margins of error around +/- 25k)

Fun Fact: Civ4's Steam version has 662k (+/- 25k) users in the last 2 weeks out of 1.5M owners, and I'd guess a large portion of CIv4 owners (me, for example) didn't use the Steam version of CIv4 to play it. Which means your beloved Civ5 is losing to Civ4 on a platform it isn't native to. I am amused.
What I find amusing is that you erroneously refer to Civ5 as my "beloved". Even a cursory glance through my posts would show I favor Civ IV above all other incarnations of Civ thus far. Civ V simply does some things better than VI, as I mentioned. Aesthetics, UI, scenarios, leader backgrounds etc among them. There are flaws and virtues for IV, V and VI, and nothing I said indicated otherwise. But for the sake of making an argument you've stooped to putting me into the "Civ V lover" camp simply because I pointed out areas where V was stronger than VI. Your tribalism is not welcome or productive.

And your URL, btw, shows V outperforming VI in virtually every metric, including sales, so I don't see how it helps you. As far as number of users being about equal, rather than reflecting poorly on V that reflects poorly on VI, a much newer game with similar numbers of gameplay features to V now. Over a year and an expansion after VI's release it's still only near equal Civ V's number of players. The large number of negative reviews of VI probably dissuade people from bothering.

DLC is much cheaper than an expansion. And you don't have to buy it! I don't understand your hatred of paying for work. Is this actually some kind of socialist thing!? Cos to most of us, your bolshy statement that your issue with DLC is the cost rather than the content, just comes across very entitled.
$5 per Civ means a game with 18 civs costs $90. Civ VI's base game doesn't cost $90. Pound for Poundmaker, expansions are proportionally cheaper than individual DLC.

As I have repeatedly said, I don't hate the idea of paying Firaxis for work (otherwise they wouldn't exist). I don't hate paying a burger company for burgers, I just resent the new prices. Simple distinction and easy to understand.

How is it "entitled" to point out that high prices are high prices? Does anyone who criticizes a price in your view merit Communist castigations? So you would view all those who liked the DLC civs but criticized the price as Communist? (see Khmer/Indonesia DLC reviews for more "bolshy" reviews)

They were horrific. Mine was one of them. Civ5 was hot garbage on release.
No one contests that, but that isn't relevant. Civ VI has an expansion and much DLC now so it's more at the Gods and Kings stage than the vanilla "satellites don't reveal the world map and archers can take cities almost single-handed" phase.
 
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I am just afraid of in-app purchase or any kind of microtransaction in a Civ game. Because of the fact that Take-two Interactive owns 2K, I guess.
DLC is a way better approach.
 
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