JosEPh_II
TBS WarLord
@ C2C Team,
It's become very apparent that ppl playing with 50 Civs and maps that support them can not finish them. Even starting a Gigantic Map with 20 Civ But with having REV and/or Barb Civ by the time you reach AD time frame the 50 Civ limit is just about hit. Yes I know REV will not allow more than 50 Civ, But....
I propose that a new DLL Civ Limit be enforced. That limit would be 28, the same limit that Afforess used for sometime in AND.
As computationally heavy as this mod is, having this 50 Civ limit only causes more bug reports that are not really bugs but personal computer limitations.
While viewports mitigate this problem somewhat it will still get pushed to the breaking point with a 50 Civ dll. It's just ppl's nature to push the limits. But if this Mod is going to get players into the "future" Eras something along this line of Civ DLL limiting will need to be enforced.
And it's very clear that Civ BtS engine at 32 bit is under this mod will only increase turn time later in the game. Complaints of 2+ minute EoT have been surfacing for many versions now. Even though 2+ minute of EoT in the 1000+AD timeframe is not really that bad. But why exacerbate this growing problem by leaving the DLL limit at 50.
Do this Mod and yourselves a favor and drop the # of Civs in the DLL limit.
JosEPh
It's become very apparent that ppl playing with 50 Civs and maps that support them can not finish them. Even starting a Gigantic Map with 20 Civ But with having REV and/or Barb Civ by the time you reach AD time frame the 50 Civ limit is just about hit. Yes I know REV will not allow more than 50 Civ, But....
I propose that a new DLL Civ Limit be enforced. That limit would be 28, the same limit that Afforess used for sometime in AND.
As computationally heavy as this mod is, having this 50 Civ limit only causes more bug reports that are not really bugs but personal computer limitations.
While viewports mitigate this problem somewhat it will still get pushed to the breaking point with a 50 Civ dll. It's just ppl's nature to push the limits. But if this Mod is going to get players into the "future" Eras something along this line of Civ DLL limiting will need to be enforced.
And it's very clear that Civ BtS engine at 32 bit is under this mod will only increase turn time later in the game. Complaints of 2+ minute EoT have been surfacing for many versions now. Even though 2+ minute of EoT in the 1000+AD timeframe is not really that bad. But why exacerbate this growing problem by leaving the DLL limit at 50.
Do this Mod and yourselves a favor and drop the # of Civs in the DLL limit.
JosEPh