New Game- random leader:Roosevelt

alright, see ya tomorrow
 
and make sure you check Umga before you play tomorrow. Your citizen did not seem to do what you wanted ...ha
 
oh...and I'd still like you to answer this question I posed below the plan:

me said:
(Note: By the way, moving that second worker onto gold mine was a wasted worker turn. Why?)
 
Really nice to see such a progress here. Keep it up and cya on immortal in couple of months.

Great job, Lymond!
 
Also dropping in to say that the progress is great to see. Once you have grasped some of the key concepts lymond is teaching you, you'll be able to jump at least a couple of difficulty levels in no time, and learning the game becomes that much more fun.

Regarding this map, you're definitely on your way of crushing it. :thumbsup:
 
Now THAT would be something!

Yes, you are potential. I don't understand anymore the pictures what lymond did show ya. I'm jellous. I wanna be as good as Joe!
 
@lymond:
Spoiler :
Moving on. Joe could do with swopping axe and warrior between city#4 and spawn-busting and move axe north. He could also do with another spawn busting axe in the north east peninsula.

With the east blocked off this could be a good time to start on Pyramids, maybe in Um.

Given this is noble then maybe masonry and maths before alphabet for 60h Pyramid chops.
 
Because he arrived too late to help with the mine. :confused:

Yes. The mine would have been finished next turn regardless of the extra worker. he would have been better off moving to the floodplain to cottage. Again, the point is worker management. These worker turns are so important early so make sure you really put thought into their actions.
 
@pigs

Spoiler :
Not sure on troops movements. Probably fine.

Joe should definitely complete Alpha. He can easily trade for Masonry and backfill a bunch of crap techs before pulling away. Mids is not a priority this game, but he should have bandwidth now with his cities to try for it. I'm not worried about it. It adds a dimension to this game that I'm not really concerned about yet for Joe.
 
Hey Joe,

Okay, from last night we discussed an approach for Umga to get that Library, so you can execute that in your plan.

Again, keep in mind or absorb the fact that you have been paying more attention to the information that the game gives you, such as the city screen. You have been managing tiles and workers better than before A big part of this is getting you to really think about the game and play more deliberately as opposed to just hitting end turn and letting things just come to you (being reactive)

So, right now let's step back a bit and let you "sorta" take the reigns vs. me just spitting out plan after plan.

With that in mind, lay out a plan for the next few turns that I can then review, edit and discuss why this or that works or does not work.

Plan should include teching, worker movements, builds, any tile movements, whips, cities, etc.

Let's do this a few times for the next turnsets and the move you more into a "macro" plan discussion for long term victory goals.
 
Until Alpha, I thought I would whip the library, switch Umma to gold and build the commerce tiles.

After the settler, switch to library in NObama. Settle the peninsula to the north where there's seafood and grassland cows. There's also some nice areas to settle to the NW, but I would have to tech IW for the jungle and do a lot of chopping. Also chop the jungle tile next to 4th city.

After the GS, build academy in capitol and another worker. Keep growing and building GP.

I'm not sure what my ultimate goal should be at this point so I'm not sure if I should try to tech or get aggressive and build an army. This is where I start to falter because I try to do everything at once.
 
Well, your plan was more high level "macro" type" discussion. What I was looking for was something specific to the next few turns...say when Alpha arrives. The turn Alpha arrives is definitely a stopping point, as we need to assess the AIs techs and looking at some tech trades.

For a smaller micro plan, you discuss your moves for each city and worker and such. (And let me Caveat this by saying that doing this planning stuff is not something you have to do when you play a game for fun. The purpose though is to make you analyze things more on a micro level. A lot of these types of things will become second nature and you can do "at a glance".)

Again, ultimate goal is not a concern as of yet. It is still quite early. You can certainly set goals early if you wish. Culture games are a different animal and usually require focus from Turn 0. All other victories can be decided later.

Usually by at least 1AD in a normal game you will have some idea of which direction you want to go. I tend to often pursue military objectives, but even military objectives can setup nice space or diplo victories.

Anywho, to your plan:

1) Yes, whip the library as we discussed last night at size 6. (Again check that last save as you did something odd with a citizen)

Balance growth/production tiles between Ulundi and Umga as needed. Ultimately, you want Ulundi at happy cap working all improved tiles and 2 scientists and Umga working commerce. (ulundi is still quite a productive city even with 2 scientists)

Take note of your commerce and beakers as you progress. Look what happens when you start working gold

2) I'm not sure I like a Library in Nob. This is a good production city, but has 0 commerce. Yet there is enough food there early to run some more scientists. It's your call, but I would still be thinking more about workers and settlers now. Ulundi and Umga will be the focus of your research/commerce for a while.

3) No mention of Bula. What you gonna do there.

4) there's some nice resources in that jungle area, but it is a bit far and you don't have IW - although you may soon. Also, KK will probably settle around there very soon anyway. Let him do all that work for you and then take the cities

5) Yes, you have a couple of good spots in the North. However those sites are basically locked up for you now. I'd focus on getting a decent city in closer proximity to Ulundi now that you are in backfill mode. I like clams/corn. (see the city sites I marked in a dotmap for you earlier) I expect you will be able to trade for fishing easily.
 
oh...regarding academy. Often putting that in your cap is often a good idea and recommend. Ulundi is kinda special though as I don't see it as a typical Bureau cap. I don't see cottaging this city...just food and hammers. (It's a very nice HE city)

Umga is going to have much more natural commerce and could be your Burea cap. It's an ok Burea cap, not super...but can work.

You could also take Krakorum for you Bureau cap...I think it would be good.

Point is, i'm not sure what to do yet with your first GS. Let's decide later when it pops.
 
Bula looks like a production city. I'm going to hook up horses after monument. There's also 3 jungle tiles so I'm gonna have to get IW soon.

I'll be building more cottages around Umma.

The Umma citizens are currently working copper and 3 cottages. I'll switch from copper to gold ASAP.
 
Bula looks like a production city. I'm going to hook up horses after monument. There's also 3 jungle tiles so I'm gonna have to get IW soon.

I'll be building more cottages around Umma.

The Umma citizens are currently working copper and 3 cottages. I'll switch from copper to gold ASAP.

Sounds good. Bula is indeed a good production city. Horses won't be workable for at least 12 turns, so keep that in mind

Now...jungle tiles. Let me ask you...why are you worried about a few jungle tiles in a city? unless there is a resource under them. Bula has PLENTY of stuff it can work long before it ever works those jungle tiles at this stage.

This does not mean you won't pick up IW at some point soon - likely via trade. Point is, don't make those judgments based on a couple of jungle tiles.
 
I'm concerned about the health issues caused by jungles.

Should I play a few turns and see how it works out?
 
I'm concerned about the health issues caused by jungles.

Should I play a few turns and see how it works out?

a couple of jungle tiles ain't gonna hurt at all this early when your happy cap is small. No reason to tech IW for that. So many FAR more important things than a little unhealth.

Yep, play until Alpha arrives.
 
Back
Top Bottom