New info on XP

Alter Ego

Chieftain
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Thanks to Nikolai from Apolyton.
Originally posted by Nikolai
According to gamer.no, a Norwegian gaming site, C4:W will have 6 new civs.;) And 6 new scenarios.;) And 10 new leaders and units, 3 new wonders and new resources. Three of the new civs are the Vikings(yay!:dance: ), Carthage and Gaul. The new scenarios is about the forming of China, Athens vs Sparta, Alexander the great's conquests, the Viking raids in Europe, Rome at its height, and the conquests of Genghis Khan. All civs will get a new unique building in addition to the UU. Sounds great.:cool:
http://apolyton.net/forums/showthread.php?s=&threadid=149967&pagenumber=3

The original article (for Scandinavians): http://gamer.no/nyhet/pc/krigsherrer_til_civilization_iv/24524
 
Gaul aren't they just the ancient owners of France they did not do anything great in the past or present and they weren't organized into one civilization they were tribes throughout France that unifed on occasion to fight Rome. They should be in the Rome scenario but not in the regular game!
Why not add someone new like the Turks.
Where is the World Wars!!![pissed]




edit:had meltdown but its edited now. More logical. Still mad about world wars hope this report is wrong!
 
Oh please, don't start that stuff again. Do the boards really need another round of civ-specific fanboy rants?

Besides, we only know three of the six Civs. Your precious Turks could very well be in there and not been mentioned.
 
It should be noted that the first previews for PTW referred to the Celts as the Gauls, so I'm fairly certain that will be the case here as well.
 
Heh I read the quote as saying AI civs would get unique buildings. How weird that would have been!
 
GameSpot has a first look article on Warlords as well:

http://www.gamespot.com/pc/strategy/civilizationivwarlords/news.html?sid=6146172

You can say that we liked Sid Meier's Civilization IV. It was, after all, named our Best PC Game of 2005. Civ IV is easily the best chapter of the franchise since the original Civilization, and it rewrote many of the underlying rules of Civilization to deliver something that was both fresh and familiar at the same time. And after selling more than a million copies worldwide since the game's November release, Firaxis and 2K Games have announced the first expansion to Civ IV, aptly named Civilization IV: Warlords. So what's in Warlords? We've got the first details.

Warlords is about warlords, or, more specifically, some of the greatest military minds in history. Like expansion packs for earlier Civilization games, Warlords will be packed with scenarios that let you focus in on specific moments in history. There are six scenarios covering Chinese unification in 350 BC, the Peloponnesian War around 430 BC, Alexander the Great's conquests around 330 BC, the Rise of Rome around 300 BC, the Age of Vikings in AD 800, and Genghis Khan's rampage in AD 1206. "Warlord" also seems to refer to the new great leader unit type in the game, so imagine seeing many of the aforementioned famous warriors show up in one form or another.

If you don't want to play around with the new scenarios, you can stick to the tried-and-true Stone Age-to-Space Age gameplay of the regular Civ game. Warlords will introduce six new civilizations that are playable in both single-player and multiplayer. And, as you'd expect, this means that you'll also see new leaders, new units, new resources, and new wonders of the world, as well. Unfortunately, most details on those are scarce, but from what we've seen so far, it appears that some of the new leaders include Winston Churchill and Joseph Stalin, and it makes sense that they'll augment the existing leaders for England and Russia. Meanwhile, we can expect further details to be revealed over the coming months.

Given the popularity of Civ IV, things look good for Warlords. Firaxis has been working on the expansion for quite a while, and we can probably expect that it will introduce a slew of general improvements to the core game, on top of the ones that Firaxis has already delivered via existing patches. Warlords is on track for release sometime this summer, and we'll keep you up to date with developments.
 
Actually, I am not so happy about each civ having a unique building. I always feel that what makes Civ so great is the ability to totally rewrite history, and giving a civ guaranteed access to even a single 'historically accurate' building seems to defeat that purpose. Now, I would like to see a return of building flavours (a la Civ3), and I wouldn't mind seeing a building restricted by a Civ Leaders Traits-just not civ-specific. Still, I guess I will ultimately just wait and see how it works when I play the game, and make final judgement then.

Yours,
Aussie_Lurker.
 
Aussie_Lurker said:
Actually, I am not so happy about each civ having a unique building. I always feel that what makes Civ so great is the ability to totally rewrite history, and giving a civ guaranteed access to even a single 'historically accurate' building seems to defeat that purpose. Now, I would like to see a return of building flavours (a la Civ3), and I wouldn't mind seeing a building restricted by a Civ Leaders Traits-just not civ-specific. Still, I guess I will ultimately just wait and see how it works when I play the game, and make final judgement then.

Yours,
Aussie_Lurker.

I agree. I always thought (well, since Civ3 and the introduction of uus & traits, anyway) that it would be cool if, based on how you developed your civ, different uus & traits became available--say, if you produced 15 mounted units within a certain time span, and before you unlocked another uu (say by producing 15 archers, you would've gotten the skirmisher), you'd get the keshik. Something like that, likewise for civ traits, say if the preponderance of your buildings early on were culture-related, you'd get the 'cultural' trait. Not that a civ could have more than two, but the game would keep track of what character you were giving your civ, and based on those calcs your civ would 'be' of those traits.

But given the way the game is designed now, it still sounds pretty interesting to have new buildings!
 
for a short time gaul formed a confederation agisnt rome, nerly won but lost later on

i think the celts are a beater name for the civ, as guals usely refer to just the ones in france, while the celtis refer to a wider culter, thro the british islands, france, spain, austria, italy hungery ect ect ect. and blah blah

or gauls a good name too tho.. eather one realy.
 
Wow, six scenarios I have no interest in playing. Do the folks at Firaxis look at this board? Of course they do.... what scenarios/mods are there? WW2 is being worked on.... Ancient Europe, TAM is popular. Look at the units people are working on.... How about a WWI scenario? But the ancient Greeks and Romans again? I guess they must have been the most popular ones in earlier Civ incarnations cuz we see them over and over again.

Okay, once the initial disappointment wears off, I am sure Firaxis will thrill me with all the gameplay/scenario tricks and variations they will throw in. Yep, I am sure that is on the way....

All whining aside, I am gonna buy it, and am eager to see it on the shelves.
 
Vietcong said:
for a short time gaul formed a confederation agisnt rome, nerly won but lost later on

i think the celts are a beater name for the civ, as guals usely refer to just the ones in france, while the celtis refer to a wider culter, thro the british islands, france, spain, austria, italy hungery ect ect ect. and blah blah

or gauls a good name too tho.. eather one realy.
The problem is when I think "Gaul" I think of the area we know of as France.
 
Cloud Tiamat said:
The problem is when I think "Gaul" I think of the area we know of as France.

Gaul is very much like France, except that all Gaul is divided into three parts. . .
 
wotan321 said:
Wow, six scenarios I have no interest in playing. Do the folks at Firaxis look at this board? Of course they do.... what scenarios/mods are there? WW2 is being worked on.... Ancient Europe, TAM is popular. Look at the units people are working on.... How about a WWI scenario? But the ancient Greeks and Romans again? I guess they must have been the most popular ones in earlier Civ incarnations cuz we see them over and over again.
It would be a bad idea for Firaxis to do a WWII scenario in my opinion... why you ask? Because people expect so much from it and everyone wants something different they'll only be upset with the result no matter how it turns out. That's why there's, oh, what, ten WWII projects going on here right now?
 
WWII scenarios have IMO a "small" problem. Being a fan of war strategy games, I have never found any kind of civ simulation even close to a kind of realism: to have this you need weather, supply routes and time limits, more strategical maps (and not so much "city oriented maps"), specialized units for specific tasks, and many other things that currently aren't in the game. But both the Peloponnesian war and the ancient China war seem quite interesting, and will probably give a nice gameplay.
 
The only question being how can they possibly do a WW2 scenario without Hitler?

I mean, come on. What are they going to do, have Mussolini head up the Reich?

- Bill
 
wotan321 said:
Wow, six scenarios I have no interest in playing. Do the folks at Firaxis look at this board? Of course they do.... what scenarios/mods are there? WW2 is being worked on.... [...]
lol, i agree. I WANT A COOL WW2 (Europe) and nothing else :mad: :cry: (it was such a nice time with civ2)
community made ww2 mods are maybe also good, but if a company like firaxis would make such a scenario it would be way better...
but maybe they wait for the second expansion :cry:
 
Does anyone know how warlords will be installed? will it go along with the new units that people have made ? the last thing I want and most others is to have to edit game files all over again to put our custom units back in.:confused:
 
I would have also liked to see a WW1/2 scenario. But as long as the scenarios are HIGH quality (like Conquests or many fanmade Civ3 scenarios) I don't care much what they are about.

More civs sound nice (I hope that Gaul means Celts) and UBs sound interesting.
 
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