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New; Mars Mod Units (04/02/05)

Discussion in 'Civ3 - Unit Graphics' started by Smoking mirror, Mar 4, 2005.

  1. Bjornlo

    Bjornlo Deity

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    I'm not an aerodymics expert, but I think the wings would need to be a little more forward... or the canards a bit larger. As is, it looks like it would be hard to keep the craft from going nosedown. I would guess that moving both the canards & wings forward and increasing the wing surface area a little would (if it were real) give it better flight characteristics.
    Every unit takes some artistic license. So, my comments are not a criticism. I like it. It has incredibly smooth lines. It is very pretty.
    So what is this new renderer you're using?
     
  2. fe3333au

    fe3333au Deity

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    Or instead you could enlarge the forword stabiliser wingette thingies just behind the cockpit ...

    Both units look fantastic

    well done
     
  3. Smoking mirror

    Smoking mirror Ships Captain

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    Vbraun; I think you should keep the wings as they are. It may be that they aren't big enough for mars but I think it's important for the first plane of the game to be under engineered for use on mars. Later planes will be better designed for the thin martian atmosphere through the experience gained from early atempts at flight.

    Agglo; I actualy meant it to be just a close up of one of the flight engines, but I guess if it had another flight bladder on the other end and giant blades in the middle (they would have to be in counter rotating sets to stop it spinning out of control), it could be a good balloon...
     
  4. vbraun

    vbraun Raytracing

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    Its not really new. But the one I'm using to generate the previews and the civopedia is a really good raytracer (YafRay). This does have its disadvantages such as high rendering times and no halo effects (ie no smoke/explosions). For the animating I just stick to the default Blender Renderer which is faster and can do Halo Effects.
     
  5. vbraun

    vbraun Raytracing

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    Is this a good size for in game? Also is the texture good?
     

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  6. the100thballoon

    the100thballoon Emperor

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    LOVE IT, vbraun!
     
  7. Ozymandias

    Ozymandias Civ3 Modding Archivist

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    Yes; and yes!

    -Oz
     
  8. Smoking mirror

    Smoking mirror Ships Captain

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    Looks cool, could maybe use some more civ colours though... :)
     
  9. vbraun

    vbraun Raytracing

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    How bout adding some letters on the wings?
     

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  10. Goldflash

    Goldflash Grumpy Old Man

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    I'd make the trailing edge of the tail beam civ color, too.
     
  11. vbraun

    vbraun Raytracing

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    Does this work?
     

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  12. Goldflash

    Goldflash Grumpy Old Man

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    Yeah! I think it looks good.
     
  13. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

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    Almost looks like a Predator Drone, but not quite... :)
     
  14. Ozymandias

    Ozymandias Civ3 Modding Archivist

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    Hmmm ... For Civ color, rather than letters, I think I'd rather see stripes on the wings, a la those used for the Normandy Invasion.

    -Oz
     
  15. vbraun

    vbraun Raytracing

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    Stripes are a tad harder to do, but I'll see what I can do.
     
  16. Ozymandias

    Ozymandias Civ3 Modding Archivist

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    That's the spirit :)
     
  17. vbraun

    vbraun Raytracing

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    Like this:
     

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  18. vbraun

    vbraun Raytracing

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    Early animations: Fidget-->run/bomb-->Death
     

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  19. Goldflash

    Goldflash Grumpy Old Man

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    The bomb animation isn't needed. Heres why: civ 3 has Seperate animations for dropping bombs. They don't have the unit in it.. So how it works is that the game draws the plane flying over the target then, once it is over the target, plays the bombing flc. So.. seperate the bombs from the main plane. In the .ini the bomb.flc goes in the victory slot.
     
  20. vbraun

    vbraun Raytracing

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    Thats how I have it. I just wanted to show what it would look like in total.
     

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