mjs0
The 4th X
Bitmob have put up their full interview with Jon Shafer at E3, and it contains a lot of new information on both modding tools and in-game access to mods.
On the in-game mod browser:
On more complex mods:
On the world builder tool:
The tools sound OK, but the key point for me was that Jon confirms the gamecode will once more be available as an SDK just as it was in Civ4.
On the in-game mod browser:
Youll be able to rate mods
Youll be able to sort by what has the most thumbs up.
Youll be able to see what people really like and sort by type of mod.
You can sort for just maps, for certain tags, like World War 2, or whatever you want.
Youll be able to enable, disable, and install whatever you want. (mod management from the browser)
On more complex mods:
Something that were going to be releasing is the gameplay SDK, which is the game code. Its the same thing that we did with Civ 4.
On the world builder tool:
You can generate random maps from within the world builder and then tweak them if you want to just set up something. You can make a scenario out of it. You can put units and cities and other stuff down. You can change diplomacy -- whos at war with whom -- all sorts of things like that.
At the base, its a map builder, but there are all sorts of other things attached to it.
The tools sound OK, but the key point for me was that Jon confirms the gamecode will once more be available as an SDK just as it was in Civ4.