Swinkscalibur
Prince
As discussed in another thread, IMHO the Legion of D'tesh were lacking in water flavor and strategy. For a Civ, based on the master of Necromancy they had no power over the living things in the sea. This module changes that. (Valk if you like it feel free to include it in the main mod.)
The only thing this mod still needs is custom art for the Pyre Barge. (The Cremation Boats could use new button art. The improvement uses the fishing boat art, but because they give infused ash there is smoke coming from the tile so the art is unique in a way) Unfortunately I have no interest/time to learn the art side of things, if someone wants to suggest/make anything I'd be happy to include it.
This module is compatible with the latest patch of RifE - 1.22.2
Here is what is added.
Changelog
Here is the lasted version (v1.01): View attachment DTeshWater v1-01.zip
The only thing this mod still needs is custom art for the Pyre Barge. (The Cremation Boats could use new button art. The improvement uses the fishing boat art, but because they give infused ash there is smoke coming from the tile so the art is unique in a way) Unfortunately I have no interest/time to learn the art side of things, if someone wants to suggest/make anything I'd be happy to include it.
This module is compatible with the latest patch of RifE - 1.22.2
Here is what is added.
Spoiler :
- New Improvement - Cremation Boats +1 , +1
- Gains an additional +1 , +1 with both Necromancy and Arcane Lore
- Only buildable on fish, shrimp, clam, crab, kelp or kelp forest.
- Provides Infused ash
- New Unit - Pyre Barge (Arcane Barge UU) - 6 (+4 Death ), 4
- Requires both Astronomy and Sorcery
- Starts with Fire 2, Shadow 1, Wind 1 and Arcane Crew
- Can build Cremation Boats
Changelog
Spoiler :
- Version 1.01 - Cremation Boats now destroy Kelp and Kelp Forests (still give Infused Ash)
- Version 1 - Added Cremation Boats improvement and Pyre Barge unit
Here is the lasted version (v1.01): View attachment DTeshWater v1-01.zip