god of Manipulation/Wisdom/etc)
A player, playing a God, will (I assume) simply want more power to manipulate the world than the other gods.
SteamNES is alive, albeit quite slow ATM.Well, that NES was marked with "come here and god-mod" sign. (Although, it in itself is highly ironic). It never worked out.
@Iggy: Is the SteamNES dead?
Szok gives no regard to the concept of morality. It seeks those who seek knowledge, and grants access to an infinite library of information to those deemed worthy.Aren't all deities in here wise and manipulative, except those of them that aren't by their basic nature?
Okay, let's try and define it again: I suggest that the aspect should basically include in it the deity's main goal or principle of existence. What does he manipulate things for? Out of sport? To subtly change the world for the better? To drown it in blood with the hands of unsuspecting? To overthrow the other gods?
Goal and principle of existance arn't the same thing.
A player, playing a God, will (I assume) simply want more power to manipulate the world than the other gods.
Send rains to the crops of your believers, send hail to those who do not (or worship someone else)
Depending how well your plans work, you become a more or less powerful God, with the ability to "meddle" to a lesser or greater extent. "Divine Intervention" points..
Abaddon, do you consider all the gods in this hypothetical game to be in conflict? As in, all trying to somehow become the supreme god?
But that doesn't answer whether you support option 1 or 2. But I'd never have made it Earth anyway.Well if you pick earth, we will have people playing gods that already exist. That doesnt require any imagination.. I'd like a random world where every god is a work of someones imagination.
I would advocate having gods partially dependent upon mortals. By partially dependent I mean that gods have an existence and power outside of the mortal realm, and thus do not need them, but benefit from a partnership with mortals. This partnership is necessary if the gods wish to use their power to influence the mortal realm.
Mortals influence deities primarily through two avenues, constructing idols and offering sacrifices. Idols are creations that allow gods to access the mortal realm. Part of the god’s essence is contained in the idols, allowing the deity to influence the area around the idol. Larger idols allow the deities to transfer over more of their power, allowing for more powerful demonstrations but are immobile. Smaller idols allow for less power to be used, but are mobile, making them more useful for taking along for battles and raids.
The second way is by offering sacrifices. Sacrifices are not what gods eat and drink, rather they are the energy supply which acts as the conduit for god’s powers to influence the mortal world. Think of it this way, gods live in the realm of the gods. Through idols they can manifest their presence at a particular mortal spatial location. Sacrifices are the tube that the god’s power flows from the realm of the gods to the mortal realm. More sacrifices means more of the god’s power can flow to the mortal realm, meaning bigger or more frequent displays of power.
The powers gods display are affected by two things, their personality and their goals. It is not that gods are given special powers from birth, by nature one is the god of lightening and one the god of water and nothing they can do can change it. Instead, gods truly start out as “blank slates.” Zeus could have been the god of the underworld and Hades the god of lightening if lots had fallen differently. Through their personality and goals, they develop certain skill sets that tend to specialize them. One god might practice smithy all day and become extremely good at it, another might spend all their time in the water and so develop an affinity, a third might generalize, and so be good at many things but an expert in none. Based on the personality and goals the gods use their powers to influence the mortal realm.