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New NESes, ideas, development, etc

Discussion in 'Never Ending Stories' started by das, Jul 15, 2005.

  1. Daftpanzer

    Daftpanzer canonically ambiguous

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    And my Axe!! Nesse is something I'd like to re-run someday. But I'd rather play this instead.

    Down for some city building and bloodthristy politics.
     
  2. talonschild

    talonschild Drive-By NESer

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    Hello. Yes.
     
  3. qoou

    qoou Emperor

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    Count me in
     
  4. Thlayli

    Thlayli Le Pétit Prince

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    Spoiler :


    Next rough draft with some preliminary river valleys. Still no outer islands yet, and there will be quite a few! NK is going to help me improve the coastlines and topography. He also proposed blowing it up about 400% in size, which I agree is a good idea.

    The map will probably be about 1500 x 1500 miles or so. I envision a climate band running from steppe/cool continental in the north to warm winter mediterranean in the far south.
     
    Last edited: Apr 27, 2017
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  5. Azale

    Azale Deity

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    Oh yea, I'm very definitely in.
     
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  6. Thlayli

    Thlayli Le Pétit Prince

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    Some people have asked me about culture, if this is going to follow the Greco-Roman flair of Nessos or be more open ended. So there will generally be 3 major cultural blocs:

    The Ancients
    The Sea Peoples
    The Hunters


    Each of these ur-cultures will have a general aesthetic, but you can develop dialects or sub-cultures with a lot of diversity within these groups.

    "The Ancients" will mostly inhabit the middle of the map. They will be late-Neolithic tribal peoples who are semi-sedentary, living in permanent or seasonal villages. They will mostly have Finno-Ugric sounding languages heavy on short curt words with vowels. (Think Finnish, Baltic, Samoyed, etc.) They are highly likely to have fertility and nature pantheons. They are gradually being invaded, enslaved, and displaced by the latter two groups, and will most likely be subsumed culturally if players do not choose to champion them. Their survival will mostly likely involve hybridizing with their neighbors, or figuring out how to organize more effectively before it is too late.

    "The Sea Peoples" will mostly inhabit the south of the map, although they are rapidly colonizing coastal estuaries all over the map. The Sea Peoples have mature Bronze Age metallurgy and seagoing ships. They are migrating from a more urbanized and violent region of the world. They are not representatives of a large empire, but could represent individual groups being pushed from their homelands by climate change or war. These empty regions, inhabited only by primitive tribes, are ideal for a new start for their people. The sea peoples are generally warlike, proud and exploitative. They have complex pantheons but often worship gods who control the seas, skies, and storms. Their challenge is leveraging their technology and mobility into a permanent foothold in the land. Their languages resemble Egyptian, Phoenician, or Greek.

    "The Hunters" will mostly inhabit the north of the map, although they will often descend into the center and the south on raids. The Hunters represent a great migration of tribal peoples from the center of the continent that has finally passed the mountain barriers. They are peoples on the move, at odds with each other, and organized in shamanic and martial cultures. They do not possess advanced metallurgy but they do trade for metal objects over long range trade routes. They tend to menace and coerce the Ancients, taking them in slave raids and selling them to Sea Peoples for weapons. They are an extremely unsettled people, and will migrate for long periods of time off the map area. They will often worship animal gods, war gods, and the gods of their neighbors who they take a liking to, but they are ripe for new religions. Their languages resemble "Aryan" tongues like Norse, Saka or Sanskrit.

    All three of these origins can be either proto-democratic or autocratic or anything in between.

    The goal of this will be to give people some flexibility, if they'd like to do a lineage inspired by the ancient Mediterranean, they can take a Sea Peoples culture, or if they'd prefer to do something a bit weirder, they can do one of the Ancients or the Hunters. Fusions of two different cultural groups are also fine. And within these categories there's a TON of leeway to specialize.
     
  7. Thlayli

    Thlayli Le Pétit Prince

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    Okay, I'm just waiting on NK to finish up his lovely improvements on my map and then I'll launch shortly. Although he's busy this week, so it might be a week or so.

    Areas will be first come first serve, since there's no prohibition on people settling the same area (that will just mean cities develop there faster). Although you're welcome to submit combined or related apps, which would result in more centrally planned communities, random players joining in the same area might make an "accidental" city. And of course geography dictates that too since there are only so many nice flat spots with lots of arable land and water.

    Cities will be marked on the map, but individual city maps (if you want them) are up to the players to make. People will get action bonuses to their lineages for making maps, same as writing stories or doing something else for the NES.
     
    Last edited: May 3, 2017
    Luckymoose and Daftpanzer like this.
  8. Daftpanzer

    Daftpanzer canonically ambiguous

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    Update nao
     
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  9. Decamper

    Decamper ..!

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    Starting a near-future game over on the IOT Forum. If anyone's interested, you can check it out here.
     
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  10. thomas.berubeg

    thomas.berubeg Wandering the World

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    Daftpanzer likes this.
  11. Thlayli

    Thlayli Le Pétit Prince

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    Lol, I'm ready to launch my thing as soon as NK finishes up some intransigent islands I've been nagging him about :p

    Edit: Stealth 1.5 year later edit: I did something SIMILAR BUT DIFFERENT (it's the only NES running so go play it)
     
    Last edited: Sep 7, 2018

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