Blue Ghost
King
- Joined
- Sep 5, 2016
- Messages
- 710
If you’re removing the early spy, maybe you can move the spy boost to the UB as well? That would remove some clutter on the UA and get it down to two effects, which is the standard for VP.
I already use this part in the Catalonia UA, not very coolgain +1%Strength for every tile away from the Capital
I'm currently reworking the Catalonia Mod but I didn't plan to remove it at all. Well that will be a "bis repetita".Ah woops. Sorry I didn't remember (I asked on the discord if it was used but those online at the time didn't remind me).
But I had I did have it on Community Events Addition first :x
kinda, yeah. It's getting crowded.Also 4UC has Ottomans (at least) also in this area.
It's Hokath's fault! He made me do it!I already use this part in the Catalonia UA, not very cool.
It's Hokath's fault! He made me do it!![]()
10 per city, scaling with map size
+ 2 per population, scaling with map size
+ 1 per tile, scaling with map size
+ 25 per World Wonder
+ 16 per Social Policy or Ideology Tenet
+ 4 per Great Work
+ Religion (owner of religion only: +5 per belief in religion & +3 per worldwide city following the religion)
+ 6 per Technology
+ 10 per Future Tech
+ 50% of all vassals' scores from land and population (calculated the same as above), rounded down
+ City-State Alliances: (25 * # of City-States ever alive) * (# of City-State Alliances * 100 / # of currently alive City-States) / 100, rounded down; 0 if no City-States currently alive
+ Military Power: Military Might Stat / (10 + # of cities), rounded down
It's +25 per CS alliance times ratio of total CSs to still alive CSs.The current city state alliances formula is hard to parse. What's a normal number for this?
I don't know for sure, but 10 makes more sense here.Also is a future tech 10 or 16 (10+6 for a tech)?
I want it to indicate how great the empire is in general. It could be because of how big it is, how advanced it is, how famous it is, how big it's religion is, how good it is diplomatically... Whatever makes the empire better.do you want this to be some kind of average over all victories, or should it prefer certain things that perhaps aren't measured directly by other victories (tiles, wonders, etc.).
Unit Name | Unlock Column | Combat Strength | Promotions | Strategic Resources |
---|---|---|---|---|
Spearman | T2 Ancient | 12 | Formation I | |
Swordsman | T1 Classical | 16 | Discipline | 1 Iron |
Pikeman | T1 Medieval | 17 | Formation I | |
Knight | T1 Medieval | 24 | standard mounted promotions | 1 Horse |
Longswordsman | T1 Medieval | 22 | Discipline | 1 Iron |
Tercio | T1 Renaissauce | 25 | Discipline and Formation I | |
Fusilier | T1 Industrial | 38 | Field Works and Formation I |
Unit Name | Unlock Column | Combat Strength | Promotions | Strategic Resources |
---|---|---|---|---|
Spearman | T2 Ancient | 12 | Formation I | |
Swordsman | T1 Classical | 16 | Discipline | 1 Iron |
Billsman | T2 Classical | 16 | Formation I | |
Pikeman | T2 Medieval | 20 | Formation I | |
Knight | T1 Medieval | 24 | standard mounted promotions | 1 Horse |
Longswordsman | T1 Medieval | 22 | Discipline | 1 Iron |
Zweihänder | T1 Renaissauce | 26 | Discipline and | 1 Iron |
Fusilier | T1 Industrial | 38 | Field Works and Formation I |
I don't think this is a fair assumption. I feel like I can't trust the numbers on the wiki, but aren't pikemen something like 75% the production cost of knights? I think "can a pikeman hold the line against a knight?" is the wrong question to be answering. From raw production alone, I feel like a more fair comparison is "can 4 pikemen defeat 3 knights?" (defeat meaning hold the line without losses, or trade kills if the knights all-in for a kill). Or "can 2 pikemen block off two knights from reaching 1~2 comp bows while trading equal HP?"I have omitted training costs