So, a lot of small changes, none of them being big issues. Your argument doesn't hold.
As for game crashing, mind you I had zero crash before the first patch, and had some afterwards. Overall, the stability remains very good and I would say stability issues are very minor with regards to making the game enjoyable.
Game crashes are worth fixing all the time, except on game close, I agree. My point is they spent some time on AI fixing but didn't address the right issues.Yeah I get that the Ai is pretty nerfed here. I doubt it's something they can easily fix in 30 days. Some people were unable to complete any games due to the game crashing. For me that makes it a major bug if you can't even finish a game. I am sure they are well aware just how poor the Ai is here. Hopefully in future patches this will improve.
Remember Ai will always follow a defined code. The issue here is the players always use optimal strategies. On this game it appears to be stealing Ai settlers early on. Also taking advantage of the AI poor military strategy. There is never a plan B for AI. The basics for the game are there. Hopefully modders will be able to improve the Ai here more. Let's hope firaxis can before the expansion.
I've never noticed the AI not attacking my cities. If I have a city that is not well guarded, they will throw every unit they have at it until it falls, including suicide attacks.
Game crashes are worth fixing all the time, except on game close, I agree. My point is they spent some time on AI fixing but didn't address the right issues.
In fact, some of the issues they tackle are what you're talking about, namely "strategy". They changed the handling of some tech, for instance, which falls under strategy. But that is not a probem right now.With its bonuses, the AI manages to be ahead in tech, or should be if it didn't lose on the tactical level. The fix I'm requesting is not a complex one. I'm just asking them to attack cities and accept some losses when doing so. Even if the AI loses 2 or 3 units wherea human would lose zero, if it manages to take a city, it would be a huge improvement over today's situation where it loses 5 or 6 units and does not take the city for lack of ever attacking it.
I've never noticed the AI not attacking my cities. If I have a city that is not well guarded, they will throw every unit they have at it until it falls, including suicide attacks.
Yes, giving 3 settlers to the AI doesn't actually give them much of a chance. It makes the meeting with the player happen earlier, and is basically gifting one free settler/city to the player, who can then ramp up production faster.The interesting thing will be if they improve the Ai generally how do they keep the difficulty setting. There is a balance to making the Ai competitive and keeping the game fun. It does speak volumes that on deity they have to give the Ai 3 settlers to just give them a chance. If the Ai actually figure out how to settle the cities, defend them and learn to fight wars maybe they won't need all these bonuses. Personally i think when you kill a settler it should die. Why give the player free settlers at all?
With all these free units it's no wonder the AI is such a walkover. You might as well give yourself huts and keep reloading till you get the worker/settlers.
Does anyone know why the patch hasn't been applied to my game? I'm on a Mac. I'm still seeing version 1.0.0.35.
From those two patches I have a feeling like this:
Players: Please fix A, B, C, D, E, F and G.
Firaxis: Fixes H, I, J, K and G.
- Decreased production costs of Wonders progressively
- From the Industrial era (about -10%) to the Atomic era (about -40%).
- Decreased production costs of all Space Race Projects by 40%.
- Increased research costs of Technologies and Civics progressively
- From the Industrial era (about +5%) to the Information era (about +20%).
On the start sceen. Bottom left.Hello Civ Fans...Just got Civ 6. Haven't even played a game yet just checking out all the new info first. A question...with this new patch I know Steam will automatically install it but how do you find out which version of the game you currently have. Civ 5 it was easy to see since it on the start screen. Where do you find it on Civ 6. Thanks...Brew God